[ { "Id": 1, "CharacterId": 1011002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 2, "CharacterId": 1011002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 3, "CharacterId": 1011002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 4, "CharacterId": 1011002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 5, "CharacterId": 1011002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 6, "CharacterId": 1021001, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 7, "CharacterId": 1021001, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 8, "CharacterId": 1021001, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 9, "CharacterId": 1021001, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 10, "CharacterId": 1021001, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 11, "CharacterId": 1031001, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 12, "CharacterId": 1031001, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 13, "CharacterId": 1031001, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 14, "CharacterId": 1031001, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 15, "CharacterId": 1031001, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 16, "CharacterId": 1041002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 17, "CharacterId": 1041002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 18, "CharacterId": 1041002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 19, "CharacterId": 1041002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 20, "CharacterId": 1041002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 21, "CharacterId": 1051001, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 22, "CharacterId": 1051001, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 23, "CharacterId": 1051001, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 24, "CharacterId": 1051001, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 3500, 0 ], "Description": "When the Comfort and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 25, "CharacterId": 1051001, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 6500, 0 ], "Description": "When the Comfort and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 26, "CharacterId": 1061002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 27, "CharacterId": 1061002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 28, "CharacterId": 1061002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 29, "CharacterId": 1061002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 30, "CharacterId": 1061002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 31, "CharacterId": 1071002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 32, "CharacterId": 1071002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 33, "CharacterId": 1071002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 34, "CharacterId": 1071002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 35, "CharacterId": 1071002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 36, "CharacterId": 1081002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 37, "CharacterId": 1081002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 38, "CharacterId": 1081002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 39, "CharacterId": 1081002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 40, "CharacterId": 1081002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 41, "CharacterId": 1021002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 42, "CharacterId": 1021002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 43, "CharacterId": 1021002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 44, "CharacterId": 1021002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 0, 2000 ], "Description": "When the Beauty and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 45, "CharacterId": 1021002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 0, 3500 ], "Description": "When the Beauty and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 46, "CharacterId": 1031002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 47, "CharacterId": 1031002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 48, "CharacterId": 1031002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 49, "CharacterId": 1031002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 50, "CharacterId": 1031002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 51, "CharacterId": 1011003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 52, "CharacterId": 1011003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 53, "CharacterId": 1011003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 54, "CharacterId": 1011003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 0, 3500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 55, "CharacterId": 1011003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 0, 6500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 56, "CharacterId": 1031003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 57, "CharacterId": 1031003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 58, "CharacterId": 1031003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 59, "CharacterId": 1031003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 0, 3500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 60, "CharacterId": 1031003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 0, 6500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 61, "CharacterId": 1061003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 62, "CharacterId": 1061003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 63, "CharacterId": 1061003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 64, "CharacterId": 1061003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 65, "CharacterId": 1061003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 66, "CharacterId": 1071003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 67, "CharacterId": 1071003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 68, "CharacterId": 1071003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 69, "CharacterId": 1071003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 70, "CharacterId": 1071003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 71, "CharacterId": 1051003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 72, "CharacterId": 1051003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 73, "CharacterId": 1051003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 74, "CharacterId": 1051003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 3500, 0 ], "Description": "When the Comfort and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 75, "CharacterId": 1051003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 6500, 0 ], "Description": "When the Comfort and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 76, "CharacterId": 1021003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 77, "CharacterId": 1021003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 78, "CharacterId": 1021003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 79, "CharacterId": 1021003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 80, "CharacterId": 1021003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 81, "CharacterId": 1081003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 82, "CharacterId": 1081003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 