XUiPlayerInfoFetters = XClass(nil, "XUiPlayerInfoFetters") function XUiPlayerInfoFetters:Ctor(ui, isFriend, exp) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) self.BtnClose.CallBack = function() self.GameObject:SetActive(false) end self:UpdateInfo(isFriend, exp) end function XUiPlayerInfoFetters:UpdateInfo(isFriend, exp) if isFriend then self.PanelNormal.gameObject:SetActive(true) self.PanelNone.gameObject:SetActive(false) local fettersData = XPlayerInfoConfigs.GetLevelDataByExp(exp) self.TxtLevel.text = fettersData.Level self.TxtAdd.text = fettersData.Add .. "%" local max = XPlayerInfoConfigs.GetCurLevelExp(fettersData.Level) - XPlayerInfoConfigs.GetCurLevelExp(fettersData.Level - 1) local cur = exp - XPlayerInfoConfigs.GetCurLevelExp(fettersData.Level - 1) self.TxtMax.text = "/" .. max self.TxtCur.text = cur local progress = 0 if max ~= 0 then progress = cur / max end self.ImgProgress.fillAmount = 0 self.ImgProgress:DOFillAmount(progress, 0.3) else self.PanelNormal.gameObject:SetActive(false) self.PanelNone.gameObject:SetActive(true) end end return XUiPlayerInfoFetters