230 lines
8 KiB
Lua
230 lines
8 KiB
Lua
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local XUiGridMonsterCombatStage = require("XUi/XUiMonsterCombat/XUiGridMonsterCombatStage")
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---@class XUiGridMonsterCombatChapter
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---@field PaneStageList UnityEngine.RectTransform
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---@field BoundSizeFitter XBoundSizeFitter
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---@field ScrollRect UnityEngine.UI.ScrollRect
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---@field GridStageParentList table<number, UnityEngine.Transform>
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---@field GridStageList table<number, XUiGridMonsterCombatStage>
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---@field CurStageGrid XUiGridMonsterCombatStage
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---@field AnimEnable UnityEngine.RectTransform
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local XUiGridMonsterCombatChapter = XClass(nil, "XUiGridMonsterCombatChapter")
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local MAX_STAGE_COUNT = XUiHelper.GetClientConfig("MonsterCombatStageMaxCount", XUiHelper.ClientConfigType.Int)
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function XUiGridMonsterCombatChapter:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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XTool.InitUiObject(self)
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self.GridStageList = {}
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self.GridStageParentList = {}
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self.LineList = {}
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self:InitUiView()
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end
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function XUiGridMonsterCombatChapter:InitUiView()
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-- ScrollRect的点击和拖拽会触发关闭详细面板
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XUiHelper.RegisterClickEvent(self, self.ScrollRect, self.CancelSelect)
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---@type XUguiDragProxy
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local dragProxy = self.PaneStageList:GetComponent(typeof(CS.XUguiDragProxy))
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if not dragProxy then
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dragProxy = self.PaneStageList.gameObject:AddComponent(typeof(CS.XUguiDragProxy))
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end
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dragProxy:RegisterHandler(handler(self, self.OnDragProxy))
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-- 关卡父节点 和 关卡连线
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self.GridStageParentList = {}
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self.LineList = {}
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for i = 1, MAX_STAGE_COUNT do
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local parent = XUiHelper.TryGetComponent(self.PanelStageContent, string.format("Stage%d", i))
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if parent then
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self.GridStageParentList[i] = parent
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end
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local line = XUiHelper.TryGetComponent(self.PanelStageContent, string.format("Line%d", i))
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if line then
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self.LineList[i] = line
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end
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end
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end
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function XUiGridMonsterCombatChapter:Refresh(data)
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self.ChapterId = data.ChapterId
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self.HideStageDetail = data.HideStageDetail
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self.ShowStageDetail = data.ShowStageDetail
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self.ChapterEntity = XDataCenter.MonsterCombatManager.GetChapterEntity(self.ChapterId)
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self.StageIdList = self.ChapterEntity:GetStageIds()
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self:UpdateStageList()
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-- 播放动画
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self.AnimEnable:PlayTimelineAnimation()
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end
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-- 刷新关卡,关卡需要全部显示出来
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function XUiGridMonsterCombatChapter:UpdateStageList()
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for i = 1, #self.StageIdList do
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local stageId = self.StageIdList[i]
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
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local grid = self.GridStageList[i]
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if not grid then
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local uiName = "GridMonsterCombatStage"
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uiName = stageCfg.StageGridStyle and string.format("%s%s", uiName, stageCfg.StageGridStyle) or uiName
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local parent = self.GridStageParentList[i]
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local prefabName = XMonsterCombatConfigs.GetMonsterCombatStagePrefabByKey(uiName)
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local prefab = parent:LoadPrefab(prefabName)
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grid = XUiGridMonsterCombatStage.New(prefab, self, handler(self, self.ClickStageGrid))
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self.GridStageList[i] = grid
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parent.gameObject:SetActiveEx(true)
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end
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grid:Refresh(stageId)
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self:SetLineActive(i, true)
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end
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local activeStageCount = #self.GridStageList
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for i = activeStageCount + 1, MAX_STAGE_COUNT do
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local parent = self.GridStageParentList[i]
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if parent then
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parent.gameObject:SetActiveEx(false)
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end
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self:SetLineActive(i, false)
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end
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if self.BoundSizeFitter then
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self.BoundSizeFitter:SetLayoutHorizontal()
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end
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end
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function XUiGridMonsterCombatChapter:SetLineActive(index, active)
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local line = self.LineList[index]
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if line then
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line.gameObject:SetActiveEx(active)
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end
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end
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function XUiGridMonsterCombatChapter:GoToStage(index)
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local gridTf = self.GridStageParentList[index]
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local posX = gridTf.localPosition.x - self.PaneStageList.rect.width / 2
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self.ScrollRect.horizontalNormalizedPosition = 0
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self.ScrollRect.horizontalNormalizedPosition = posX / (1 * self.ScrollRect.content.rect.width - self.PaneStageList.rect.width)
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end
