local pairs = pairs local tableInsert = table.insert local ParseToTimestamp = XTime.ParseToTimestamp local TABLE_WEAPON_FASHION_PATH = "Share/WeaponFashion/WeaponFashion.tab" local TABLE_WEAPON_FASHION_RES_PATH = "Client/WeaponFashion/WeaponFashionRes.tab" local WeaponFashionTemplates = {} local WeaponFashionResTemplates = {} local EquipTypeToWeaponFashionIdDic = {} local function GetConfig(fashionId) local tab = WeaponFashionTemplates[fashionId] if tab == nil then XLog.ErrorTableDataNotFound("XWeaponFashionConfigs.GetConfig", "WeaponFashion", TABLE_WEAPON_FASHION_PATH, "Id", tostring(fashionId)) end return tab end local function GetResConfig(fashionId) local tab = WeaponFashionResTemplates[fashionId] if tab == nil then XLog.ErrorTableDataNotFound("XWeaponFashionConfigs.GetResConfig", "WeaponFashionRes", TABLE_WEAPON_FASHION_RES_PATH, "Id", tostring(fashionId)) end return tab end XWeaponFashionConfigs = XWeaponFashionConfigs or {} XWeaponFashionConfigs.DefaultWeaponFashionId = 0 function XWeaponFashionConfigs.Init() WeaponFashionTemplates = XTableManager.ReadByIntKey(TABLE_WEAPON_FASHION_PATH, XTable.XTableWeaponFashion, "Id") WeaponFashionResTemplates = XTableManager.ReadByIntKey(TABLE_WEAPON_FASHION_RES_PATH, XTable.XTableWeaponFashionRes, "Id") for _, config in pairs(WeaponFashionTemplates) do local equipType = config.EquipType local fashionIds = EquipTypeToWeaponFashionIdDic[equipType] or {} tableInsert(fashionIds, config.Id) EquipTypeToWeaponFashionIdDic[equipType] = fashionIds end end function XWeaponFashionConfigs.IsDefaultId(fashionId) return fashionId == XWeaponFashionConfigs.DefaultWeaponFashionId end function XWeaponFashionConfigs.GetFashionEquipType(fashionId) return GetConfig(fashionId).EquipType end function XWeaponFashionConfigs.GetWeaponFashionIdsByEquipType(equipType) return EquipTypeToWeaponFashionIdDic[equipType] or {} end function XWeaponFashionConfigs.GetFashionBeginTime(fashionId) local timeStr = GetConfig(fashionId).EffectTimeStr return timeStr and ParseToTimestamp(timeStr) or 0 end function XWeaponFashionConfigs.GetFashionExpireTime(fashionId) local timeStr = GetConfig(fashionId).ExpireTimeStr return timeStr and ParseToTimestamp(timeStr) or 0 end function XWeaponFashionConfigs.GetFashionIcon(fashionId) return GetResConfig(fashionId).Icon end function XWeaponFashionConfigs.GetFashionBigIcon(fashionId) return GetResConfig(fashionId).BigIcon end function XWeaponFashionConfigs.GetFashionShopIcon(fashionId) return GetResConfig(fashionId).ShopIcon end function XWeaponFashionConfigs.GetFashionName(fashionId) return GetResConfig(fashionId).Name end function XWeaponFashionConfigs.GetFashionQuality(fashionId) return GetResConfig(fashionId).Quality end function XWeaponFashionConfigs.GetFashionDesc(fashionId) return GetResConfig(fashionId).Description end function XWeaponFashionConfigs.GetFashionWorldDescription(fashionId) return GetResConfig(fashionId).WorldDescription end function XWeaponFashionConfigs.GetFashionSkipIdParams(fashionId) return GetResConfig(fashionId).SkipIdParams end function XWeaponFashionConfigs.GetFashionPriority(fashionId) return GetResConfig(fashionId).Priority end function XWeaponFashionConfigs.GetWeaponResonanceModelId(case, fashionId, resonanceCount) resonanceCount = resonanceCount or 0 local config = GetResConfig(fashionId) local resonanceModelTransIds = config["ResonanceModelTransId" .. resonanceCount] return resonanceModelTransIds and resonanceModelTransIds[case] or config.ModelTransId[case] end function XWeaponFashionConfigs.GetWeaponFashionResTemplates() return XTool.Clone(WeaponFashionResTemplates) end -- 获取有效时间内的全部武器涂装 function XWeaponFashionConfigs.GetWeaponFashionResTemplatesInTime() local weaponFashionResTemplates = XTool.Clone(WeaponFashionResTemplates) local weaponFashionResTemplateDic = {} local timeStamp = XTime.GetServerNowTimestamp() for _, WeaponFashionResTemplate in pairs(weaponFashionResTemplates) do local WeaponFashionTemplate = WeaponFashionTemplates[WeaponFashionResTemplate.Id] if WeaponFashionTemplate then local effectTimeStr = WeaponFashionTemplate.EffectTimeStr local expireTimeStr = WeaponFashionTemplate.ExpireTimeStr if effectTimeStr and expireTimeStr then if(timeStamp >= XTime.ParseToTimestamp(effectTimeStr) and timeStamp <= XTime.ParseToTimestamp(expireTimeStr)) then weaponFashionResTemplateDic[WeaponFashionResTemplate.Id] = WeaponFashionResTemplate end elseif effectTimeStr then if(timeStamp >= XTime.ParseToTimestamp(effectTimeStr)) then weaponFashionResTemplateDic[WeaponFashionResTemplate.Id] = WeaponFashionResTemplate end elseif expireTimeStr then if(timeStamp <= XTime.ParseToTimestamp(expireTimeStr)) then weaponFashionResTemplateDic[WeaponFashionResTemplate.Id] = WeaponFashionResTemplate end else weaponFashionResTemplateDic[WeaponFashionResTemplate.Id] = WeaponFashionResTemplate end end end return weaponFashionResTemplateDic end