local Default = { _Id = 0, _TeamIds = {}, --探索中的队伍Id _Finished = false --是否全部探索完成 } --末日生存玩法-探索地点 local XDoomsdayPlace = XClass(XDataEntityBase, "XDoomsdayPlace") function XDoomsdayPlace:Ctor() self:Init(Default) end function XDoomsdayPlace:UpdateData(data) self:SetProperty("_Id", data.Id) self:SetProperty("_Finished", data.IsFinish) end --是否全部探索完成 function XDoomsdayPlace:IsFinished() return self._Finished end return XDoomsdayPlace