local type = type local pairs = pairs local Default = { _Id = 0, _Unlock = false, --false 未解锁 、 true 已解锁 _IsOpen = false, } local XShortStoryChapter = XClass(nil,"XShortStoryChapter") function XShortStoryChapter:Ctor() for key, value in pairs(Default) do if type(value) == "table" then self[key] = {} else self[key] = value end end end function XShortStoryChapter:Change(isUnlock, isOpen) self._Unlock = isUnlock self._IsOpen = isOpen end function XShortStoryChapter:IsUnlock() return self._Unlock end function XShortStoryChapter:IsOpen() return self._IsOpen end return XShortStoryChapter