local ParseToTimestamp = XTime.ParseToTimestamp local TimestampToGameDateTimeString = XTime.TimestampToGameDateTimeString local TABLE_ACTIVITY_PATH = "Client/Activity/Activity.tab" local TABLE_ACTIVITY_GROUP_PATH = "Client/Activity/ActivityGroup.tab" local TABLE_ACTIVITY_LINK_PATH = "Client/Activity/ActivityLink.tab" local ActivityTemplates = {} local ActivityGroupTemplates = {} local ActivityLinkTemplates = {} XActivityConfigs = XActivityConfigs or {} --活动类型 XActivityConfigs.ActivityType = { Task = 1, --任务 Shop = 2, --商店 Skip = 3, --跳转 SendInvitation = 4, --邀请他人 AcceptInvitation = 5, -- 接受邀请 JigsawPuzzle = 6, -- 拼图 Link = 7, --活动外链类型 ConsumeReward = 8, -- 累消奖励 ScratchTicket = 9, -- 普通刮刮乐 ScratchTicketGolden = 10, -- 黄金刮刮乐 } -- 活动背景类型 XActivityConfigs.ActivityBgType = { Image = 1, -- 普通图片 Spine = 2, -- Spine动画 } -- 任务面板跳转类型 XActivityConfigs.TaskPanelSkipType = { CanZhangHeMing_Qu = 20031, -- 拼图游戏(曲版本预热) CanZhangHeMing_LuNa = 20036, -- 拼图游戏(露娜预热) ChrismasTree_Dress = 20048, -- 装点圣诞树小游戏 Couplet_Game = 20064, -- 春节对联游戏 CanZhangHeMing_SP = 20070, -- 拼图游戏(SP角色预热) InvertCard_Game = 20076, -- 翻牌小游戏 LivWarmPop_Game = 20091, -- 消消乐 DiceGame = 20107, BodyCombineGame = 20118, -- 接头霸王(哈卡玛预热) InvertCardGame2 = 20134, --翻牌小游戏(二期) } function XActivityConfigs.Init() ActivityTemplates = XTableManager.ReadByIntKey(TABLE_ACTIVITY_PATH, XTable.XTableActivity, "Id") ActivityGroupTemplates = XTableManager.ReadByIntKey(TABLE_ACTIVITY_GROUP_PATH, XTable.XTableActivityGroup, "Id") ActivityLinkTemplates = XTableManager.ReadByIntKey(TABLE_ACTIVITY_LINK_PATH, XTable.XTableActivityLink, "Id") end function XActivityConfigs.GetActivityTemplates() return ActivityTemplates end function XActivityConfigs.GetActivityGroupTemplates() return ActivityGroupTemplates end function XActivityConfigs.GetActivityTemplate(activityId) return ActivityTemplates[activityId] end function XActivityConfigs.GetActivityTimeStr(activityId, beginTime, endTime) local activityCfg = XActivityConfigs.GetActivityTemplate(activityId) local format = "yyyy-MM-dd HH:mm" local beginTimeStr = "" local endTimeStr = "" if not string.IsNilOrEmpty(activityCfg.ShowBeginTime) then beginTimeStr = activityCfg.ShowBeginTime else if beginTime and beginTime ~= 0 then beginTimeStr = TimestampToGameDateTimeString(beginTime, format) else beginTimeStr = TimestampToGameDateTimeString(XFunctionManager.GetStartTimeByTimeId(activityCfg.TimeId), format) end end if not string.IsNilOrEmpty(activityCfg.ShowEndTime) then endTimeStr = activityCfg.ShowEndTime else if endTime and endTime ~= 0 then endTimeStr = TimestampToGameDateTimeString(endTime, format) else endTimeStr = TimestampToGameDateTimeString(XFunctionManager.GetEndTimeByTimeId(activityCfg.TimeId), format) end end if not string.IsNilOrEmpty(beginTimeStr) and not string.IsNilOrEmpty(endTimeStr) then return beginTimeStr .. "~" .. endTimeStr else if not string.IsNilOrEmpty(beginTimeStr) then return beginTimeStr elseif not string.IsNilOrEmpty(endTimeStr) then return endTimeStr else return "" end end end function XActivityConfigs.GetActivityLinkCfg(id) return ActivityLinkTemplates[id] end function XActivityConfigs.GetActivityLinkTemplate() return ActivityLinkTemplates end