local XPurchasePackage = require("XEntity/XPurchase/XPurchasePackage") local XYKPurchasePackage = XClass(XPurchasePackage, "XYKPurchasePackage") function XYKPurchasePackage:Ctor(id) end -- 获取购买次数限制 function XYKPurchasePackage:GetBuyLimitTime() return CS.XGame.ClientConfig:GetInt("PurchaseYKTotalCount") or 1 end -- 获取当前购买次数 function XYKPurchasePackage:GetCurrentBuyTime() local count = CS.XGame.ClientConfig:GetInt("PurchaseYKLimtCount") or 30 return math.ceil(self.Data.DailyRewardRemainDay / count) end function XYKPurchasePackage:CheckCanBuy(count, disCountCouponIndex, notEnoughCb) --卖完了,不管 if self.Data.BuyLimitTimes > 0 and self.Data.BuyTimes == self.Data.BuyLimitTimes then XUiManager.TipText("PurchaseLiSellOut") return false end --没有上架 if self.Data.TimeToShelve > 0 and self.Data.TimeToShelve > XTime.GetServerNowTimestamp() then XUiManager.TipText("PurchaseBuyNotSet") return false end --下架了 if self.Data.TimeToUnShelve > 0 and self.Data.TimeToUnShelve < XTime.GetServerNowTimestamp() then XUiManager.TipText("PurchaseSettOff") return false end --v1.28 采购优化-月卡购买次数不足 local count = CS.XGame.ClientConfig:GetInt("PurchaseYKLimtCount") or 30 if math.ceil(self.Data.DailyRewardRemainDay / count) == CS.XGame.ClientConfig:GetInt("PurchaseYKTotalCount") then XUiManager.TipText("PurchaseYKIsOnBuyLimt") return false end --钱不够 if self.Data.ConsumeCount > 0 and self.Data.ConsumeCount > XDataCenter.ItemManager.GetCount(XDataCenter.ItemManager.ItemId.HongKa) then XUiManager.TipText("PurchaseBuyHongKaCountTips") if notEnoughCb then notEnoughCb() end return false end return true end return XYKPurchasePackage