local XUiTogDrawGroup = XClass(nil, "XUiTogDrawGroup") function XUiTogDrawGroup:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform self:InitAutoScript() end -- auto -- Automatic generation of code, forbid to edit function XUiTogDrawGroup:InitAutoScript() self:AutoInitUi() self:AutoAddListener() end function XUiTogDrawGroup:AutoInitUi() self.TogDrawGroup = self.Transform:GetComponent("Toggle") self.TxtTabName = self.Transform:Find("TxtTabName"):GetComponent("Text") self.PanelTag = self.Transform:Find("PanelTag") self.TxtTagName = self.Transform:Find("PanelTag/TxtTagName"):GetComponent("Text") end function XUiTogDrawGroup:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiTogDrawGroup:RegisterClickEvent函数参数错误:参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiTogDrawGroup:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiTogDrawGroup:AutoAddListener() -- self:RegisterClickEvent(self.TogDrawGroup, self.OnTogDrawGroupClick) end -- auto return XUiTogDrawGroup