local XMaintainerActionNodeEntity = require("XEntity/XMaintainerAction/XMaintainerActionNodeEntity") local XWarehouseNodeEntity = XClass(XMaintainerActionNodeEntity, "XWarehouseNodeEntity") local CSTextManagerGetText = CS.XTextManager.GetText function XWarehouseNodeEntity:Ctor() self.RewardId = 0 end function XWarehouseNodeEntity:GetRewardId() return self.RewardId end function XWarehouseNodeEntity:GetRewardTitle() return CS.XTextManager.GetText("MaintainerActionWarehouseReward") end function XWarehouseNodeEntity:OpenDescTip() XLuaUiManager.Open("UiFubenMaintaineractionDetailsTips", self, true) end function XWarehouseNodeEntity:DoEvent(data) if not data then return end local gameData = XDataCenter.MaintainerActionManager.GetGameData() gameData:PlusWarehouseFinishCount() XLuaUiManager.Open("UiFubenMaintaineractionTreasurechest", self:GetRewardId(), nil, CSTextManagerGetText("MaintainerActionWarehouseGetTitleText"), CSTextManagerGetText("MaintainerActionWarehouseGetSubTitleText"), gameData:GetWarehouseFinishCount(), gameData:GetMaxWarehouseFinishCount(),function () local IsAllComplete = XDataCenter.MaintainerActionManager.CheckIsAllComplete() if IsAllComplete then XDataCenter.MaintainerActionManager.AddMessageType(XMaintainerActionConfigs.MessageType.EventComplete) XScheduleManager.ScheduleOnce(function() XDataCenter.MaintainerActionManager.CheckEventCompleteMessage() end, 100) end end) data.player:MarkNodeEvent() if data.cb then data.cb() end end return XWarehouseNodeEntity