PGRData/Script/matrix/xui/xuiequip/XUiEquipResonanceSelectEquipV2P6.lua

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2024-09-01 20:49:41 +00:00
local XUiGridEquip = require("XUi/XUiEquip/XUiGridEquipResonanceSelectEquipV2P6")
local TabIndex = {
Equip = 1,
Item = 2,
}
local XUiEquipResonanceSelectEquipV2P6 = XLuaUiManager.Register(XLuaUi, "UiEquipResonanceSelectEquipV2P6")
function XUiEquipResonanceSelectEquipV2P6:OnAwake()
self.GridEquip.gameObject:SetActiveEx(false)
self:SetButtonCallBack()
self:InitTabGroup()
self:InitDynamicTable()
end
function XUiEquipResonanceSelectEquipV2P6:OnStart(equipId, confirmCb)
self.EquipId = equipId
self.ConfirmCb = confirmCb
self.TemplateId = XDataCenter.EquipManager.GetEquipTemplateId(equipId)
self.IsWeapon = XDataCenter.EquipManager.IsWeaponByTemplateId(self.TemplateId)
self.SelectEquipId = nil
self.SelectItemId = nil
end
function XUiEquipResonanceSelectEquipV2P6:OnEnable()
-- 按钮名称
local btnName = self.IsWeapon and XUiHelper.GetText("TypeWeapon") or XUiHelper.GetText("TypeWafer")
self.BtnTabEquip:SetNameByGroup(0, btnName)
-- 装备列表
self.EquipIdList = XDataCenter.EquipManager.GetResonanceCanEatEquipIds(self.EquipId)
XTool.ReverseList(self.EquipIdList) --这个UI要初始升序
-- 道具列表
self.ItemIdList = {}
local consumeItemId = XDataCenter.EquipManager.GetResonanceConsumeItemId(self.EquipId)
local consumeSelectSkillItemId = XDataCenter.EquipManager.GetResonanceConsumeSelectSkillItemId(self.EquipId)
if consumeItemId then
local count = XDataCenter.ItemManager.GetCount(consumeItemId)
if count > 0 then
table.insert(self.ItemIdList, consumeItemId)
end
end
if consumeSelectSkillItemId then
local count = XDataCenter.ItemManager.GetCount(consumeSelectSkillItemId)
if count > 0 then
table.insert(self.ItemIdList, consumeSelectSkillItemId)
end
end
self.PanelTabList:SelectIndex(TabIndex.Equip)
end
function XUiEquipResonanceSelectEquipV2P6:SetButtonCallBack()
self:RegisterClickEvent(self.BtnConfirm, self.OnBtnConfirmClick)
self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick)
self:RegisterClickEvent(self.Btncancel, self.OnBtnCloseClick)
end
function XUiEquipResonanceSelectEquipV2P6:OnBtnCloseClick()
self:Close()
end
function XUiEquipResonanceSelectEquipV2P6:OnBtnConfirmClick()
if self.ConfirmCb and (self.SelectEquipId or self.SelectItemId) then
self.ConfirmCb(self.SelectEquipId, self.SelectItemId)
end
self:Close()
end
function XUiEquipResonanceSelectEquipV2P6:InitTabGroup()
self.TabGroup = {
self.BtnTabEquip,
self.BtnTabItem,
}
self.PanelTabList:Init(self.TabGroup, function(tabIndex)
self:OnClickTab(tabIndex)
end)
end
function XUiEquipResonanceSelectEquipV2P6:OnClickTab(index)
if self.CurTabIndex == index then
return
end
self.CurTabIndex = index
self.SelectEquipId = nil
self.SelectItemId = nil
self:UpdateBtnConfirm()
self:PlayAnimation("QieHuan")
if index == TabIndex.Equip then
self:UpdateEquipGridList()
else
self:UpdateItemGridList()
end
end
function XUiEquipResonanceSelectEquipV2P6:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelEquipScroll)
self.DynamicTable:SetDelegate(self)
self.DynamicTable:SetProxy(XUiGridEquip, self)
end
function XUiEquipResonanceSelectEquipV2P6:UpdateEquipGridList()
self.DynamicTable:SetDataSource(self.EquipIdList)
self.DynamicTable:ReloadDataASync()
local isEmpty = self.EquipIdList == nil or #self.EquipIdList == 0
self.PanelEquipScroll.gameObject:SetActiveEx(not isEmpty)
self.PanelNoEquip.gameObject:SetActive(isEmpty)
if isEmpty then
if self.IsWeapon then
self.TxtNoEquip.text = CS.XTextManager.GetText("EquipResonanceNoWeaponTip")
else
self.TxtNoEquip.text = CS.XTextManager.GetText("EquipResonanceNoAwarenessTip")
end
end
end
function XUiEquipResonanceSelectEquipV2P6:UpdateItemGridList()
self.DynamicTable:SetDataSource(self.ItemIdList)
self.DynamicTable:ReloadDataASync()
local isEmpty = self.ItemIdList == nil or #self.ItemIdList == 0
self.PanelEquipScroll.gameObject:SetActiveEx(not isEmpty)
self.PanelNoEquip.gameObject:SetActive(isEmpty)
if isEmpty then
self.TxtNoEquip.text = CS.XTextManager.GetText("EquipResonanceNoItemTip")
end
end
function XUiEquipResonanceSelectEquipV2P6:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:SetSelected(false)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local id = self.CurTabIndex == TabIndex.Equip and self.EquipIdList[index] or self.ItemIdList[index]
local isEquip = self.CurTabIndex == TabIndex.Equip
grid:Refresh(self, id, isEquip)
local isSelected = self.SelectEquipId == id or self.SelectItemId == id
if isSelected then
self.LastSelectGrid = grid
end
grid:SetSelected(isSelected)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
if self.LastSelectGrid then
self.LastSelectGrid:SetSelected(false)
end
if self.CurTabIndex == TabIndex.Equip then
self.SelectEquipId = self.EquipIdList[index]
self.SelectItemId = nil
else
self.SelectItemId = self.ItemIdList[index]
self.SelectEquipId = nil
end
self.LastSelectGrid = grid
self.LastSelectGrid:SetSelected(true)
self:UpdateBtnConfirm()
end
end
function XUiEquipResonanceSelectEquipV2P6:GetGridIdByIndex(index)
if self.CurTabIndex == TabIndex.Equip then
local equipId = self.EquipIdList[index]
return equipId
else
local itemId = self.ItemIdList[index]
return itemId
end
end
-- 刷新确定按钮
function XUiEquipResonanceSelectEquipV2P6:UpdateBtnConfirm()
local isSelect = self.SelectEquipId or self.SelectItemId
self.BtnConfirm:SetDisable(not isSelect)
end
return XUiEquipResonanceSelectEquipV2P6