---场景动态列表中的元素控制器 local XDynamicSceneGrid=XClass(nil,"XDynamicSceneGrid") function XDynamicSceneGrid:Ctor(ui,parent) self.Parent=parent XTool.InitUiObjectByUi(self,ui) end ---更新元素的内容显示 function XDynamicSceneGrid:RefreshDisplay(sceneId,isHave) local template=XDataCenter.PhotographManager.GetSceneTemplateById(sceneId) self.Id=sceneId self.IsHave=isHave self.TxSceneName.text=template.Name self.ImgScene:SetRawImage(template.IconPath) --根据场景拥有情况显示 if self.IsHave then self.Lock.gameObject:SetActiveEx(false) self.TxtLock.text='' else self.Lock.gameObject:SetActiveEx(true) self.TxtLock.text=template.LockDec end self:RefreshRedPoint() end ---判断场景使用情况决定是否显示蓝点 function XDynamicSceneGrid:RefreshRedPoint() local state=XSaveTool.GetData(XDataCenter.PhotographManager.GetSceneStateKey(self.Id)) if state==1 or state==2 or not self.IsHave then self.Red.gameObject:SetActiveEx(false) else self.Red.gameObject:SetActiveEx(true) end end function XDynamicSceneGrid:SetSelect(bool) self.Sel.gameObject:SetActiveEx(bool) end function XDynamicSceneGrid:SetUsedTag(bool) self.ImgUse.gameObject:SetActiveEx(bool) end return XDynamicSceneGrid