---@class XLuaBehaviorNode 行为节点类 XLuaBehaviorNode = XClass(nil, "XLuaBehaviorNode") function XLuaBehaviorNode:Ctor(className, nodeProxy) self.Name = className self.NodeProxy = nodeProxy self.Node = nodeProxy.Node self.BehaviorTree = nodeProxy.Node.BTree self:InitNodeData() end --初始化数据 function XLuaBehaviorNode:InitNodeData() if not self.Node.Fields then self.Fields = nil return end self.Fields = {} local fields = self.Node.Fields.Fields for _, v in pairs(fields) do self.Fields[v.FieldName] = v.Value end end function XLuaBehaviorNode:OnAwake() end function XLuaBehaviorNode:SetAgent() self.Agent = self.BehaviorTree.BTAgent self.Proxy = self.Agent.Proxy self.AgentProxy = self.Agent.Proxy.LuaAgentProxy self:OnStart() end function XLuaBehaviorNode:OnEnable() end function XLuaBehaviorNode:OnStart() end function XLuaBehaviorNode:OnRecycle() self.Agent = nil self.Proxy = nil self.AgentProxy = nil end function XLuaBehaviorNode:OnDisable() end function XLuaBehaviorNode:OnEnter() end function XLuaBehaviorNode:OnExit() end function XLuaBehaviorNode:OnReset() end function XLuaBehaviorNode:OnDestroy() end function XLuaBehaviorNode:OnUpdate(dt) end function XLuaBehaviorNode:OnFixedUpdate(dt) end function XLuaBehaviorNode:OnNotify(evt, ...) end function XLuaBehaviorNode:OnGetEvents() end