[
{
"Id": 1,
"Style": 1,
"Name": "Basic Calibration",
"Desc": "Character enters Matrix at the beginning of the battle and after each character swap.\\nClears character deployment cooldown for every 1000k DMG dealt.",
"UnlockLv": 0,
"FightEventId": [
2240378
],
"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png",
"IsCore": null,
"IsPermanent": 1.0
},
{
"Id": 2,
"Style": 1,
"Name": "Enhanced Matrix",
"Desc": "After deployment, the character will deal 15% more DMG for 15s. Stacks up to 5 times.\\nAmazing!",
"UnlockLv": 0,
"FightEventId": [
2240379
],
"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png",
"IsCore": null,
"IsPermanent": null
},
{
"Id": 3,
"Style": 1,
"Name": "Energy Recharge",
"Desc": "Upon deployment, the character restores 1 set of Signal Orbs. If Signal Orbs \u2264 3 when the character leaves the battlefield, then the next character entering the battlefield will restore 2 sets of Signal Orbs.\\nShow me what the new frame can do!",
"UnlockLv": 0,
"FightEventId": [
2240380
],
"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png",
"IsCore": null,
"IsPermanent": null
},
{
"Id": 4,
"Style": 1,
"Name": "Arrived!",
"Desc": "Upon deployment, deals 1200% AOE DMG once.\\nHmm, this is too much. I'm talking about your attack, not your weight.",
"UnlockLv": 0,
"FightEventId": [
2240381
],
"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png",
"IsCore": null,
"IsPermanent": null
},
{
"Id": 5,
"Style": 1,
"Name": "Time Beyond",
"Desc": "If the character kill an enemy within 8s after being deployed, the challenge time will be extended by 20s. The effect can be triggered up to 2 times.\\nTime, grant me your strength!",
"UnlockLv": 0,
"FightEventId": [
2240382
],
"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png",
"IsCore": null,
"IsPermanent": null
},
{
"Id": 6,
"Style": 1,
"Name": "Collab Core \u03b1",
"Desc": "Character has 1 stack of Mark upon deployment.\\nUpon 4 stacks of Mark, removes all stacks and enters Burst Form for 20s.\\nBurst Form: Gains 50% ATK and restores 1 set of Signal Orbs and 200 Dodge Gauge every second.",
"UnlockLv": 0,
"FightEventId": [
2240383
],
"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle01.png",
"IsCore": 1.0,
"IsPermanent": null
},
{
"Id": 7,
"Style": 1,
"Name": "Collab Core \u03b2",
"Desc": "If the character entering the battlefield and the character leaving the battlefield are from different classes, launches an attack at a random enemy and deals DMG equal to 1000% ATK.\\nAfter the effect is triggered 2 times, directly reduces the target's HP by 30% of their max HP when the effect is triggered the 3rd time.",
"UnlockLv": 0,
"FightEventId": [
2240384
],
"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle02.png",
"IsCore": 1.0,
"IsPermanent": null
},
{
"Id": 8,
"Style": 2,
"Name": "Basic Calibration",
"Desc": "Activates another unit's QTE when a QTE is triggered. For each new character entering the battlefield, the character you controlgains 15% ATK and deals 30% more DMG.\\nFor every 1000k DMG dealt, activates the QTE of 2 units.\\nThe effect will overwrite Da Vinci Memory.",
"UnlockLv": 0,
"FightEventId": [
2240385
],
"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle06.png",
"IsCore": null,
"IsPermanent": 1.0
},
{
"Id": 9,
"Style": 2,
"Name": "Matrix Cooldown",
"Desc": "Upon triggering a QTE, reduces the Matrix cooldown of the character you control by 2s and has a 10% chance to launch the character into the Matrix.\\nIt's beneficial for me to enter the Matrix!",
"UnlockLv": 0,
"FightEventId": [
2240386
],
"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png",
"IsCore": null,
"IsPermanent": null
},
{
"Id": 10,
"Style": 2,
"Name": "Energy Catalyst",
"Desc": "After a QTE is triggered, the character you control will restore 1 set of Signal Orbs every 4s. The effect lasts 8s.\\nDo we have some normal frames here?",
"UnlockLv": 0,
"FightEventId": [
2240387
],
"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png",
"IsCore": null,
"IsPermanent": null
},
{
"Id": 11,
"Style": 2,
"Name": "I'm Here!",
"Desc": "After a QTE is triggered, the character you control will deal 300% additional damage when performing a Basic Attack.\\nSomehow the QTE triggered is more powerful than before. Maybe it's because of the character you control.",
"UnlockLv": 0,
"FightEventId": [
2240388
],
"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png",
"IsCore": null,
"IsPermanent": null
},
{
"Id": 12,
"Style": 2,
"Name": "Time Beyond",
"Desc": "Killing an enemy within 8s after a QTE is triggered will extend the challenge time by 20s. The effect can be triggered up to 2 times.\\nTime is not your expertise.",
"UnlockLv": 0,
"FightEventId": [
2240389
],
"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png",
"IsCore": null,
"IsPermanent": null
},
{
"Id": 13,
"Style": 2,
"Name": "Solo Core \u03b1",
"Desc": "After a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase the ATK of the character you control by 3%.\\nUpon the 6th stack, removes all stacks and deals DMG equal to 30% of max HP to targets within 8m.",
"UnlockLv": 0,
"FightEventId": [
2240390
],
"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png",
"IsCore": 1.0,
"IsPermanent": null
},
{
"Id": 14,
"Style": 2,
"Name": "Solo Core \u03b2",
"Desc": "After a QTE is triggered, the character you control gains a Mark based on their class. Upon gaining the 2nd Mark, an effect will be triggered for 4s.\\nSame Class: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\\nDifferent Classes: During the effect, a Basic Attack of the character you control will deal 1500% additional damage.",
"UnlockLv": 0,
"FightEventId": [
2240391
],
"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png",
"IsCore": 1.0,
"IsPermanent": null
}
]