local CsXTextManager = CS.XTextManager local XUiPanelHeadGrid = XClass(nil, "XUiSuperTowerTedianUP") function XUiPanelHeadGrid:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) end function XUiPanelHeadGrid:SetData(name, icon) self.TxtName.text = name self.RImgIcon:SetRawImage(icon) end --######################## XUiSuperTowerTedianUP ######################## local XUiSuperTowerTedianUP = XLuaUiManager.Register(XLuaUi, "UiSuperTowerTedianUP") function XUiSuperTowerTedianUP:OnAwake() self.InDultConfig = nil self:RegisterUiEvents() end function XUiSuperTowerTedianUP:OnStart() local roleManager = XDataCenter.SuperTowerManager.GetRoleManager() self.InDultConfig = roleManager:GetCurrentInDultConfig() if not self.InDultConfig then return end roleManager:SetInDultHistoryId(self.InDultConfig.Id) -- 特典列表 self:RefreshCharacterGrids() -- 特典描述 self.TxtBuffTip.text = self.InDultConfig.Desc -- 自动关闭 self:RefreshTimeTip() local endTime = XFunctionManager.GetEndTimeByTimeId(self.InDultConfig.TimeId) self:SetAutoCloseInfo(endTime, function(isClose) if isClose then self:Close() else self:RefreshTimeTip() end end) end function XUiSuperTowerTedianUP:RefreshTimeTip() self.TxtTimeTip.text = CS.XTextManager.GetText("CommonRemainTime", self:GetTimeStr()) end function XUiSuperTowerTedianUP:RefreshCharacterGrids() self.PanelHeadGrid.gameObject:SetActiveEx(false) local go local grid for _, id in ipairs(self.InDultConfig.CharacterId) do go = CS.UnityEngine.Object.Instantiate(self.PanelHeadGrid, self.PanelHead) go.gameObject:SetActiveEx(true) grid = XUiPanelHeadGrid.New(go) grid:SetData(XEntityHelper.GetCharacterTradeName(id), XEntityHelper.GetCharacterSmallIcon(id)) end end function XUiSuperTowerTedianUP:GetTimeStr() local endTime = XFunctionManager.GetEndTimeByTimeId(self.InDultConfig.TimeId) local nowTime = XTime.GetServerNowTimestamp() return XUiHelper.GetTime(endTime - nowTime, XUiHelper.TimeFormatType.ACTIVITY) end function XUiSuperTowerTedianUP:RegisterUiEvents() self.BtnClose.CallBack = function() self:Close() end end return XUiSuperTowerTedianUP