local XUiBigListGridItem = XClass(nil, "XUiBigListGridItem") function XUiBigListGridItem:Ctor(ui, rootUi) self.GameObject = ui.gameObject self.Transform = ui.transform self.RootUi = rootUi XTool.InitUiObject(self) self.GridItemUi = XUiGridCommon.New(rootUi, self.Grid) end -- 更新数据 function XUiBigListGridItem:OnRefresh(itemData) if not itemData then return end self.ItemData = itemData self.GridItemUi:Refresh(itemData) end return XUiBigListGridItem