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Is it because of the polymer materials that have fallen to Earth...? Or something else...", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 10, "ActionId": 10, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "2", null, null, null, 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 11, "ActionId": 11, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500004", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 12, "ActionId": 12, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Asimov", "Whatever it is, we have to deal with them.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 13, "ActionId": 100, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", "1515", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 14, "ActionId": 13, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, null, "As Hassen and Celica talk, Asimov enters from the side. Extracting the map from Hassen's file, he projects it on-screen.", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 15, "ActionId": 14, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Asimov", "Just as the Science Council predicted. The Corrupted are becoming more active, with even the tendency to congregate into makeshift armies.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 16, "ActionId": 15, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Asimov", "It used to be that they followed instinct towards the same place. Now, they seem to be massing for coordinated attacks.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 17, "ActionId": 16, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500001", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 18, "ActionId": 17, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Celica", "Did our operations to regain lost ground affect the Corrupted's movement patterns?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 19, "ActionId": 18, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500004", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 20, "ActionId": 19, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Asimov", "Maybe, maybe not. After all, Corrupted don't think like wild beasts.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 21, "ActionId": 20, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500011", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 22, "ActionId": 21, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Hassen", "By your being here, Asimov, I take it that your department has already come up with a solution for this situation?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 23, "ActionId": 101, "NextActionId": null, "Type": 401, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", "1515", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 24, "ActionId": 22, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, null, "In answer, Asimov pulls up blueprints for a Construct module on-screen.", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 25, "ActionId": 23, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Hassen", "What's this?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 26, "ActionId": 24, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500004", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 27, "ActionId": 25, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Asimov", "A Construct expansion module, named \"Inver-Sync\".", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 28, "ActionId": 26, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Asimov", "To fight an army of Corrupted, we need an army of our own, which we realistically cannot field.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 29, "ActionId": 27, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Asimov", "That's why we must unite the few Elite-level Constructs we have, and use them to elevate our entire force.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 30, "ActionId": 28, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500011", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 31, "ActionId": 29, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Hassen", "So this module... can turn everyone into elite combatants?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 32, "ActionId": 30, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500004", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 33, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Asimov", "Yes. Once Inver-Sync is activated, all Constructs in the area of operations can be linked, sharing each other's thoughts and connections.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 34, "ActionId": 32, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Asimov", "And achieve the \"All Are One\" combat doctrine.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 35, "ActionId": 33, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500011", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 36, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Hassen", "...How's the module production going?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 37, "ActionId": 35, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500004", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 38, "ActionId": 36, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Asimov", "We can ensure a certain usable amount, but the assembly line is unstable. Babylonia has many more pressing projects, after all.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 39, "ActionId": 37, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500011", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 40, "ActionId": 38, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Hassen", "Is that so... But as you said, my original intent was to meet the Corrupted, pound for pound.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 41, "ActionId": 39, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Hassen", "After all, there's no way we're letting the Corrupted congregate unchecked. It would spell disaster if they were allowed to expand.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 42, "ActionId": 40, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Hassen", "Celica.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 43, "ActionId": 41, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500001", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 44, "ActionId": 42, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Celica", "Yes, sir. What are your orders?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 45, "ActionId": 43, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500011", null, -400.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 46, "ActionId": 44, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", "500004", null, 400.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 47, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Hassen", "Recall all units available back to Babylonia. Asimov, you will coordinate efforts to install these modules on all Class 2 combatants.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 48, "ActionId": 46, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Asimov", "Class 2... why not Class 1? Advanced Constructs would coordinate teams better.", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 49, "ActionId": 47, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Hassen", "We'll hold the advanced Constructs back, in case anything unexpected happens. It'd be trouble if the commanding Construct had to face powerful Corrupted alone. Better leave this to Class 1 Constructs.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 50, "ActionId": 48, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Asimov", "...It's just as well. I'm just the one who makes the tools. How you wield them is up to you.", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 51, "ActionId": 49, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": 1.0, "BeginAnim": null, "EndAnim": "AniZhuanchangBegin", "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Hassen", "It's settled then. Broadcast the orders, Celica. It is time for Joint Warfare.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] } ]