[ { "Id": 1, "Style": 1, "Name": "Basic Calibration", "Desc": "Character enters Matrix at the beginning of the battle and after each character swap.\\nClears character deployment cooldown for every 1000k DMG dealt.", "UnlockLv": 0, "FightEventId": [ 2240378 ], "Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png", "IsCore": null, "IsPermanent": 1.0 }, { "Id": 2, "Style": 1, "Name": "Enhanced Matrix", "Desc": "After deployment, the character will deal 15% more DMG for 15s. Stacks up to 5 times.\\nAmazing!", "UnlockLv": 0, "FightEventId": [ 2240379 ], "Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png", "IsCore": null, "IsPermanent": null }, { "Id": 3, "Style": 1, "Name": "Energy Recharge", "Desc": "Upon deployment, the character restores 1 set of Signal Orbs. If Signal Orbs \u2264 3 when the character leaves the battlefield, then the next character entering the battlefield will restore 2 sets of Signal Orbs.\\nShow me what the new frame can do!", "UnlockLv": 0, "FightEventId": [ 2240380 ], "Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png", "IsCore": null, "IsPermanent": null }, { "Id": 4, "Style": 1, "Name": "Arrived!", "Desc": "Upon deployment, deals 1200% AOE DMG once.\\nHmm, this is too much. I'm talking about your attack, not your weight.", "UnlockLv": 0, "FightEventId": [ 2240381 ], "Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png", "IsCore": null, "IsPermanent": null }, { "Id": 5, "Style": 1, "Name": "Time Beyond", "Desc": "If the character kill an enemy within 8s after being deployed, the challenge time will be extended by 20s. The effect can be triggered up to 2 times.\\nTime, grant me your strength!", "UnlockLv": 0, "FightEventId": [ 2240382 ], "Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png", "IsCore": null, "IsPermanent": null }, { "Id": 6, "Style": 1, "Name": "Collab Core \u03b1", "Desc": "Character has 1 stack of Mark upon deployment.\\nUpon 4 stacks of Mark, removes all stacks and enters Burst Form for 20s.\\nBurst Form: Gains 50% ATK and restores 1 set of Signal Orbs and 200 Dodge Gauge every second.", "UnlockLv": 0, "FightEventId": [ 2240383 ], "Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle01.png", "IsCore": 1.0, "IsPermanent": null }, { "Id": 7, "Style": 1, "Name": "Collab Core \u03b2", "Desc": "If the character entering the battlefield and the character leaving the battlefield are from different classes, launches an attack at a random enemy and deals DMG equal to 1000% ATK.\\nAfter the effect is triggered 2 times, directly reduces the target's HP by 30% of their max HP when the effect is triggered the 3rd time.", "UnlockLv": 0, "FightEventId": [ 2240384 ], "Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle02.png", "IsCore": 1.0, "IsPermanent": null }, { "Id": 8, "Style": 2, "Name": "Basic Calibration", "Desc": "Activates another unit's QTE when a QTE is triggered. For each new character entering the battlefield, the character you controlgains 15% ATK and deals 30% more DMG.\\nFor every 1000k DMG dealt, activates the QTE of 2 units.\\nThe effect will overwrite Da Vinci Memory.", "UnlockLv": 0, "FightEventId": [ 2240385 ], "Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle06.png", "IsCore": null, "IsPermanent": 1.0 }, { "Id": 9, "Style": 2, "Name": "Matrix Cooldown", "Desc": "Upon triggering a QTE, reduces the Matrix cooldown of the character you control by 2s and has a 10% chance to launch the character into the Matrix.\\nIt's beneficial for me to enter the Matrix!", "UnlockLv": 0, "FightEventId": [ 2240386 ], "Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png", "IsCore": null, "IsPermanent": null }, { "Id": 10, "Style": 2, "Name": "Energy Catalyst", "Desc": "After a QTE is triggered, the character you control will restore 1 set of Signal Orbs every 4s. The effect lasts 8s.\\nDo we have some normal frames here?", "UnlockLv": 0, "FightEventId": [ 2240387 ], "Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png", "IsCore": null, "IsPermanent": null }, { "Id": 11, "Style": 2, "Name": "I'm Here!", "Desc": "After a QTE is triggered, the character you control will deal 300% additional damage when performing a Basic Attack.\\nSomehow the QTE triggered is more powerful than before. Maybe it's because of the character you control.", "UnlockLv": 0, "FightEventId": [ 2240388 ], "Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png", "IsCore": null, "IsPermanent": null }, { "Id": 12, "Style": 2, "Name": "Time Beyond", "Desc": "Killing an enemy within 8s after a QTE is triggered will extend the challenge time by 20s. The effect can be triggered up to 2 times.\\nTime is not your expertise.", "UnlockLv": 0, "FightEventId": [ 2240389 ], "Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png", "IsCore": null, "IsPermanent": null }, { "Id": 13, "Style": 2, "Name": "Solo Core \u03b1", "Desc": "After a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase the ATK of the character you control by 3%.\\nUpon the 6th stack, removes all stacks and deals DMG equal to 30% of max HP to targets within 8m.", "UnlockLv": 0, "FightEventId": [ 2240390 ], "Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png", "IsCore": 1.0, "IsPermanent": null }, { "Id": 14, "Style": 2, "Name": "Solo Core \u03b2", "Desc": "After a QTE is triggered, the character you control gains a Mark based on their class. Upon gaining the 2nd Mark, an effect will be triggered for 4s.\\nSame Class: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\\nDifferent Classes: During the effect, a Basic Attack of the character you control will deal 1500% additional damage.", "UnlockLv": 0, "FightEventId": [ 2240391 ], "Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png", "IsCore": 1.0, "IsPermanent": null } ]