87 lines
2.7 KiB
Lua
87 lines
2.7 KiB
Lua
|
|
||
|
local XUiPanelGuildGoodsList = XClass(nil, "XUiPanelGuildGoodsList")
|
||
|
local XUiGridGuildGoodsShop = require("XUi/XUiShop/XUiGridGuildGoodsShop")
|
||
|
|
||
|
function XUiPanelGuildGoodsList:Ctor(ui, uiShop)
|
||
|
XTool.InitUiObjectByUi(self, ui)
|
||
|
self.UiShop = uiShop
|
||
|
self.GoodsOrder = {}
|
||
|
self.GoodsList = {}
|
||
|
self:InitUi()
|
||
|
self:InitCb()
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:InitUi()
|
||
|
self.DynamicTable = XDynamicTableNormal.New(self.Transform)
|
||
|
self.DynamicTable:SetProxy(XUiGridGuildGoodsShop)
|
||
|
self.DynamicTable:SetDelegate(self)
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:InitCb()
|
||
|
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:HidePanel()
|
||
|
if not XTool.UObjIsNil(self.GameObject) then
|
||
|
self.GameObject:SetActiveEx(false)
|
||
|
end
|
||
|
|
||
|
XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_GOODS_COIN_CHANGED, self.RefreshBuy, self)
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:ShowScreenPanel(shopId, groupId, selectTag, isKeepOrder)
|
||
|
XEventManager.AddEventListener(XEventId.EVENT_GUILD_GOODS_COIN_CHANGED, self.RefreshBuy, self)
|
||
|
local shopShowTypeCfg = XShopConfigs.GetShopShowTypeTemplateById(shopId)
|
||
|
if shopShowTypeCfg and shopShowTypeCfg.ShowType == XShopConfigs.ShowType.GuildScene then
|
||
|
self.GoodsList = XShopManager.GetScreenGoodsListByTag(shopId, groupId, selectTag)
|
||
|
self.GameObject:SetActiveEx(true)
|
||
|
if isKeepOrder then
|
||
|
self:SortByOldGoodsOrder()
|
||
|
else
|
||
|
self:SaveGoodsOrder()
|
||
|
end
|
||
|
self:ShowGoods()
|
||
|
self:SetupDynamicTable()
|
||
|
else
|
||
|
self:HidePanel()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:SetupDynamicTable()
|
||
|
if not self.DynamicTable then
|
||
|
return
|
||
|
end
|
||
|
self.DynamicTable:SetDataSource(self.GoodsList)
|
||
|
self.DynamicTable:ReloadDataASync()
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:OnDynamicTableEvent(evt, index, grid)
|
||
|
if evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
|
||
|
grid:Init(self.UiShop)
|
||
|
elseif evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
|
||
|
grid:Refresh(self.GoodsList[index])
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:SaveGoodsOrder()
|
||
|
self.GoodsOrder = {}
|
||
|
XShopManager.SaveGoodsOrder(self.GoodsList, self.GoodsOrder)
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:SortByOldGoodsOrder()
|
||
|
self.GoodsList = XShopManager.SortByOldGoodsOrder(self.GoodsList, self.GoodsOrder)
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:ShowGoods()
|
||
|
local empty = XTool.IsTableEmpty(self.GoodsList)
|
||
|
self.TxtDesc.gameObject:SetActive(empty)
|
||
|
self.TxtHint.text = empty and CS.XTextManager.GetText("ShopNoGoodsDesc") or ""
|
||
|
end
|
||
|
|
||
|
function XUiPanelGuildGoodsList:RefreshBuy()
|
||
|
if self.UiShop then
|
||
|
self.UiShop:RefreshBuy()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return XUiPanelGuildGoodsList
|