local XUiGridResonanceSkill = require("XUi/XUiEquipResonanceSkill/XUiGridResonanceSkill") local XUiEquipResonanceSkill = XLuaUiManager.Register(XLuaUi, "UiEquipResonanceSkill") function XUiEquipResonanceSkill:OnAwake() self:AutoAddListener() self.BtnHelp.gameObject:SetActiveEx(false) self.GridResonanceSkill.gameObject:SetActiveEx(false) end function XUiEquipResonanceSkill:OnStart(equipId, rootUi) self.EquipId = equipId self.RootUi = rootUi self.GridResonanceSkills = {} self.DescriptionTitle = CS.XTextManager.GetText("EquipResonanceExplainTitle") self.Description = string.gsub(CS.XTextManager.GetText("EquipResonanceExplain"), "\\n", "\n") end function XUiEquipResonanceSkill:OnEnable(equipId) self.EquipId = equipId or self.EquipId self:UpdateResonanceSkills() end function XUiEquipResonanceSkill:OnGetEvents() return { XEventId.EVENT_EQUIP_RESONANCE_ACK_NOTYFY } end function XUiEquipResonanceSkill:OnNotify(evt, ...) local args = { ... } local equipId = args[1] local pos = args[2] if equipId ~= self.EquipId then return end if evt == XEventId.EVENT_EQUIP_RESONANCE_ACK_NOTYFY then self:UpdateResonanceSkill(pos) end end --v1.28-刷新共鸣界面数据 function XUiEquipResonanceSkill:RefreshData(equipId) self:OnEnable(equipId) end function XUiEquipResonanceSkill:UpdateResonanceSkills() local count = 1 local resonanceSkillNum = XDataCenter.EquipManager.GetResonanceSkillNum(self.EquipId) for pos = 1, resonanceSkillNum do self:UpdateResonanceSkill(pos) self["PanelSkill" .. pos].gameObject:SetActiveEx(true) self["PanelSkill" .. pos].transform:GetComponent("CanvasGroup").alpha = 1 count = count + 1 end for pos = count, XEquipConfig.MAX_RESONANCE_SKILL_COUNT do self["PanelSkill" .. pos].gameObject:SetActiveEx(false) end end function XUiEquipResonanceSkill:UpdateResonanceSkill(pos) local equipId = self.EquipId local characterId = self.RootUi.CharacterId local forceShowBindCharacter = self.RootUi.ForceShowBindCharacter -- local btnAwake = self["BtnAwake" .. pos] -- local btnAwakeDetail = self["BtnAwakeDetail" .. pos] if XDataCenter.EquipManager.CheckEquipPosResonanced(equipId, pos) then if not self.GridResonanceSkills[pos] then local item = CS.UnityEngine.Object.Instantiate(self.GridResonanceSkill) self.GridResonanceSkills[pos] = XUiGridResonanceSkill.New(item, equipId, pos, characterId, nil, nil, forceShowBindCharacter) self.GridResonanceSkills[pos].Transform:SetParent(self["PanelSkill" .. pos], false) end self.GridResonanceSkills[pos]:SetEquipIdAndPos(equipId, pos) self.GridResonanceSkills[pos]:Refresh() self.GridResonanceSkills[pos].GameObject:SetActiveEx(true) self["PanelNoSkill" .. pos].gameObject:SetActiveEx(false) self["BtnRepeatResonance" .. pos].gameObject:SetActiveEx(true) if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.EquipAwake) and XDataCenter.EquipManager.CheckEquipStarCanAwake(equipId) and XDataCenter.EquipManager.IsAwareness(equipId) then if not XDataCenter.EquipManager.IsEquipPosAwaken(equipId, pos) then -- btnAwake:SetDisable(not XDataCenter.EquipManager.CheckEquipCanAwake(equipId)) -- btnAwake.gameObject:SetActiveEx(true) -- btnAwakeDetail.gameObject:SetActiveEx(false) else -- btnAwake.gameObject:SetActiveEx(false) -- btnAwakeDetail.gameObject:SetActiveEx(true) end else -- btnAwake.gameObject:SetActiveEx(false) end else if self.GridResonanceSkills[pos] then self.GridResonanceSkills[pos].GameObject:SetActiveEx(false) end self["PanelNoSkill" .. pos].gameObject:SetActiveEx(true) self["BtnRepeatResonance" .. pos].gameObject:SetActiveEx(false) -- btnAwake.gameObject:SetActiveEx(false) -- btnAwakeDetail.gameObject:SetActiveEx(false) end