83, "CharacterId": 1081003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 84, "CharacterId": 1081003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 85, "CharacterId": 1081003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 86, "CharacterId": 1091002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 87, "CharacterId": 1091002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 88, "CharacterId": 1091002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 89, "CharacterId": 1091002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 3500, 0 ], "Description": "When the Comfort and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 90, "CharacterId": 1091002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 6500, 0 ], "Description": "When the Comfort and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 91, "CharacterId": 90370, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 92, "CharacterId": 90370, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 93, "CharacterId": 90370, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 94, "CharacterId": 90370, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 95, "CharacterId": 90370, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 96, "CharacterId": 90220, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 97, "CharacterId": 90220, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 98, "CharacterId": 90220, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 99, "CharacterId": 90220, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 100, "CharacterId": 90220, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 101, "CharacterId": 1041003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 102, "CharacterId": 1041003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 103, "CharacterId": 1041003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 104, "CharacterId": 1041003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 105, "CharacterId": 1041003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 106, "CharacterId": 1111002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 107, "CharacterId": 1111002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 108, "CharacterId": 1111002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 109, "CharacterId": 1111002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 110, "CharacterId": 1111002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 111, "CharacterId": 81600, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 112, "CharacterId": 81600, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 113, "CharacterId": 81600, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 114, "CharacterId": 81600, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 115, "CharacterId": 81600, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 116, "CharacterId": 81500, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 117, "CharacterId": 81500, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 118, "CharacterId": 81500, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 119, "CharacterId": 81500, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 0, 2000 ], "Description": "When the Beauty and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 120, "CharacterId": 81500, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 0, 3500 ], "Description": "When the Beauty and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 121, "CharacterId": 92030, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 122, "CharacterId": 92030, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 123, "CharacterId": 92030, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 124, "CharacterId": 92030, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 0, 3500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 125, "CharacterId": 92030, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 0, 6500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 126, "CharacterId": 1121002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 127, "CharacterId": 1121002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 128, "CharacterId": 1121002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 129, "CharacterId": 1121002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 130, "CharacterId": 1121002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 131, "CharacterId": 92670, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 132, "CharacterId": 92670, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 133, "CharacterId": 92670, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 134, "CharacterId": 92670, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 135, "CharacterId": 92670, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 136, "CharacterId": 813000, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 137, "CharacterId": 813000, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 138, "CharacterId": 813000, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 139, "CharacterId": 813000, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 3500, 0 ], "Description": "When the Comfort and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 140, "CharacterId": 813000, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 6500, 0 ], "Description": "When the Comfort and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 141, "CharacterId": 1000000, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 142, "CharacterId": 1000000, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 143, "CharacterId": 1000000, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 144, "CharacterId": 1000000, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 145, "CharacterId": 1000000, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 146, "CharacterId": 1021004, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 147, "CharacterId": 1021004, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 148, "CharacterId": 1021004, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 149, "CharacterId": 1021004, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 150, "CharacterId": 1021004, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 151, "CharacterId": 1131002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 152, "CharacterId": 1131002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 153, "CharacterId": 1131002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 154, "CharacterId": 1131002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 155, "CharacterId": 1131002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 156, "CharacterId": 1511003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 157, "CharacterId": 1511003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 158, "CharacterId": 1511003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 159, "CharacterId": 1511003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 160, "CharacterId": 1511003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 161, "CharacterId": 1141003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 162, "CharacterId": 1141003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 163, "CharacterId": 1141003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 164, "CharacterId": 1141003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 165, "CharacterId": 1141003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 