local XMovieActionRoleMask = XClass(XMovieActionBase,"XMovieActionRoleMask") function XMovieActionRoleMask:Ctor(actionData) self.IsEnable = XDataCenter.MovieManager.ParamToNumber(actionData.Params[1]) == 1 end function XMovieActionRoleMask:OnRunning() if self.IsEnable then self.UiRoot:PlayAnimation("UiMaskEnable",nil,function() self.UiRoot.UiMask02.gameObject:SetActiveEx(true) end) else self.UiRoot:PlayAnimation("UiMaskDisable",function() self.UiRoot.UiMask02.gameObject:SetActiveEx(false ) end) end end return XMovieActionRoleMask