PGRData/Script/matrix/xui/xuifubenmainlinebanner/XUiGridChapterDP.lua

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Lua
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local XUiGridChapterDP = XClass(nil,"XUiGridChapterDP")
function XUiGridChapterDP:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.LockTxt = self.TxtLock.text
end
function XUiGridChapterDP:Refresh(chapterCfg, difficulty)
self.ChapterId = chapterCfg.ChapterId
local isActivity = XDataCenter.ShortStoryChapterManager.IsActivity(self.ChapterId)
self.PanelActivityTag.gameObject:SetActiveEx(isActivity)
-- 判断新关卡
if isActivity then
self.PanelNewEffect.gameObject:SetActiveEx(false)
end
--初始状态
self.PanelDegree1.gameObject:SetActiveEx(false)
self.PanelDegree2.gameObject:SetActiveEx(false)
self.PanelDegree3.gameObject:SetActiveEx(false)
--红点
XRedPointManager.CheckOnce(self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SHORT_STORY_CHAPTER_REWARD }, self.ChapterId)
local checkNew = XDataCenter.ShortStoryChapterManager.CheckChapterNew(self.ChapterId)
self.PanelNewEffect.gameObject:SetActiveEx(checkNew)
--进度展示
local progress = XDataCenter.ShortStoryChapterManager.GetProgressByChapterId(self.ChapterId)
if difficulty == XDataCenter.FubenManager.DifficultNormal then
self.PanelDegree1.gameObject:SetActiveEx(true)
-- 普通关卡
self.TxtPercentNormal.text = progress .. "%"
self.ImgPercentNormal.fillAmount = progress / 100
elseif difficulty == XDataCenter.FubenManager.DifficultHard then
self.PanelDegree2.gameObject:SetActiveEx(true)
-- 困难关卡
self.TxtPercentHard.text = progress .. "%"
self.ImgPercentHard.fillAmount = progress / 100
end
-- icon&标题
local chapterMainId = XFubenShortStoryChapterConfigs.GetChapterMainIdByChapterId(self.ChapterId)
local icon = XFubenShortStoryChapterConfigs.GetIconById(chapterMainId)
local chapterEn = XFubenShortStoryChapterConfigs.GetChapterEnById(chapterMainId)
local extraTitle = XFubenShortStoryChapterConfigs.GetStageTitleByChapterId(self.ChapterId)
self.RImgChapter:SetRawImage(icon)
self.TxtEN.text = chapterEn
self.TxtNum.text = string.format("%s", extraTitle)
-- 周目挑战标记
local zhouMuId = XFubenShortStoryChapterConfigs.GetZhouMuId(chapterMainId)
local zhouMuNumber = XDataCenter.FubenZhouMuManager.GetZhouMuNumber(zhouMuId)
if zhouMuNumber <= 0 then
self.PanelMultipleWeeksTag.gameObject:SetActiveEx(false)
else
self.PanelMultipleWeeksTag.gameObject:SetActiveEx(true)
self.TextWeekNum.text = zhouMuNumber
end
--未解锁
local unlock = XDataCenter.ShortStoryChapterManager.IsUnlock(self.ChapterId)
if unlock then
self.PanelChapterLock.gameObject:SetActiveEx(false)
else
if isActivity then
local isUnLock, desc = XDataCenter.ShortStoryChapterManager.CheckActivityCondition(self.ChapterId)
self.TxtLock.text = desc
self.PanelChapterLock.gameObject:SetActiveEx(not isUnLock)
if isUnLock then
XDataCenter.ShortStoryChapterManager.UnlockChapterViaActivity(self.ChapterId)
end
else
self.TxtLock.text = self.LockTxt
self.PanelChapterLock.gameObject:SetActiveEx(true)
end
end
end
function XUiGridChapterDP:OnCheckRedPoint(count)
if self.ImgRedDot then
self.ImgRedDot.gameObject:SetActiveEx(count >= 0)
end
end
return XUiGridChapterDP