PGRData/Script/matrix/xui/xuishop/XUiPanelGuildGoodsList.lua

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Lua
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2024-09-01 20:49:41 +00:00
local XUiPanelGuildGoodsList = XClass(nil, "XUiPanelGuildGoodsList")
local XUiGridGuildGoodsShop = require("XUi/XUiShop/XUiGridGuildGoodsShop")
function XUiPanelGuildGoodsList:Ctor(ui, uiShop)
XTool.InitUiObjectByUi(self, ui)
self.UiShop = uiShop
self.GoodsOrder = {}
self.GoodsList = {}
self:InitUi()
self:InitCb()
end
function XUiPanelGuildGoodsList:InitUi()
self.DynamicTable = XDynamicTableNormal.New(self.Transform)
self.DynamicTable:SetProxy(XUiGridGuildGoodsShop)
self.DynamicTable:SetDelegate(self)
end
function XUiPanelGuildGoodsList:InitCb()
end
function XUiPanelGuildGoodsList:HidePanel()
if not XTool.UObjIsNil(self.GameObject) then
self.GameObject:SetActiveEx(false)
end
XEventManager.RemoveEventListener(XEventId.EVENT_GUILD_GOODS_COIN_CHANGED, self.RefreshBuy, self)
end
function XUiPanelGuildGoodsList:ShowScreenPanel(shopId, groupId, selectTag, isKeepOrder)
XEventManager.AddEventListener(XEventId.EVENT_GUILD_GOODS_COIN_CHANGED, self.RefreshBuy, self)
local shopShowTypeCfg = XShopConfigs.GetShopShowTypeTemplateById(shopId)
if shopShowTypeCfg and shopShowTypeCfg.ShowType == XShopConfigs.ShowType.GuildScene then
self.GoodsList = XShopManager.GetScreenGoodsListByTag(shopId, groupId, selectTag)
self.GameObject:SetActiveEx(true)
if isKeepOrder then
self:SortByOldGoodsOrder()
else
self:SaveGoodsOrder()
end
self:ShowGoods()
self:SetupDynamicTable()
else
self:HidePanel()
end
end
function XUiPanelGuildGoodsList:SetupDynamicTable()
if not self.DynamicTable then
return
end
self.DynamicTable:SetDataSource(self.GoodsList)
self.DynamicTable:ReloadDataASync()
end
function XUiPanelGuildGoodsList:OnDynamicTableEvent(evt, index, grid)
if evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.UiShop)
elseif evt == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Refresh(self.GoodsList[index])
end
end
function XUiPanelGuildGoodsList:SaveGoodsOrder()
self.GoodsOrder = {}
XShopManager.SaveGoodsOrder(self.GoodsList, self.GoodsOrder)
end
function XUiPanelGuildGoodsList:SortByOldGoodsOrder()
self.GoodsList = XShopManager.SortByOldGoodsOrder(self.GoodsList, self.GoodsOrder)
end
function XUiPanelGuildGoodsList:ShowGoods()
local empty = XTool.IsTableEmpty(self.GoodsList)
self.TxtDesc.gameObject:SetActive(empty)
self.TxtHint.text = empty and CS.XTextManager.GetText("ShopNoGoodsDesc") or ""
end
function XUiPanelGuildGoodsList:RefreshBuy()
if self.UiShop then
self.UiShop:RefreshBuy()
end
end
return XUiPanelGuildGoodsList