local XUiDrawBuyVoucher = XLuaUiManager.Register(XLuaUi, "UiDrawBuyVoucher") function XUiDrawBuyVoucher:OnAwake() self:InitAutoScript() end --voucherId 卡券Id --ownAmount 拥有数量 --buyAmount 购买数量 --confirmCb 确定回调 function XUiDrawBuyVoucher:OnStart(voucherId, ownAmount, buyAmount, confirmCb) self.VoucherId = voucherId self.BuyAmount = buyAmount self.ConfirmCb = confirmCb local voucherTemplate = XDataCenter.ItemManager.GetItemTemplate(voucherId) local voucherName = voucherTemplate.Name local assetTemplate = XDataCenter.ItemManager.GetBuyAssetTemplate(voucherId, -1) local consumeCost = assetTemplate.ConsumeCount * buyAmount local consumeId = assetTemplate.ConsumeId local consumeTemplate = XDataCenter.ItemManager.GetItemTemplate(consumeId) local consumeName = consumeTemplate.Name self.ImgIcon:SetRawImage(voucherTemplate.Icon) self.TxtName.text = CS.XTextManager.GetText("DrawVoucherNotEnough", voucherName) self.TxtTip.text = CS.XTextManager.GetText("DrawBuyVoucherQuery", consumeCost, consumeName, buyAmount * assetTemplate.GainCount, voucherName) self.TxtCount.text = CS.XTextManager.GetText("DrawOwnVoucherAmount", ownAmount) end -- auto -- Automatic generation of code, forbid to edit function XUiDrawBuyVoucher:InitAutoScript() self.SpecialSoundMap = {} self:AutoAddListener() end function XUiDrawBuyVoucher:GetAutoKey(uiNode, eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiDrawBuyVoucher:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiDrawBuyVoucher:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiDrawBuyVoucher:AutoAddListener() self.AutoCreateListeners = {} self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick) self:RegisterClickEvent(self.BtnBuy, self.OnBtnBuyClick) self:RegisterClickEvent(self.BtnCancel, self.OnBtnCancelClick) end -- auto function XUiDrawBuyVoucher:OnBtnBackClick(...) self:OnBtnCancelClick(...) end function XUiDrawBuyVoucher:OnBtnCancelClick() self:Close() end function XUiDrawBuyVoucher:OnBtnBuyClick() self.ImgMask.gameObject:SetActive(true) XDataCenter.ItemManager.BuyAsset(self.VoucherId, function() self:Close() self.ConfirmCb() end, function() self.ImgMask.gameObject:SetActive(false) end, self.BuyAmount) end