-- 虚像地平线我的排行控件 local XUiExpeditionMyRank = XClass(nil, "XUiExpeditionMyRank") function XUiExpeditionMyRank:Ctor(ui, rootUi) XTool.InitUiObjectByUi(self, ui) self.RootUi = rootUi end function XUiExpeditionMyRank:Refresh() XUiPLayerHead.InitPortrait(XPlayer.CurrHeadPortraitId, XPlayer.CurrHeadFrameId, self.Head) self.TxtPlayerName.text = XPlayer.Name self:RefreshStageProgress() self:RefreshRankingText() end function XUiExpeditionMyRank:RefreshStageProgress() local chapter = XDataCenter.ExpeditionManager.GetCurrentChapter() local eStage = chapter:GetLastStage() if not eStage then self.TxtRankScore.text = CS.XTextManager.GetText("ExpeditionNoPassStage") return end if eStage:GetIsInfinity() then self.TxtRankScore.text = CS.XTextManager.GetText("ExpeditionRankingWaveStr", XDataCenter.ExpeditionManager.GetWave()) else self.TxtRankScore.text = eStage:GetStageName() end end function XUiExpeditionMyRank:RefreshRankingText() local selfRanking = XDataCenter.ExpeditionManager.GetSelfRank() if selfRanking == 0 then self.TxtRankNormal.text = CS.XTextManager.GetText("ExpeditionNoRanking") return end local icon = XDataCenter.ExpeditionManager.GetRankSpecialIcon(XDataCenter.ExpeditionManager.GetSelfRank()) if icon then self.RootUi:SetUiSprite(self.ImgRankSpecial, icon) end self.TxtRankNormal.gameObject:SetActive(icon == nil) self.ImgRankSpecial.gameObject:SetActive(icon ~= nil) self.TxtRankNormal.text = XDataCenter.ExpeditionManager.GetSelfRankStr() end return XUiExpeditionMyRank