local XUiPanelExpeditionBaseRoleDetails = require("XUi/XUiExpedition/Recruit/XUiExpeditionRoleDetails/XUiPanelExpeditionBaseRoleDetails") local XUiPanelExpeditionFireRoleDetails = XClass(XUiPanelExpeditionBaseRoleDetails, "XUiPanelExpeditionFireRoleDetails") local XUiPanelExpeditionFashionList = require("XUi/XUiExpedition/Recruit/XUiExpeditionRoleDetails/XUiPanelExpeditionFashionList") local GridType = { FashionCharacter = 1,--成员涂装 FashionWeapon = 2,--武器涂装 } function XUiPanelExpeditionFireRoleDetails:RegisterUiEvents() XUiHelper.RegisterClickEvent(self, self.BtnTanchuangCloseBig, self.OnBtnTanchuangCloseBigClick) XUiHelper.RegisterClickEvent(self, self.BtnTcanchaungRed, self.OnBtnTcanchaungRedClick) end function XUiPanelExpeditionFireRoleDetails:OnBtnTanchuangCloseBigClick() self:Close() end -- 解雇 function XUiPanelExpeditionFireRoleDetails:OnBtnTcanchaungRedClick() self:Close() XDataCenter.ExpeditionManager.FireMember(self.EChara:GetBaseId(), self.EChara:GetECharaId()) end function XUiPanelExpeditionFireRoleDetails:InitView() self.DetailsType = XExpeditionConfig.MemberDetailsType.FireMember self.GridRoleFashion = XUiPanelExpeditionFashionList.New(GridType.FashionCharacter, self.Painting, self) self.GridWeaponFashion = XUiPanelExpeditionFashionList.New(GridType.FashionWeapon, self.WeaponPainting, self) self.PanelPreviewModel = { [1] = self.PanelWeaponPreview, [2] = self.PanelFashionPreview, } self.TabGroup = { self.TogStory, self.TogDaily } self.TabPanel:Init(self.TabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end) end function XUiPanelExpeditionFireRoleDetails:Refresh(eChara, gridIndex) self.Super.Refresh(self, eChara, gridIndex) self:RefreshBtnView() self:RefreshFashion() self.TabPanel:SelectIndex(1) self.RootUi:PlayAnimation("PanelRoleDetails2Enable") end function XUiPanelExpeditionFireRoleDetails:RefreshBtnView() local isDefault = self.EChara:GetIsDefaultTeamMember() self.BtnTcanchaungRed.gameObject:SetActiveEx(not isDefault) end function XUiPanelExpeditionFireRoleDetails:RefreshFashion() local robotId = self.EChara:GetRobotId() local characterId = self.EChara:GetCharacterId() local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(characterId) if XRobotManager.CheckUseFashion(robotId) and isOwn then -- 角色涂装 local roleFashionList = XDataCenter.FashionManager.GetCurrentTimeFashionByCharId(characterId) self.GridRoleFashion:Refresh(roleFashionList, characterId) -- 武器涂装 local weaponFashionList = XDataCenter.WeaponFashionManager.GetSortedWeaponFashionIdsByCharacterId(characterId) self.GridWeaponFashion:Refresh(weaponFashionList, characterId, robotId) else -- 未拥有角色时不显示该角色涂装信息 self.GridRoleFashion:Refresh({}, characterId) self.GridWeaponFashion:Refresh({}, characterId) end end function XUiPanelExpeditionFireRoleDetails:OnClickTabCallBack(tabIndex) if self.CurrentTabIndex and self.CurrentTabIndex == tabIndex then return end self.CurrentTabIndex = tabIndex self:ActivePreview(tabIndex) self.RootUi:PlayAnimation("QieHuan") end function XUiPanelExpeditionFireRoleDetails:ActivePreview(index) for _, view in pairs(self.PanelPreviewModel) do view.gameObject:SetActiveEx(false) end self.PanelPreviewModel[index].gameObject:SetActiveEx(true) end function XUiPanelExpeditionFireRoleDetails:Close() self.GridRoleFashion:CancelSelect() self.GridWeaponFashion:CancelSelect() self.RootUi:Close() end return XUiPanelExpeditionFireRoleDetails