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---@param grid XUiGridMonsterCombatStage
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function XUiGridMonsterCombatChapter:ClickStageGrid(grid)
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local curGrid = self.CurStageGrid
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if curGrid and curGrid.StageId == grid.StageId then
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return
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end
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-- 选中回调
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if self.ShowStageDetail then
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self.ShowStageDetail(grid.StageId)
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end
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-- 取消上一次的选择
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if curGrid then
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curGrid:SetStageSelect(false)
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end
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-- 选中当前选择
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grid:SetStageSelect(true)
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local isContain, containIndex = table.contains(self.StageIdList, grid.StageId)
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if isContain then
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-- 滚动容器自由移动
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self.ScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Unrestricted
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-- 面板移动
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self:PlayScrollViewMove(containIndex)
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end
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self.CurStageGrid = grid
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end
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function XUiGridMonsterCombatChapter:CancelSelect()
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if not self.CurStageGrid then
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return false
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end
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-- 取消当前选择
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self.CurStageGrid:SetStageSelect(false)
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self.CurStageGrid = nil
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-- 取消回调
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if self.HideStageDetail then
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self.HideStageDetail()
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end
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return self:ScrollRectRollBack()
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end
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-- 移到动画
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function XUiGridMonsterCombatChapter:PlayScrollViewMove(index)
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local gridTf = self.GridStageParentList[index]
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local diffX = gridTf.localPosition.x + self.PanelStageContent.localPosition.x
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if diffX < XDataCenter.FubenMainLineManager.UiGridChapterMoveMinX or diffX > XDataCenter.FubenMainLineManager.UiGridChapterMoveMaxX then
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local tarPosX = XDataCenter.FubenMainLineManager.UiGridChapterMoveTargetX - gridTf.localPosition.x
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local tarPos = self.PanelStageContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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XLuaUiManager.SetMask(false)
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end)
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end
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end
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-- 滚动容器回弹
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function XUiGridMonsterCombatChapter:ScrollRectRollBack()
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local width = self.PaneStageList.rect.width
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local innerWidth = self.PanelStageContent.rect.width
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innerWidth = innerWidth < width and width or innerWidth
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local diff = innerWidth - width
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local tarPosX
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if self.PanelStageContent.localPosition.x < -width / 2 - diff then
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tarPosX = -width / 2 - diff
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elseif self.PanelStageContent.localPosition.x > -width / 2 then
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tarPosX = -width / 2
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else
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self.ScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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return false
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end
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self:PlayScrollViewMoveBack(tarPosX)
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return true
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end
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function XUiGridMonsterCombatChapter:PlayScrollViewMoveBack(tarPosX)
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local tarPos = self.PanelStageContent.localPosition
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tarPos.x = tarPosX
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XLuaUiManager.SetMask(true)
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XUiHelper.DoMove(self.PanelStageContent, tarPos, XDataCenter.FubenMainLineManager.UiGridChapterMoveDuration, XUiHelper.EaseType.Sin, function()
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self.ScrollRect.movementType = CS.UnityEngine.UI.ScrollRect.MovementType.Elastic
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XLuaUiManager.SetMask(false)
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end)
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end
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function XUiGridMonsterCombatChapter:OnDragProxy(dragType)
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if dragType == 0 then
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self:OnScrollRectBeginDrag()
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elseif dragType == 2 then
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self:OnScrollRectEndDrag()
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end
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end
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function XUiGridMonsterCombatChapter:OnScrollRectBeginDrag()
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if self:CancelSelect() then
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self.ScrollRect.enabled = false
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end
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end
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function XUiGridMonsterCombatChapter:OnScrollRectEndDrag()
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self.ScrollRect.enabled = true
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end
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function XUiGridMonsterCombatChapter:Show()
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self.GameObject:SetActiveEx(true)
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end
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function XUiGridMonsterCombatChapter:OnDisable()
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if self.GridStageList then
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for _, v in pairs(self.GridStageList) do
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v:OnDisable()
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end
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end
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end
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return XUiGridMonsterCombatChapter
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