local XUiPanelPracticeAdvanced = XClass(nil, "XUiPanelPracticeAdvanced") local XUguiDragProxy = CS.XUguiDragProxy function XUiPanelPracticeAdvanced:Ctor(rootUi, ui) self.RootUi = rootUi self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) self:AddBtnsListeners() end function XUiPanelPracticeAdvanced:AddBtnsListeners() self.BtnActDesc.CallBack = function() self:OnBtnActDescClick() end end function XUiPanelPracticeAdvanced:InitViews(id) self.AdvancedDetail = XPracticeConfigs.GetPracticeChapterDetailById(id) self.AdvancedChapter = XPracticeConfigs.GetPracticeChapterById(id) self.ChapterId = id self.AdvancedChapterGO = self.PanelPrequelStages:LoadPrefab(self.AdvancedDetail.PracticeContentPrefab) local uiObj = self.AdvancedChapterGO.transform:GetComponent("UiObject") for i = 0, uiObj.NameList.Count - 1 do self[uiObj.NameList[i]] = uiObj.ObjList[i] end self.AdvancedStages = {} for i = 1, #self.AdvancedChapter.StageId do local advancedStage = self.AdvancedContent:Find(string.format("Stage%d", i)) if not advancedStage then XLog.Error("XUiPanelPracticeAdvance:InitViews() 函数错误: 游戏物体BasicsContent下找不到名字为: " .. string.format("Stage%d", i) .. "的游戏物体") return end local gridStageGO = advancedStage:LoadPrefab(self.AdvancedDetail.PracticeGridPrefab) self.AdvancedStages[i] = XUiPracticeBasicsStage.New(self.RootUi, gridStageGO, self) end -- 隐藏多余的组件 local indexChapter = #self.AdvancedChapter.StageId + 1 local extraStage = self.AdvancedContent:Find(string.format("Stage%d", indexChapter)) while extraStage do extraStage.gameObject:SetActive(false) indexChapter = indexChapter + 1 extraStage = self.AdvancedContent:Find(string.format("Stage%d", indexChapter)) end local dragProxy = self.AdvancedScrollRect:GetComponent(typeof(XUguiDragProxy)) if not dragProxy then dragProxy = self.AdvancedScrollRect.gameObject:AddComponent(typeof(XUguiDragProxy)) end dragProxy:RegisterHandler(handler(self, self.OnDragProxy)) end function XUiPanelPracticeAdvanced:OnDragProxy(dragType) if dragType == 0 then self.RootUi:CloseStageDetail() end end function XUiPanelPracticeAdvanced:SetPanelActive(value, id) self.GameObject:SetActiveEx(false) -- 打开之前要先关一次(要不复用这个界面PanelStageContent大小会有问题) if value then self:InitViews(id) self:ShowPanelDetail() self.RootUi:PlayAnimation("PanelAdvancedQieHuan") end end function XUiPanelPracticeAdvanced:OnBtnActDescClick() XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("DormDes"), XPracticeConfigs.GetPracticeDescriptionById(id)) end function XUiPanelPracticeAdvanced:ShowPanelDetail() self.TxtMode.text = self.AdvancedDetail.Name self:UpdateNodes() self.RootUi:SwitchBg(id) end function XUiPanelPracticeAdvanced:UpdateNodes() for i = 1, #self.AdvancedChapter.StageId do local stageId = self.AdvancedChapter.StageId[i] self.AdvancedStages[i].GameObject:SetActive(true) self.AdvancedStages[i]:UpdateNode(stageId, XPracticeConfigs.PracticeType.Advanced) end for i = #self.AdvancedChapter.StageId + 1, #self.AdvancedStages do self.AdvancedStages[i].GameObject:SetActive(false) end if self.AdvancedScrollRect then self.AdvancedScrollRect.horizontalNormalizedPosition = 0 end end function XUiPanelPracticeAdvanced:PlayScrollViewMove(gridTransform) self.AdvancedScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted local gridRect = gridTransform:GetComponent("RectTransform") self.AdvancedViewport.raycastTarget = false local diffX = gridRect.localPosition.x + self.AdvancedContent.localPosition.x if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridRect.localPosition.x local tarPos = self.AdvancedContent.localPosition tarPos.x = tarPosX XLuaUiManager.SetMask(true) XUiHelper.DoMove(self.AdvancedContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function() XLuaUiManager.SetMask(false) end) end end function XUiPanelPracticeAdvanced:OnPracticeDetailClose() self.AdvancedScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic self.AdvancedViewport.raycastTarget = true end return XUiPanelPracticeAdvanced