self["BtnResonance" .. pos].transform:SetAsLastSibling() end function XUiEquipResonanceSkill:AutoAddListener() self:RegisterClickEvent(self.BtnResonance1, self.OnBtnResonance1Click) self:RegisterClickEvent(self.BtnResonance2, self.OnBtnResonance2Click) self:RegisterClickEvent(self.BtnResonance3, self.OnBtnResonance3Click) self:RegisterClickEvent(self.BtnRepeatResonance1, self.OnBtnResonance1Click) self:RegisterClickEvent(self.BtnRepeatResonance2, self.OnBtnResonance2Click) self:RegisterClickEvent(self.BtnRepeatResonance3, self.OnBtnResonance3Click) -- self:RegisterClickEvent(self.BtnAwake1, self.OnBtnAwake1Click) -- self:RegisterClickEvent(self.BtnAwake2, self.OnBtnAwake2Click) -- self:RegisterClickEvent(self.BtnAwake3, self.OnBtnAwake3Click) self:RegisterClickEvent(self.BtnAwakeDetail1, self.OnBtnAwakeDetail1Click) self:RegisterClickEvent(self.BtnAwakeDetail2, self.OnBtnAwakeDetail2Click) self:RegisterClickEvent(self.BtnAwakeDetail3, self.OnBtnAwakeDetail3Click) self:RegisterClickEvent(self.BtnHelp, self.OnBtnHelpClick) end function XUiEquipResonanceSkill:OnBtnResonance3Click() self:OnBtnResonanceClick(3) end function XUiEquipResonanceSkill:OnBtnResonance1Click() self:OnBtnResonanceClick(1) end function XUiEquipResonanceSkill:OnBtnResonance2Click() self:OnBtnResonanceClick(2) end function XUiEquipResonanceSkill:OnBtnAwake3Click() self:OnBtnAwakeClick(3) end function XUiEquipResonanceSkill:OnBtnAwake1Click() self:OnBtnAwakeClick(1) end function XUiEquipResonanceSkill:OnBtnAwake2Click() self:OnBtnAwakeClick(2) end function XUiEquipResonanceSkill:OnBtnAwakeDetail3Click() self:OnBtnAwakeDetailClick(3) end function XUiEquipResonanceSkill:OnBtnAwakeDetail1Click() self:OnBtnAwakeDetailClick(1) end function XUiEquipResonanceSkill:OnBtnAwakeDetail2Click() self:OnBtnAwakeDetailClick(2) end function XUiEquipResonanceSkill:OnBtnHelpClick() XUiManager.UiFubenDialogTip(self.DescriptionTitle, self.Description) end function XUiEquipResonanceSkill:OnBtnResonanceClick(pos) local equipId = self.EquipId if XDataCenter.EquipManager.IsWeapon(equipId) and XDataCenter.EquipManager.CheckEquipPosResonanced(equipId, pos) and XDataCenter.EquipManager.IsFiveStar(equipId) then XUiManager.TipText("EquipResonance5StarWeaponRepeatTip") return end self:PlayAnimationWithMask("PanelSkill" .. pos, function() if XDataCenter.EquipManager.CheckEquipPosUnconfirmedResonanced(self.EquipId, pos) then local forceShowBindCharacter = self.RootUi.ForceShowBindCharacter XLuaUiManager.Open("UiEquipResonanceSelectAfter", self.EquipId, pos, self.RootUi.CharacterId, nil, forceShowBindCharacter) else self.RootUi:FindChildUiObj("UiEquipResonanceSelect"):Refresh(pos) self.RootUi:FindChildUiObj("UiEquipResonanceSelectEquip"):Reset() self.RootUi:OpenOneChildUi("UiEquipResonanceSelect", equipId, self.RootUi) end end) end function XUiEquipResonanceSkill:OnBtnAwakeClick(pos) local equipId = self.EquipId if not XDataCenter.EquipManager.CheckEquipCanAwake(equipId, pos) then XUiManager.TipText("EquipCanNotAwakeCondition") return end self.RootUi:FindChildUiObj("UiEquipResonanceAwake"):Refresh(pos) self.RootUi:OpenOneChildUi("UiEquipResonanceAwake", equipId, self.RootUi) end function XUiEquipResonanceSkill:OnBtnAwakeDetailClick(pos) local equipId = self.EquipId local characterId = self.RootUi.CharacterId local isAwakeDes = true local forceShowBindCharacter = self.RootUi.ForceShowBindCharacter XLuaUiManager.Open("UiEquipResonanceSkillDetailInfo", equipId, pos, characterId, isAwakeDes, forceShowBindCharacter) end