PGRData/Script/matrix/xui/xuifubenbosssingle/XUiGridBossRankReward.lua

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local XUiGridBossRankReward = XClass(nil, "XUiGridBossRankReward")
function XUiGridBossRankReward:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.GridRewardList = {}
XTool.InitUiObject(self)
self.GridReward.gameObject:SetActive(false)
end
function XUiGridBossRankReward:Refresh(cfg, myRankNum, myLevelType, totalCount)
2024-09-01 20:49:41 +00:00
---@type XMailAgency
local mailAgency = XMVCA:GetAgency(ModuleId.XMail)
local rewardList = mailAgency:GetRewardList(cfg.MailID)
for i = 1, #rewardList do
local grid = self.GridRewardList[i]
if not grid then
local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
grid = XUiGridCommon.New(self.RootUi, ui)
grid.Transform:SetParent(self.PanelRewardContent, false)
self.GridRewardList[i] = grid
end
grid:Refresh(rewardList[i])
grid.GameObject:SetActive(true)
end
for i = #rewardList + 1, #self.GridRewardList do
self.GridRewardList[i].GameObject:SetActive(false)
end
if cfg.MinRank <= 1 and cfg.MaxRank <= 1 then
local min
if cfg.MinRank > 0 then
min = XMath.ToInt(cfg.MinRank * 100) .. "%" .. "-"
else
min = ""
end
local max = XMath.ToInt(cfg.MaxRank * 100) .. "%"
self.TxtScore.text = min .. max
else
if cfg.MinRank == cfg.MaxRank then
self.TxtScore.text = cfg.MinRank
else
self.TxtScore.text = cfg.MinRank .. "-" .. cfg.MaxRank
end
end
if myLevelType ~= cfg.LevelType then
self.PanelCurRank.gameObject:SetActive(false)
return
end
if myRankNum >= 1 and totalCount > 0 then
myRankNum = myRankNum / totalCount
end
local isCur = myRankNum > cfg.MinRank and myRankNum <= cfg.MaxRank
self.PanelCurRank.gameObject:SetActive(isCur)
end
return XUiGridBossRankReward