local XUiGridArenaTeamReward = XClass(nil, "XUiGridArenaTeamReward") function XUiGridArenaTeamReward:Ctor(ui) self.GameObject = ui.gameObject self.Transform = ui.transform self.GridUis = {} XTool.InitUiObject(self) self.GridCommon.gameObject:SetActive(false) end function XUiGridArenaTeamReward:ResetData(data, rootUi) if not data then return end self.RootUi = rootUi local rank = "" if data.MinRank > 0 then rank = rank .. data.MinRank .. "%-" end rank = rank .. data.MaxRank .. "%" self.TxtRankRange.text = rank local rankRate = XDataCenter.ArenaManager.GetMyTeamRankRate() self.ImgSelf.gameObject:SetActive(data.MinRank / 100 < rankRate and data.MaxRank / 100 >= rankRate) self.DataList = XDataCenter.MailManager.GetRewardList(data.MailId) or {} for _, ui in pairs(self.GridUis) do ui.GameObject:SetActive(false) end for i, reward in pairs(self.DataList) do local ui = self.GridUis[i] if not ui then local grid = CS.UnityEngine.Object.Instantiate(self.GridCommon) grid.transform:SetParent(self.SViewReward.transform, false) ui = XUiGridCommon.New(self.RootUi, grid) table.insert(self.GridUis, ui) end ui:Refresh(reward) end end return XUiGridArenaTeamReward