-- 虚像地平线章节控件 local XUiExpeditionChapter = XClass(nil, "XUiExpeditionChapter") local XUiExpeditionChapterComponent = require("XUi/XUiExpedition/MainPage/XUiExpeditionChapterComponent") function XUiExpeditionChapter:Ctor(rootUi) self.RootUi = rootUi self.Chapter = XDataCenter.ExpeditionManager.GetCurrentChapter() end --============= --显示章节 --@param difficulty:难度 --============= function XUiExpeditionChapter:Show(difficulty) if (not difficulty) or (not self.Chapter) then return end local chapterName = "Chapter" .. difficulty if not self[chapterName] then local chapterPrefab if difficulty == XDataCenter.ExpeditionManager.StageDifficulty.Normal then chapterPrefab = self.RootUi.PanelStageListNormal.transform:LoadPrefab(self.Chapter:GetChapterPrefabByDifficulty(difficulty)) else chapterPrefab = self.RootUi.PanelStageListNightmare.transform:LoadPrefab(self.Chapter:GetChapterPrefabByDifficulty(difficulty)) end if chapterPrefab then self[chapterName] = XUiExpeditionChapterComponent.New(self.RootUi, chapterPrefab, difficulty) self[chapterName]:RefreshData(difficulty) if self.CurrentComponent then self.CurrentComponent:Hide() end self.CurrentComponent = self[chapterName] self.CurrentComponent:Show() end else if self.CurrentComponent and self.CurrentComponent ~= self[chapterName] then self.CurrentComponent:Hide() end self.CurrentComponent = self[chapterName] self.CurrentComponent:Show() end self.CurrentComponent:RefreshData() self.RootUi:ChangeBg(self.Chapter:GetStageBgByDifficult(difficulty)) self.RootUi:ChangeBgFx(self.Chapter:GetChapterBgFxByDifficult(difficulty)) self.RootUi:ChangeRewardIcon(self.Chapter:GetRewardIconByDifficult(difficulty)) end return XUiExpeditionChapter