PGRData/Script/matrix/xui/xuiplayerinfo/XUiGridEquipOther.lua

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local XUiGridEquipOther = XClass(nil, "XUiGridEquipOther")
function XUiGridEquipOther:Ctor(ui, rootUi, clickCb)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.ClickCb = clickCb
self:InitAutoScript()
end
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function XUiGridEquipOther:Refresh(equip, awarenessSetPositions, characterId)
local templateId = equip.TemplateId
if self.RImgIcon and self.RImgIcon:Exist() then
self.RImgIcon:SetRawImage(XDataCenter.EquipManager.GetEquipIconBagPath(templateId, equip.Breakthrough), nil, true)
end
--通用的横条品质色
if self.ImgQuality then
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self.RootUi.Parent:SetUiSprite(self.ImgQuality, equip:GetEquipQualityPath())
if self.ImgQualityEffect then
local effectPath = equip:GetEquipQualityEffectPath()
self.ImgQualityEffect.gameObject:SetActiveEx(effectPath ~= nil)
if effectPath then
self.ImgQualityEffect.gameObject:LoadUiEffect(effectPath)
end
end
end
--装备专用的竖条品质色
if self.ImgEquipQuality then
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self.RootUi.Parent:SetUiSprite(self.ImgEquipQuality, equip:GetEquipBgPath())
if self.ImgEquipQualityEffect then
local effectPath = equip:GetEquipBgEffectPath()
self.ImgEquipQualityEffect.gameObject:SetActiveEx(effectPath ~= nil)
if effectPath then
self.ImgEquipQualityEffect.gameObject:LoadUiEffect(effectPath)
end
end
end
if self.TxtName then
self.TxtName.text = XDataCenter.EquipManager.GetEquipName(templateId)
end
if self.TxtLevel then
self.TxtLevel.text = equip.Level
end
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-- 公约驻守激活橙色边框
local equipSite = XDataCenter.EquipManager.GetEquipSiteByEquipData(equip)
local chapterId = XDataCenter.FubenAwarenessManager.GetChapterIdList()[equipSite]
local isChapterIdInOccupyList = nil
if awarenessSetPositions then
isChapterIdInOccupyList = table.contains(awarenessSetPositions, chapterId)
end
local isActiveAwarenessOcuupy = isChapterIdInOccupyList
if self.ImgFrame then
self.ImgFrame.gameObject:SetActiveEx(isActiveAwarenessOcuupy)
end
if self.PanelSite and self.TxtSite then
local equipSite = XDataCenter.EquipManager.GetEquipSiteByEquipData(equip)
if equipSite and equipSite ~= XEquipConfig.EquipSite.Weapon then
self.TxtSite.text = "0" .. equipSite
self.PanelSite.gameObject:SetActiveEx(true)
else
self.PanelSite.gameObject:SetActiveEx(false)
end
end
for i = 1, XEquipConfig.MAX_STAR_COUNT do
if self["ImgGirdStar" .. i] then
if i <= XDataCenter.EquipManager.GetEquipStar(templateId) then
self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(true)
else
self["ImgGirdStar" .. i].transform.parent.gameObject:SetActiveEx(false)
end
end
end
for i = 1, XEquipConfig.MAX_RESONANCE_SKILL_COUNT do
local obj = self["ImgResonance" .. i]
if obj then
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local resonanceInfo = equip.ResonanceInfo
if resonanceInfo and resonanceInfo[i] then
local icon = XEquipConfig.GetEquipResoanceIconPath(equip:IsEquipPosAwaken(i))
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local awaken = equip.AwakeSlotList and equip.AwakeSlotList[i] and true or false
local bindCharId = resonanceInfo[i].CharacterId
if isActiveAwarenessOcuupy and awaken and XTool.IsNumberValid(characterId) and bindCharId == characterId then
icon = CS.XGame.ClientConfig:GetString("AwarenessOcuupyActiveResonanced")
end
self.RootUi.Parent:SetUiSprite(obj, icon)
obj.gameObject:SetActiveEx(true)
else
obj.gameObject:SetActiveEx(false)
end
end
end
self:UpdateBreakthrough(equip)
end
function XUiGridEquipOther:UpdateBreakthrough(equip)
if XTool.UObjIsNil(self.ImgBreakthrough) then
return
end
local icon
if equip.Breakthrough ~= 0 then
icon = XEquipConfig.GetEquipBreakThroughSmallIcon(equip.Breakthrough)
end
if icon then
self.RootUi.Parent:SetUiSprite(self.ImgBreakthrough, icon)
self.ImgBreakthrough.gameObject:SetActiveEx(true)
else
self.ImgBreakthrough.gameObject:SetActiveEx(false)
end
end
function XUiGridEquipOther:InitAutoScript()
XTool.InitUiObject(self)
CsXUiHelper.RegisterClickEvent(self.BtnClick,function() self:OnBtnClickClick() end)
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--v2.5 品质特效
if self.ImgQuality then
self.ImgQualityEffect = XUiHelper.TryGetComponent(self.ImgQuality.transform, "ImgQualityEffect")
end
if self.ImgEquipQuality then
self.ImgEquipQualityEffect = XUiHelper.TryGetComponent(self.ImgEquipQuality.transform, "ImgEquipQualityEffect")
end
end
function XUiGridEquipOther:OnBtnClickClick()
if self.ClickCb then
self.ClickCb()
end
end
return XUiGridEquipOther