local XUiGuildNews = XLuaUiManager.Register(XLuaUi, "UiGuildNews") local XUiGridNewsItem = require("XUi/XUiGuild/XUiChildItem/XUiGridNewsItem") function XUiGuildNews:OnAwake() self.BtnClose.CallBack = function() self:OnBtnBackClick() end self.BtnTanchuangClose.CallBack = function() self:OnBtnBackClick() end self:InitList() end function XUiGuildNews:OnEnable() self:OnRefresh() end function XUiGuildNews:InitList() self.DynamicTable = XDynamicTableNormal.New(self.PanelTreasureGrade) self.DynamicTable:SetProxy(XUiGridNewsItem) self.DynamicTable:SetDelegate(self) end function XUiGuildNews:OnDynamicTableEvent(event, index, grid) if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then grid:Init(self) elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then local data = self.ListData[index] if not data then return end grid:OnRefresh(data) elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then -- grid:CurStatus() end end function XUiGuildNews:OnDisable() end function XUiGuildNews:OnBtnBackClick() self:Close() end -- 更新数据 function XUiGuildNews:OnRefresh() self.ListData = XDataCenter.GuildManager.GetGuildListRecruitDatas() or {} if next(self.ListData) == nil then self.DynamicTable:SetDataSource({}) self.DynamicTable:ReloadDataASync(1) self.TxtNoNew.gameObject:SetActiveEx(true) return end self.TxtNoNew.gameObject:SetActiveEx(false) self.DynamicTable:SetDataSource(self.ListData) self.DynamicTable:ReloadDataASync(1) end