local XAEventNode = require("XEntity/XTheatre/Adventure/Node/Event/XAEventNode") local XABattleEventNode = XClass(XAEventNode, "XABattleEventNode") function XABattleEventNode:Ctor() end function XABattleEventNode:RequestTriggerNode(callback, optionIndex) XLuaUiManager.Open("UiBattleRoleRoom" , self.EventConfig.StageId , XDataCenter.TheatreManager.GetCurrentAdventureManager():GetSingleTeam() , require("XUi/XUiTheatre/XUiTheatreBattleRoleRoom")) end -- function XABattleEventNode:EnterFight(index) -- if index == nil then index = 1 end -- XDataCenter.TheatreManager.GetCurrentAdventureManager() -- :EnterFight(self.EventConfig.StageId, index) -- end return XABattleEventNode