local XUiBabelTowerTask = XLuaUiManager.Register(XLuaUi, "UiBabelTowerTask") function XUiBabelTowerTask:OnAwake() self.AssetPanel = XUiPanelAsset.New( self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin ) self.BtnBack.CallBack = function() self:OnBtnBackClick() end self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end self.DynamicTable = XDynamicTableNormal.New(self.SViewTask.gameObject) self.DynamicTable:SetProxy(XDynamicGridTask) self.DynamicTable:SetDelegate(self) XEventManager.AddEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.CheckActivityStatus, self) XEventManager.AddEventListener(XEventId.EVENT_TASK_SYNC, self.OnTaskChangeSync, self) end function XUiBabelTowerTask:OnDestroy() self:StopCountDown() XEventManager.RemoveEventListener(XEventId.EVENT_BABEL_ACTIVITY_STATUS_CHANGED, self.CheckActivityStatus, self) XEventManager.RemoveEventListener(XEventId.EVENT_TASK_SYNC, self.OnTaskChangeSync, self) end function XUiBabelTowerTask:OnBtnBackClick() self:Close() end function XUiBabelTowerTask:OnBtnMainUiClick() XLuaUiManager.RunMain() end function XUiBabelTowerTask:OnStart() self:OnTaskChangeSync() self:CreateCountDown() end function XUiBabelTowerTask:CreateCountDown() self:StopCountDown() local time = XTime.GetServerNowTimestamp() local curActivityNo = XDataCenter.FubenBabelTowerManager.GetCurrentActivityNo() if not curActivityNo then return end local activityTemplate = XFubenBabelTowerConfigs.GetBabelTowerActivityTemplateById(curActivityNo) if not activityTemplate then return end local endTime = XFunctionManager.GetEndTimeByTimeId(activityTemplate.ActivityTimeId) if not endTime then return end local leftTimeDesc = CS.XTextManager.GetText("BabelTowerLeftTimeDesc") self.TxtTime.text = string.format("%s%s", leftTimeDesc, XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY)) self.Timer = XScheduleManager.ScheduleForever( function() time = XTime.GetServerNowTimestamp() if time > endTime then self:StopCountDown() return end self.TxtTime.text = string.format( "%s%s", leftTimeDesc, XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY) ) end, XScheduleManager.SECOND, 0 ) end function XUiBabelTowerTask:StopCountDown() if self.Timer ~= nil then XScheduleManager.UnSchedule(self.Timer) self.Timer = nil end end function XUiBabelTowerTask:OnEnable() self:CheckActivityStatus() end function XUiBabelTowerTask:CheckActivityStatus() if not XLuaUiManager.IsUiShow("UiBabelTowerTask") then return end local curActivityNo = XDataCenter.FubenBabelTowerManager.GetCurrentActivityNo() if not curActivityNo or not XDataCenter.FubenBabelTowerManager.IsInActivityTime(curActivityNo) then XUiManager.TipMsg(CS.XTextManager.GetText("BabelTowerNoneOpen")) XLuaUiManager.RunMain() end end function XUiBabelTowerTask:OnTaskChangeSync() self.BabelTowerTasks = XDataCenter.TaskManager.GetBabelTowerFullTaskList() for _, v in pairs(self.BabelTowerTasks or {}) do v.SortWeight = 2 if v.State == XDataCenter.TaskManager.TaskState.Achieved then v.SortWeight = 1 elseif v.State == XDataCenter.TaskManager.TaskState.Finish or v.State == XDataCenter.TaskManager.TaskState.Invalid then v.SortWeight = 3 end end table.sort(self.BabelTowerTasks, function(taskA, taskB) if taskA.SortWeight == taskB.SortWeight then return taskA.Id < taskB.Id end return taskA.SortWeight < taskB.SortWeight end) self.DynamicTable:SetDataSource(self.BabelTowerTasks) self.DynamicTable:ReloadDataASync() self.ImgEmpty.gameObject:SetActiveEx(#self.BabelTowerTasks <= 0) end --动态列表事件 function XUiBabelTowerTask:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then local data = self.BabelTowerTasks[index] if not data then return end grid.RootUi = self grid:ResetData(data) end end