---@class XViewModelDlcHuntChapterDetail local XViewModelDlcHuntChapterDetail = XClass(nil, "XViewModelDlcHuntChapterDetail") function XViewModelDlcHuntChapterDetail:Ctor() self._ChapterId = false self._WorldIdSelected = false end ---@param chapter XDlcHuntChapter function XViewModelDlcHuntChapterDetail:SetChapter(chapter) self._ChapterId = chapter:GetChapterId() end ---@param world XDlcHuntWorld function XViewModelDlcHuntChapterDetail:SetWorld(world) self._WorldIdSelected = world:GetWorldId() end ---@return XDlcHuntWorld function XViewModelDlcHuntChapterDetail:GetWorld() return XDataCenter.DlcHuntManager.GetWorld(self._WorldIdSelected) end ---@return XDlcHuntChapter function XViewModelDlcHuntChapterDetail:GetChapter() return XDataCenter.DlcHuntManager.GetChapter(self._ChapterId) end function XViewModelDlcHuntChapterDetail:_GetWorldIdSelected() return self._WorldIdSelected end function XViewModelDlcHuntChapterDetail:GetWorldList() return self:GetChapter():GetWorldList() end -- 关卡提示 function XViewModelDlcHuntChapterDetail:GetWorldDesc() return XDlcHuntWorldConfig.GetWorldDifficultyDesc(self:_GetWorldIdSelected()) end function XViewModelDlcHuntChapterDetail:GetRewards() local result = {} local worldId = self:_GetWorldIdSelected() local rewardId = XDlcHuntWorldConfig.GetWorldReward(worldId) local isFirstPassed = not XDataCenter.DlcHuntManager.IsPassed(worldId) local rewards = XRewardManager.GetRewardList(rewardId) or {} for i, item in ipairs(rewards) do result[#result + 1] = item end if isFirstPassed then local firstPassedRewardId = XDlcHuntWorldConfig.GetWorldFirstRewardId(worldId) local firstPassedRewards = XRewardManager.GetRewardList(firstPassedRewardId) or {} for i, item in ipairs(firstPassedRewards) do result[#result + 1] = item end end return result end return XViewModelDlcHuntChapterDetail