---------------------------------------------------------------- --短篇故事解锁红点检测 local XRedPointConditionBriefEntry = {} local Events = nil function XRedPointConditionBriefEntry.GetSubEvents() Events = Events or { XRedPointEventElement.New(XEventId.EVENT_CHARACTER_LEVEL_UP), XRedPointEventElement.New(XEventId.EVENT_FUBEN_SETTLE_REWARD), XRedPointEventElement.New(XEventId.EVENT_STORY_DISTORY), } return Events end function XRedPointConditionBriefEntry.Check() local Config = XDataCenter.ActivityBriefManager.GetActivityStoryConfig() if not Config then return false end local isUnlock local desc = "" local unLockCount = 0 local playedCount = 0 for key, value in pairs(Config) do local ConfigValue = value isUnlock,desc = XConditionManager.CheckCondition(value.ConditionId) if isUnlock then unLockCount = unLockCount + 1 end end --获得读过的表 local played = XDataCenter.ActivityBriefManager.GetPlayedStoryDic() for storyId, isPlayed in pairs(played) do playedCount = playedCount + 1 end if unLockCount > playedCount then return true end return false end return XRedPointConditionBriefEntry