local XUiFurnitureAttrGrid = XClass(nil, "XUiFurnitureAttrGrid") function XUiFurnitureAttrGrid:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform XTool.InitUiObject(self) end function XUiFurnitureAttrGrid:SetContent(content) self.NormalItemLabel.text = content.TagName self.PressItemLabel.text = content.TagName self.SelectItemLabel.text = content.TagName end function XUiFurnitureAttrGrid:SetSelect(isSelect) self.Normal.gameObject:SetActiveEx(not isSelect) self.Select.gameObject:SetActiveEx(isSelect) end return XUiFurnitureAttrGrid