local XUiDisplayTitleGrid = XClass(nil, "XUiDisplayTitleGrid") ---黄金矿工通用展示格子 ---@class XUiGoldenMinerDisplayTitleGrid function XUiDisplayTitleGrid:Ctor(ui, title1, title2) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) if self.TxtResourcesTitle then if string.IsNilOrEmpty(title1) then self.TxtResourcesTitle.gameObject:SetActiveEx(false) else self.TxtResourcesTitle.text = title1 end end if self.Text then if string.IsNilOrEmpty(title2) then self.Text.gameObject:SetActiveEx(false) else self.Text.text = title2 end end end return XUiDisplayTitleGrid