--工会boss战入口窗口 local XUiGuildBossLog = require("XUi/XUiGuildBoss/Component/XUiGuildBossLog") local XUiGuildBossPlayerRankItem = require("XUi/XUiGuildBoss/Component/XUiGuildBossPlayerRankItem") local XUiGuildBossGuildRankItem = require("XUi/XUiGuildBoss/Component/XUiGuildBossGuildRankItem") local XUiGuildBossHall = XLuaUiManager.Register(XLuaUi, "UiGuildBossHall") local GuildRankType = { Player = 1, --个人排行 Guild = 2, --工会排行 } function XUiGuildBossHall:OnAwake() self.BtnBack.CallBack = function() self:OnBtnBackClick() end self.BtnMainUi.CallBack = function() self:OnBtnMainUiClick() end self:BindHelpBtn(self.BtnHelp, "GuildBossHelp") self.BtnStart.CallBack = function() self:OnBtnStartClick() end self.BtnCloseFullRecord.CallBack = function() self:OnBtnCloseFullRecordClick() end self.BtnOpenRecord.CallBack = function() self:OnBtnOpenRecordClick() end self.BtnChange.CallBack = function() self:OnBtnChangeClick() end self.BtnRankReward.CallBack = function() self:OnBtnRankRewardClick() end self.LogDynamicTable = XDynamicTableIrregular.New(self.PanelRecordView) self.LogDynamicTable:SetProxy("XUiGuildBossLog",XUiGuildBossLog, self.RecordItem.gameObject) self.LogDynamicTable:SetDelegate(self) self.ImgEmptyPlayerRank.gameObject:SetActiveEx(false) self.ImgEmptyGuildRank.gameObject:SetActiveEx(false) self.GUildDynamicTable = XDynamicTableNormal.New(self.PanelGuildRankList) self.GUildDynamicTable:SetProxy(XUiGuildBossGuildRankItem) self.GUildDynamicTable:SetDelegate(self) self.GUildDynamicTable:SetDynamicEventDelegate(function(event, index, grid) self:OnGUildDynamicTableEvent(event, index, grid) end) self.GuildRankItem.gameObject:SetActiveEx(false) self.MyGuildRankObj.gameObject:SetActiveEx(false) self.PlayerDynamicTable = XDynamicTableNormal.New(self.PanelRankList) self.PlayerDynamicTable:SetProxy(XUiGuildBossPlayerRankItem) self.PlayerDynamicTable:SetDelegate(self) self.PlayerDynamicTable:SetDynamicEventDelegate(function(event, index, grid) self:OnPlayerDynamicTableEvent(event, index, grid) end) self.RankItem.gameObject:SetActiveEx(false) self.MyRankObj.gameObject:SetActiveEx(false) self.GuildBossChangeGuildRankStr = CS.XTextManager.GetText("GuildBossChangeGuildRankStr") self.GuildBossChangePlayerRankStr = CS.XTextManager.GetText("GuildBossChangePlayerRankStr") self.RankType = GuildRankType.Player self.BtnChange:SetName(self.GuildBossChangeGuildRankStr) self.PlayerRankList = {} self.GuildRankList = {} self.MyRank = nil self.PlayerRankNum = 5 self.GuildRankNum = 9 self.IsFirstTimeOpen = true end function XUiGuildBossHall:GetProxyType() return "XUiGuildBossLog" end function XUiGuildBossHall:OnStart() --首次进入展示帮助 if not XSaveTool.GetData("ShowGuildBossHallHelp" .. XPlayer.Id) then XSaveTool.SaveData("ShowGuildBossHallHelp" .. XPlayer.Id, true) XUiManager.ShowHelpTip("GuildBossHelp") end end function XUiGuildBossHall:OnEnable() if self.IsFirstTimeOpen then self:UpdateInfo() self.IsFirstTimeOpen = false else XDataCenter.GuildBossManager.GuildBossInfoRequest(function() self:UpdateInfo() end) end self.BtnStart:ShowReddot(XDataCenter.GuildBossManager.IsReward()) end --整体更新窗口数据入口 function XUiGuildBossHall:UpdateInfo() self.TxtLeftTime.text = XUiHelper.GetTime(XDataCenter.GuildBossManager.GetEndTime() - XTime.GetServerNowTimestamp(), XUiHelper.TimeFormatType.MAINBATTERY) self.TxtTotalGuildScore.text = XUiHelper.GetLargeIntNumText(XDataCenter.GuildBossManager.GetTotalScore()) self.TxtGuildRank.text = XDataCenter.GuildBossManager.MyGuildRank self.RImgGuildHead:SetRawImage(XDataCenter.GuildManager.GetGuildIconId()) self.GuildRankItemObj.gameObject:SetActiveEx(false) self:UpdateBossHp(0) self.LogData = XDataCenter.GuildBossManager.GetLogs() self:UpdateLogs() self:UpdateRank() end function XUiGuildBossHall:UpdateBossHp(damage) --更新中间boss相关信息 local bossMaxHp = XDataCenter.GuildBossManager.GetMaxBossHp() local bossCurHp = XDataCenter.GuildBossManager.GetCurBossHp() - damage local leftHpNum = math.floor(bossCurHp / (bossMaxHp / 100)) --剩余血量管数 self.ImgBossHp.fillAmount = bossCurHp / bossMaxHp self.TxtBossCurHp.text = XUiHelper.GetLargeIntNumText(bossCurHp) self.PanelBossBack.gameObject:SetActiveEx(bossCurHp > 0) self.PanelFinsh.gameObject:SetActiveEx(bossCurHp == 0) self.TxtBossHpNum.text = leftHpNum self.TxtBossHp.text = XUiHelper.GetLargeIntNumText(bossMaxHp) end --更新左边作战日志 function XUiGuildBossHall:UpdateLogs() self:UpdateDynamicTable() end function XUiGuildBossHall:UpdateDynamicTable() self.LogDynamicTable:SetDataSource(self.LogData) self.LogDynamicTable:ReloadDataASync(#self.LogData) end --更新右边排行榜 function XUiGuildBossHall:UpdateRank() if self.RankType == GuildRankType.Player then self.PlayerRankObj.gameObject:SetActiveEx(true) self.GuildRankObj.gameObject:SetActiveEx(false) XDataCenter.GuildBossManager.GuildBossPlayerRankRequest(function() self:UpdatePlayerRank() end) elseif self.RankType == GuildRankType.Guild then self.PlayerRankObj.gameObject:SetActiveEx(false) self.GuildRankObj.gameObject:SetActiveEx(true) local isSend = XDataCenter.GuildBossManager.GuildBossGuildRankRequest(function() self:UpdateGuildRank() end) if isSend then XDataCenter.GuildBossManager.GuildBossPlayerRankRequest(function() self:UpdatePlayerRankItem() end, true) -- 以保证本公会和排名上信息一致 end end end --更新个人排行榜 function XUiGuildBossHall:UpdatePlayerRank() self.RankData = XDataCenter.GuildBossManager.GetAllRankList() self.PlayerDynamicTable:SetDataSource(self.RankData) self.PlayerDynamicTable:ReloadDataASync() self.ImgEmptyPlayerRank.gameObject:SetActiveEx(#self.RankData == 0) self:UpdatePlayerRankItem() end function XUiGuildBossHall:UpdatePlayerRankItem() --我的个人排行 if self.MyRank == nil then self.MyRank = XUiGuildBossPlayerRankItem.New(self.MyRankObj) self.MyRank.GameObject:SetActiveEx(true) end local myRankData = XDataCenter.GuildBossManager.GetMyRankData() local myRankNum = XDataCenter.GuildBossManager.GetMyRankNum() self.MyRank:Init(myRankData, myRankNum) end --更新工会排行榜 function XUiGuildBossHall:UpdateGuildRank() self.GuildRankData = XDataCenter.GuildBossManager.GetAllGuildRankList() self.GUildDynamicTable:SetDataSource(self.GuildRankData) self.GUildDynamicTable:ReloadDataASync() self.ImgEmptyGuildRank.gameObject:SetActiveEx(#self.GuildRankData == 0) --我工会的排行 if self.MyGuildRank == nil then self.MyGuildRank = XUiGuildBossGuildRankItem.New(self.MyGuildRankObj) self.MyGuildRank.GameObject:SetActiveEx(true) end local myGuildRankData = XDataCenter.GuildBossManager.GetMyGuildRankData() local myGuildRankNum = XDataCenter.GuildBossManager.GetMyGuildRankNum() self.MyGuildRank:Init(myGuildRankData, myGuildRankNum) end function XUiGuildBossHall:OnBtnBackClick() self:Close() end function XUiGuildBossHall:OnBtnMainUiClick() XLuaUiManager.RunMain() end function XUiGuildBossHall:OnBtnStartClick() XDataCenter.GuildBossManager.GuildBossActivityRequest(function() XLuaUiManager.Open("UiGuildBossStage") end) end --切换排行榜 function XUiGuildBossHall:OnBtnChangeClick() if self.RankType == GuildRankType.Player then self.BtnChange:SetName(self.GuildBossChangePlayerRankStr) self.RankType = GuildRankType.Guild elseif self.RankType == GuildRankType.Guild then self.BtnChange:SetName(self.GuildBossChangeGuildRankStr) self.RankType = GuildRankType.Player end self:UpdateRank() end --展开详细记录 function XUiGuildBossHall:OnBtnOpenRecordClick() self.BtnOpenRecord.gameObject:SetActiveEx(false) self.BtnCloseFullRecord.gameObject:SetActiveEx(true) self.ImgUnfoldBack.gameObject:SetActiveEx(true) self.PanelRecordViewRect.sizeDelta = CS.UnityEngine.Vector2(364, 780) self:UpdateLogs() end --关闭详细记录 function XUiGuildBossHall:OnBtnCloseFullRecordClick() self.BtnOpenRecord.gameObject:SetActiveEx(true) self.BtnCloseFullRecord.gameObject:SetActiveEx(false) self.ImgUnfoldBack.gameObject:SetActiveEx(false) self.PanelRecordViewRect.sizeDelta = CS.UnityEngine.Vector2(364, 526) self:UpdateLogs() end function XUiGuildBossHall:OnBtnRankRewardClick() XLuaUiManager.Open("UiGuildBossRankReward") end --工会日志动态列表事件 function XUiGuildBossHall:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then grid:Init(self.LogData[index]) end end --工会排行榜动态列表事件 function XUiGuildBossHall:OnGUildDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then grid:Init(self.GuildRankData[index], index) end end --工会内部排行榜动态列表事件 function XUiGuildBossHall:OnPlayerDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then grid:Init(self.RankData[index], index) end end