local CsXTextManagerGetText = CS.XTextManager.GetText local XUiGridResonanceSkillOther = XClass(nil, "XUiGridResonanceSkillOther") local CONDITION_COLOR = { [true] = XUiHelper.Hexcolor2Color("188649FF"), [false] = XUiHelper.Hexcolor2Color("FF4E4EFF"), } function XUiGridResonanceSkillOther:Ctor(ui, equip, pos, fromTip, character, clickCb) self.GameObject = ui.gameObject self.Transform = ui.transform self.Equip = equip self.EquipId = equip.Id self.Pos = pos self.FromTip = fromTip self.Character = character self.ClickCb = clickCb self:InitAutoScript() end function XUiGridResonanceSkillOther:InitAutoScript() self:AutoInitUi() XTool.InitUiObject(self) self:AutoAddListener() end function XUiGridResonanceSkillOther:AutoInitUi() self.TxtSkillDes = XUiHelper.TryGetComponent(self.Transform, "TxtSkillDes", "Text") self.TxtSkillName = XUiHelper.TryGetComponent(self.Transform, "TxtSkillName", "Text") self.PanelBindCharacter = XUiHelper.TryGetComponent(self.Transform, "PanelBindCharacter", nil) self.RImgHead = XUiHelper.TryGetComponent(self.Transform, "PanelBindCharacter/RImgHead", "RawImage") self.RImgResonanceSkill = XUiHelper.TryGetComponent(self.Transform, "RImgResonanceSkill", "RawImage") self.BtnClick = XUiHelper.TryGetComponent(self.Transform, "BtnClick", "Button") end function XUiGridResonanceSkillOther:Refresh() local pos = self.Pos local isAwakeDes = self.FromTip local skillInfo = XDataCenter.EquipManager.GetResonanceSkillInfoByEquipData(self.Equip, pos) local bindCharacterId = XDataCenter.EquipManager.GetResonanceBindCharacterIdByEquipData(self.Equip, pos) if self.PanelBindCharacter and self.RImgHead then if not isAwakeDes then if bindCharacterId > 0 then self.RImgHead:SetRawImage(XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(bindCharacterId)) self.PanelBindCharacter.gameObject:SetActiveEx(true) else self.PanelBindCharacter.gameObject:SetActiveEx(false) end else self.PanelBindCharacter.gameObject:SetActiveEx(false) end end if self.TxtPos then self.TxtPos.gameObject:SetActiveEx(false) end if self.RImgResonanceSkill and skillInfo.Icon then self.RImgResonanceSkill:SetRawImage(skillInfo.Icon) end if self.TxtSkillName then self.TxtSkillName.text = skillInfo.Name end if self.TxtSkillDes then self.TxtSkillDes.text = skillInfo.Description self.TxtSkillDes.gameObject:SetActiveEx(not isAwakeDes) end local isAwaken = self.Equip:IsEquipPosAwaken(pos) if self.PanelAwaken then self.PanelAwaken.gameObject:SetActiveEx(isAwaken) end local notBindResonance = bindCharacterId ~= 0 and self.Character.Id ~= bindCharacterId if self.PanelAwakeSkills then local awakeSkillDes = XDataCenter.EquipManager.GetAwakeSkillDesListByEquipData(self.Equip, pos) for i = 1, XEquipConfig.AWAKE_SKILL_COUNT do self["TxtAwakeSkill" .. i].text = awakeSkillDes[i] end self.PanelAwakeSkills.gameObject:SetActiveEx(true) end if self.ImgNotResonance then self.ImgNotResonance.gameObject:SetActiveEx(notBindResonance) if self.PanelAwaken then self.PanelAwaken.gameObject:SetActiveEx(not notBindResonance and isAwaken) end end if self.TxtAwake then if isAwakeDes then if bindCharacterId ~= 0 then local characterName = XCharacterConfigs.GetCharacterTradeName(bindCharacterId) self.TxtAwake.text = CsXTextManagerGetText("AwakeCharacterName", characterName) self.TxtAwake.color = CONDITION_COLOR[not notBindResonance] self.TxtAwake.gameObject:SetActiveEx(true) else self.TxtAwake.gameObject:SetActiveEx(false) end else self.TxtAwake.gameObject:SetActiveEx(false) end end end function XUiGridResonanceSkillOther:AutoAddListener() if self.BtnClick then CsXUiHelper.RegisterClickEvent(self.BtnClick, function() self:OnBtnClickClick() end) end end function XUiGridResonanceSkillOther:OnBtnClickClick() if self.Equip:IsEquipPosAwaken(self.Pos) then if self.ClickCb then self.ClickCb() end end end return XUiGridResonanceSkillOther