2023-07-14 19:35:33 +00:00
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local XUiGridBossRankReward = XClass(nil, "XUiGridBossRankReward")
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function XUiGridBossRankReward:Ctor(rootUi, ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.RootUi = rootUi
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self.GridRewardList = {}
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XTool.InitUiObject(self)
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self.GridReward.gameObject:SetActive(false)
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end
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function XUiGridBossRankReward:Refresh(cfg, myRankNum, myLevelType, totalCount)
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2024-09-01 20:49:41 +00:00
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---@type XMailAgency
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local mailAgency = XMVCA:GetAgency(ModuleId.XMail)
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local rewardList = mailAgency:GetRewardList(cfg.MailID)
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2023-07-14 19:35:33 +00:00
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for i = 1, #rewardList do
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local grid = self.GridRewardList[i]
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if not grid then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
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grid = XUiGridCommon.New(self.RootUi, ui)
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grid.Transform:SetParent(self.PanelRewardContent, false)
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self.GridRewardList[i] = grid
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end
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grid:Refresh(rewardList[i])
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grid.GameObject:SetActive(true)
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end
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for i = #rewardList + 1, #self.GridRewardList do
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self.GridRewardList[i].GameObject:SetActive(false)
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end
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if cfg.MinRank <= 1 and cfg.MaxRank <= 1 then
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local min
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if cfg.MinRank > 0 then
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min = XMath.ToInt(cfg.MinRank * 100) .. "%" .. "-"
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else
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min = ""
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end
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local max = XMath.ToInt(cfg.MaxRank * 100) .. "%"
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self.TxtScore.text = min .. max
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else
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if cfg.MinRank == cfg.MaxRank then
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self.TxtScore.text = cfg.MinRank
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else
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self.TxtScore.text = cfg.MinRank .. "-" .. cfg.MaxRank
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end
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end
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if myLevelType ~= cfg.LevelType then
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self.PanelCurRank.gameObject:SetActive(false)
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return
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end
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if myRankNum >= 1 and totalCount > 0 then
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myRankNum = myRankNum / totalCount
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end
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local isCur = myRankNum > cfg.MinRank and myRankNum <= cfg.MaxRank
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self.PanelCurRank.gameObject:SetActive(isCur)
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end
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return XUiGridBossRankReward
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