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After another round of game, all the players received the WGAA's invitation. The project has come to the most crucial part.", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 4, "ActionId": 4, "NextActionId": null, "Type": 205, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": 2000.0, "Params": [ null, "999", "Assets/Product/Texture/Image/BgStory/Bgstory528.jpg", "0", 1.0, 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 5, "ActionId": 5, "NextActionId": null, "Type": 205, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "999", null, "1", 0.0, 0.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 6, "ActionId": 6, "NextActionId": null, "Type": 101, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "Assets/Product/Texture/Image/BgStory/Bgstory528.jpg", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 7, "ActionId": 7, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, null, "It is a very sight in Babylonia. 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Watch out! I can't see!", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 24, "ActionId": 24, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, null, "With a candle in each hand, Noctis cannot take the Co-Bot off himself.", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 25, "ActionId": 25, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "2", null, null, null, 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 26, "ActionId": 26, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "1081001", "2", -400.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 27, "ActionId": 27, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", "500019", null, 400.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 28, "ActionId": 28, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Kamui", "I used all the feats on that sword attack. Super critical, super strength... And every roll was critical success. It's been a long time since they ever had such a powerful attack in the system record.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 29, "ActionId": 29, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Construct Member", "Yeah, and it landed right on my face. 48 damage. They couldn't even take my body off the ground.", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 30, "ActionId": 30, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Kamui", "Who would have thought I rolled a critical failure on the hit check? Was that lucky or unlucky...?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 31, "ActionId": 31, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, null, "Kamui is helping Wanshi to put on a \"bush\" costume. Rumor has it that in a subsequent patch, Wanshi managed to stay stealth in an area for 7 days thanks to this camouflage. When he woke up, he successfully defeated the Demon King who was on patrol.", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 32, "ActionId": 32, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", null, null, null, null, 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 33, "ActionId": 33, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", "500026", "10", 400.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 34, "ActionId": 34, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Lee", "Why was Wanshi able to one-shot the Demon King, but I wasn't allowed to?", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 35, "ActionId": 35, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", null, null, null, null, 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 36, "ActionId": 36, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500273", "1", -400.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 37, "ActionId": 37, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Wanshi", "Probably because you were using a gun, while I was using a crossbow.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 38, "ActionId": 38, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", "7", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 39, "ActionId": 39, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Lee", "Do you call that thing a crossbow? It's a ballista, and it takes up more space than you!", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 40, "ActionId": 40, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "2", null, null, null, 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 41, "ActionId": 41, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500494", "13", 400.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 42, "ActionId": 42, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", "500495", null, -400.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 43, "ActionId": 43, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Karenina", "What are you going to do with the wall? Should I make a simple replica to replace it?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 44, "ActionId": 44, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "2", "13", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 45, "ActionId": 45, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Teddy", "Inside the room? Did you just learn performance art from the WGAA?", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 46, "ActionId": 46, "NextActionId": null, "Type": 204, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "4", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 47, "ActionId": 47, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Karenina", "Tch... I'll build a scaffold then. Special effects alone won't be enough.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 48, "ActionId": 48, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Teddy", "Don't worry, my effects are flawless with Ayla's guidance.", 2.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 49, "ActionId": 49, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, null, "In front of the terminal used for scene simulation and after effects, Karenina and Teddy are discussing the performance. Liv walks to them and hands over a few rice dumplings.", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 50, "ActionId": 50, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "2", null, null, null, 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 51, "ActionId": 51, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "1031001", "1", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 52, "ActionId": 52, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "Liv", "We plan to give them out as festival souvenirs after the performance. Could you please taste them and let us know if any improvement can be made?", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 53, "ActionId": 53, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", null, null, null, null, 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 54, "ActionId": 54, "NextActionId": null, "Type": 201, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", "500110", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 55, "ActionId": 55, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", null, "Ayla looks at the joyful scene. Occasionally, she would also stop tapping on the terminal and chuckle.", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 56, "ActionId": 56, "NextActionId": null, "Type": 302, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "I'll call that a great success.", "57", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 57, "ActionId": 57, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Ayla", "Yeah!", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 58, "ActionId": 59, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Ayla", "They have always been fighting together, but sometimes they still ignore each other. It's a strange feeling.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 59, "ActionId": 60, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Ayla", "Maybe that's just what friends are. There may be some misunderstanding in the beginning, but eventually everything will turn out to be alright.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 60, "ActionId": 61, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Ayla", "Still, I think it is important to voice out our feelings. It is crucial for us to realize and acknowledge the importance of our friends.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 61, "ActionId": 62, "NextActionId": null, "Type": 202, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, "1", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 62, "ActionId": 63, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, null, "You nod without answering. The center of the room has become a noisy site.", null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 63, "ActionId": 64, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, null, "Karenina and Teddy are arguing again. No. 21 is holding her Co-Bot and running between others to run from Noctis. 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Everyone's waiting.", 1.0, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null, null ] }, { "Id": 73, "ActionId": 74, "NextActionId": null, "Type": 301, "IsBlock": null, "IsEnd": null, "BeginAnim": null, "EndAnim": null, "BeginDelay": null, "EndDelay": null, "Params": [ null, null, "Ayla", "Oh, right. 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