local pairs = pairs local XUiGridSingleDialog = require("XUi/XUiMovie/XUiGridSingleDialog") local DefaultColor = CS.UnityEngine.Color.white local PlayingCvInfo local XMovieActionFullScreenDialog = XClass(XMovieActionBase, "XMovieActionFullScreenDialog") local DoNextInterval = 0.5 local LastDonextTime = 0 function XMovieActionFullScreenDialog:Ctor(actionData) local params = actionData.Params local paramToNumber = XDataCenter.MovieManager.ParamToNumber local dialogContent = XDataCenter.MovieManager.ReplacePlayerName(params[1]) if not dialogContent or dialogContent == "" then XLog.Error("XMovieActionFullScreenDialog:Ctor error:DialogContent is empty, actionId is: " .. self.ActionId) return end self.DialogContent = dialogContent self.Color = params[2] self.Duration = paramToNumber(params[3]) self.BgPath = params[4] self.CvId = paramToNumber(params[5]) self.IsCanSkip = paramToNumber(params[6]) ~= 0 self.ChangeLinePlus = paramToNumber(params[7]) self.IsReset = paramToNumber(params[8]) ~= 0 self.IsClose = paramToNumber(params[9]) ~= 0 end function XMovieActionFullScreenDialog:GetEndDelay() return self.IsAutoPlay and XMovieConfigs.AutoPlayDelay or 0 end function XMovieActionFullScreenDialog:IsBlock() return true end function XMovieActionFullScreenDialog:CanContinue() return not self.IsTyping end function XMovieActionFullScreenDialog:OnUiRootDestroy() self:StopLastCv() end function XMovieActionFullScreenDialog:OnInit() self.IsAutoPlay = XDataCenter.MovieManager.IsAutoPlay() self.UiRoot.BtnSkiplFullScreenDialog.CallBack = function() self:OnClickBtnSkipDialog() end XDataCenter.InputManagerPc.RegisterFunc(CS.XUiPc.XUiPcCustomKeyEnum.UiMovieNext, self.UiRoot.BtnSkiplFullScreenDialog.CallBack, 0); self.UiRoot.PanelFullScreenDialog.gameObject:SetActiveEx(true) self.UiRoot.GridSingleDialog.gameObject:SetActiveEx(false) local bgPath = self.BgPath if bgPath then self.UiRoot.RImgBgFullScreenDialog:SetRawImage(bgPath) end local dialogContent = self.DialogContent local grid = self:GetDialogGridFromPool() grid:Refresh(dialogContent, self.Color, self.Duration, function() self:OnTypeWriterComplete() end) grid.GameObject:SetActiveEx(true) self.IsTyping = true local isEmptyGrid = true local emptyGridNum = self.ChangeLinePlus for _ = 1, emptyGridNum do local tmpGrid = self:GetDialogGridFromPool(isEmptyGrid) local tmpDialogContent = " " tmpGrid:Refresh(tmpDialogContent) tmpGrid.GameObject:SetActiveEx(true) end local imgNext = self.UiRoot.ImgNext imgNext.transform:SetParent(grid.Transform, false) imgNext.gameObject:SetActiveEx(false) local iconNext = self.UiRoot.IconNext local color = self.Color and self.Color or DefaultColor iconNext.color = XUiHelper.Hexcolor2Color(color) local cvId = self.CvId if cvId ~= 0 then self:StopLastCv() PlayingCvInfo = XSoundManager.PlaySoundByType(cvId, XSoundManager.SoundType.CV) end local dialogName = "" XDataCenter.MovieManager.PushInReviewDialogList(dialogName, dialogContent) end function XMovieActionFullScreenDialog:OnDestroy() self.IsTyping = nil self.Skipped = nil self.IsAutoPlay = nil if self.IsReset then self:ClearAllDialogGrids() end if self.IsClose then self:ClearAllDialogGrids() self.UiRoot.PanelFullScreenDialog.gameObject:SetActiveEx(false) end XDataCenter.InputManagerPc.UnregisterFunc(CS.XUiPc.XUiPcCustomKeyEnum.UiMovieNext) end function XMovieActionFullScreenDialog:OnClickBtnSkipDialog() local time = CS.UnityEngine.Time.time if time - LastDonextTime < DoNextInterval then return end LastDonextTime = CS.UnityEngine.Time.time if self.IsTyping then if not self.IsCanSkip then return end self.IsTyping = false self.Skipped = true local grid = self:GetCurDialogGrid() grid:StopTypeWriter() self.UiRoot.ImgNext.gameObject:SetActiveEx(true) else self.Skipped = true self:OnTypeWriterComplete() end end function XMovieActionFullScreenDialog:OnTypeWriterComplete() self.IsTyping = false self.UiRoot.ImgNext.gameObject:SetActiveEx(true) if self.IsAutoPlay or self.Skipped then self.Skipped = nil local ignoreLock = self.IsAutoPlay XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_BREAK_BLOCK, ignoreLock) end end function XMovieActionFullScreenDialog:OnSwitchAutoPlay(autoPlay) self.IsAutoPlay = autoPlay if autoPlay and self.IsTyping == false then XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_BREAK_BLOCK) end end function XMovieActionFullScreenDialog:GetDialogGridFromPool(isEmptyGrid) local gridList = self.UiRoot.FullScreenDialogGrids local curIndex = self.UiRoot.FullScreenDialogUsingIndex self.CurIndex = not isEmptyGrid and curIndex or self.CurIndex local grid = gridList[curIndex] if not grid then local obj = CS.UnityEngine.Object.Instantiate(self.UiRoot.GridSingleDialog, self.UiRoot.PanleContents) grid = XUiGridSingleDialog.New(obj) gridList[curIndex] = grid end grid.TypeWriter.gameObject:SetActiveEx(not isEmptyGrid) self.UiRoot.FullScreenDialogUsingIndex = curIndex + 1 return grid end function XMovieActionFullScreenDialog:GetCurDialogGrid() local gridList = self.UiRoot.FullScreenDialogGrids local curIndex = self.CurIndex return gridList[curIndex] end function XMovieActionFullScreenDialog:ClearAllDialogGrids() self.UiRoot.FullScreenDialogUsingIndex = 1 self.CurIndex = nil local gridList = self.UiRoot.FullScreenDialogGrids for _, grid in pairs(gridList) do grid:Reset() grid.GameObject:SetActiveEx(false) end end function XMovieActionFullScreenDialog:StopLastCv() if PlayingCvInfo then if PlayingCvInfo.Playing then PlayingCvInfo:Stop() end PlayingCvInfo = nil end end function XMovieActionFullScreenDialog:OnUndo() XDataCenter.MovieManager.RemoveFromReviewDialogList() end return XMovieActionFullScreenDialog