local XUiGridTask = XClass(nil, "XUiGridTask") function XUiGridTask:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform self.RewardPanelList = {} self:InitAutoScript() self.GridCommon.gameObject:SetActive(false) self.ImgComplete.gameObject:SetActive(false) self.PanelAnimation.gameObject:SetActive(true) end function XUiGridTask:PlayAnimation() if self.IsAnimation then return end self.IsAnimation = true self.GridTaskTimeline:PlayTimelineAnimation() end function XUiGridTask:ResetData(data) self.ImgComplete.gameObject:SetActive(data.State == XDataCenter.TaskManager.TaskState.Finish) self.Data = data local config = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id) self.tableData = config self.TxtTaskName.text = config.Title self.TxtTaskDescribe.text = config.Desc self.TxtSubTypeTip.text = config.Suffix or "" self.RImgTaskType:SetRawImage(config.Icon) self:UpdateProgress(self.Data) local rewards = XRewardManager.GetRewardList(config.RewardId) for i = 1, #self.RewardPanelList do self.RewardPanelList[i]:Refresh() end if not rewards then return end for i = 1, #rewards do local panel = self.RewardPanelList[i] if not panel then if #self.RewardPanelList == 0 then panel = XUiGridCommon.New(self.RootUi, self.GridCommon) else local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon) ui.transform:SetParent(self.GridCommon.parent, false) panel = XUiGridCommon.New(self.RootUi, ui) end table.insert(self.RewardPanelList, panel) end panel:Refresh(rewards[i]) end if self.PanelAnimationGroup then self.PanelAnimationGroup.alpha = 1 end end -- auto -- Automatic generation of code, forbid to edit function XUiGridTask:InitAutoScript() XTool.InitUiObject(self) self.SpecialSoundMap = {} self:AutoAddListener() end function XUiGridTask:GetAutoKey(uiNode, eventName) if not uiNode then return end return eventName .. uiNode:GetHashCode() end function XUiGridTask:RegisterListener(uiNode, eventName, func) local key = self:GetAutoKey(uiNode, eventName) if not key then return end local listener = self.AutoCreateListeners[key] if listener ~= nil then uiNode[eventName]:RemoveListener(listener) end if func ~= nil then if type(func) ~= "function" then XLog.Error("XUiGridTask:RegisterListener函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end listener = function(...) XSoundManager.PlayBtnMusic(self.SpecialSoundMap[key], eventName) func(self, ...) end uiNode[eventName]:AddListener(listener) self.AutoCreateListeners[key] = listener end end function XUiGridTask:AutoAddListener() self.AutoCreateListeners = {} local finishXUiBtn = self.BtnFinish:GetComponent("XUiButton") if not finishXUiBtn then XUiHelper.RegisterClickEvent(self, self.BtnFinish, self.OnBtnFinishClick) else self.BtnFinish = finishXUiBtn self.BtnFinish.CallBack = function() self:OnBtnFinishClick() end end local skipXUiBtn = self.BtnSkip:GetComponent("XUiButton") if not skipXUiBtn then XUiHelper.RegisterClickEvent(self, self.BtnSkip, self.OnBtnSkipClick) else self.BtnSkip = skipXUiBtn self.BtnSkip.CallBack = function() self:OnBtnSkipClick() end end end function XUiGridTask:OnBtnFinishClick() local weaponCount = 0 local chipCount = 0 for i = 1, #self.RewardPanelList do local rewardsId = self.RewardPanelList[i].TemplateId if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then weaponCount = weaponCount + 1 elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then chipCount = chipCount + 1 end end if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then return end XDataCenter.TaskManager.FinishTask(self.Data.Id, function(rewardGoodsList) XUiManager.OpenUiObtain(rewardGoodsList) --XEventManager.DispatchEvent(XEventId.EVENT_FUBEN_SIMUCOMBAT_UPDATE) end) end function XUiGridTask:OnBtnSkipClick() if XDataCenter.RoomManager.RoomData ~= nil then local title = CS.XTextManager.GetText("TipTitle") local cancelMatchMsg = CS.XTextManager.GetText("OnlineInstanceQuitRoom") XUiManager.DialogTip(title, cancelMatchMsg, XUiManager.DialogType.Normal, nil, function() XLuaUiManager.RunMain() local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId XFunctionManager.SkipInterface(skipId) end) else local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId XFunctionManager.SkipInterface(skipId) end end function XUiGridTask:UpdateProgress(data) self.Data = data local config = XDataCenter.TaskManager.GetTaskTemplate(data.Id) if #config.Condition < 2 then--显示进度 self.ImgProgress.transform.parent.gameObject:SetActive(true) self.TxtTaskNumQian.gameObject:SetActive(true) local result = config.Result > 0 and config.Result or 1 XTool.LoopMap(self.Data.Schedule, function(_, pair) self.ImgProgress.fillAmount = pair.Value / result pair.Value = (pair.Value >= result) and result or pair.Value self.TxtTaskNumQian.text = pair.Value .. "/" .. result end) else self.ImgProgress.transform.parent.gameObject:SetActive(false) self.TxtTaskNumQian.gameObject:SetActive(false) end self.BtnFinish.gameObject:SetActive(false) self.BtnSkip.gameObject:SetActive(false) if self.BtnReceiveHave then self.BtnReceiveHave.gameObject:SetActive(false) end if self.Data.State == XDataCenter.TaskManager.TaskState.Achieved then self.BtnFinish.gameObject:SetActive(true) elseif self.Data.State ~= XDataCenter.TaskManager.TaskState.Achieved and self.Data.State ~= XDataCenter.TaskManager.TaskState.Finish then self.BtnSkip.gameObject:SetActive(true) if self.BtnSkip["SetButtonState"] then local skipId = XDataCenter.TaskManager.GetTaskTemplate(self.Data.Id).SkipId if skipId == nil or skipId == 0 then self.BtnSkip:SetButtonState(CS.UiButtonState.Disable) else self.BtnSkip:SetButtonState(CS.UiButtonState.Normal) end end elseif self.Data.State == XDataCenter.TaskManager.TaskState.Finish then if self.BtnReceiveHave then self.BtnReceiveHave.gameObject:SetActive(true) end end end return XUiGridTask