166, "CharacterId": 1521003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 167, "CharacterId": 1521003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 168, "CharacterId": 1521003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 169, "CharacterId": 1521003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 0, 3500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 170, "CharacterId": 1521003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 0, 6500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 171, "CharacterId": 1161002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 172, "CharacterId": 1161002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 173, "CharacterId": 1161002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 174, "CharacterId": 1161002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 175, "CharacterId": 1161002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 176, "CharacterId": 837000, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 177, "CharacterId": 837000, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 178, "CharacterId": 837000, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 179, "CharacterId": 837000, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 180, "CharacterId": 837000, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 181, "CharacterId": 1171003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200points, both Constructs' Stamina and Mood will decrease by 1point per hour." }, { "Id": 182, "CharacterId": 1171003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 183, "CharacterId": 1171003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 184, "CharacterId": 1171003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 185, "CharacterId": 1171003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 186, "CharacterId": 1181003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200points, both Constructs' Stamina and Mood will decrease by 1point per hour." }, { "Id": 187, "CharacterId": 1181003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 188, "CharacterId": 1181003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 189, "CharacterId": 1181003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 190, "CharacterId": 1181003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 191, "CharacterId": 1191003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200points, both Constructs' Stamina and Mood will decrease by 1point per hour." }, { "Id": 192, "CharacterId": 1191003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 193, "CharacterId": 1191003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 194, "CharacterId": 1191003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 195, "CharacterId": 1191003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 196, "CharacterId": 1201003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200points, both Constructs' Stamina and Mood will decrease by 1point per hour." }, { "Id": 197, "CharacterId": 1201003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 198, "CharacterId": 1201003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 199, "CharacterId": 1201003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 0, 3500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 200, "CharacterId": 1201003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 0, 6500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 201, "CharacterId": 1211002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 202, "CharacterId": 1211002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 203, "CharacterId": 1211002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 204, "CharacterId": 1211002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 3500, 2000 ], "Description": "When the Comfort and Utility of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 205, "CharacterId": 1211002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 6500, 3500 ], "Description": "When the Comfort and Utility of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 206, "CharacterId": 1531003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 207, "CharacterId": 1531003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 208, "CharacterId": 1531003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 209, "CharacterId": 1531003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 210, "CharacterId": 1531003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 211, "CharacterId": 1121003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 212, "CharacterId": 1121003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 213, "CharacterId": 1121003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 214, "CharacterId": 1121003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 0, 2000, 3500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 215, "CharacterId": 1121003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 0, 3500, 6500 ], "Description": "When the Utility and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 216, "CharacterId": 1221002, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 217, "CharacterId": 1221002, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 218, "CharacterId": 1221002, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 219, "CharacterId": 1221002, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 2000, 0, 3500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 220, "CharacterId": 1221002, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 3500, 0, 6500 ], "Description": "When the Utility and Beauty of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." }, { "Id": 221, "CharacterId": 1131003, "VitalityRecoveryType": 1, "VitalityRecovery": 100, "MoodRecoveryType": 1, "MoodRecovery": 100, "Pre": 1, "CompareType": 1, "AttrTotal": 0, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory is under 1200 points, both Constructs' Stamina and Mood will decrease by 1 point per hour." }, { "Id": 222, "CharacterId": 1131003, "VitalityRecoveryType": 0, "VitalityRecovery": 300, "MoodRecoveryType": 0, "MoodRecovery": 50, "Pre": 2, "CompareType": 1, "AttrTotal": 1200, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 1200 points, Constructs will restore 3 Stamina and 0.5 Mood per hour." }, { "Id": 223, "CharacterId": 1131003, "VitalityRecoveryType": 0, "VitalityRecovery": 400, "MoodRecoveryType": 0, "MoodRecovery": 100, "Pre": 3, "CompareType": 1, "AttrTotal": 3500, "AttrCondition": [ 0, 0, 0 ], "Description": "When the total value of the current Dormitory reaches 3500 points, Constructs will restore 4 Stamina and 1 Mood per hour." }, { "Id": 224, "CharacterId": 1131003, "VitalityRecoveryType": 0, "VitalityRecovery": 500, "MoodRecoveryType": 0, "MoodRecovery": 200, "Pre": 4, "CompareType": 1, "AttrTotal": 5500, "AttrCondition": [ 3500, 2000, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 3500 points and 2000 points respectively, Constructs will restore 5 Stamina and 2 Mood per hour." }, { "Id": 225, "CharacterId": 1131003, "VitalityRecoveryType": 0, "VitalityRecovery": 600, "MoodRecoveryType": 0, "MoodRecovery": 500, "Pre": 5, "CompareType": 1, "AttrTotal": 10000, "AttrCondition": [ 6500, 3500, 0 ], "Description": "When the Beauty and Comfort of the current Dormitory reach 6500 points and 3500 points respectively, Constructs will restore 6 Stamina and 5 Mood per hour." } ]