PGRData/Script/matrix/xui/xuiepicfashiongacha/XUiEpicFashionGachaBuyTicket.lua

249 lines
8.9 KiB
Lua
Raw Normal View History

2024-09-01 20:49:41 +00:00
local XUiEpicFashionGachaBuyTicket = XLuaUiManager.Register(XLuaUi, "UiEpicFashionGachaBuyTicket")
local PanelDic = {}
local BuyCountMax = 10
local BuyAmount = nil
-- 用于cd购买
local TargetCanBuyTimestamp = nil
local CDTime = 1
function XUiEpicFashionGachaBuyTicket:OnAwake()
self.TargetCardPanel = {}
XTool.InitUiObjectByUi(self.TargetCardPanel, self.TargetCard)
self:InitItemCardPanel(1) -- 初始化两个Card
self:InitItemCardPanel(2)
self:InitButton()
end
function XUiEpicFashionGachaBuyTicket:InitItemCardPanel(index)
local panel = {}
PanelDic[index] = panel
XTool.InitUiObjectByUi(panel, self["Card"..index])
self:RegisterClickEvent(panel.ImgBtn, function () self:OnImgBtnClick(index) end)
self:RegisterClickEvent(panel.BtnBuy, function () self:OnBtnBuyClick(index) end)
end
function XUiEpicFashionGachaBuyTicket:InitButton()
self:RegisterClickEvent(self.BtnTanchuangClose, self.Close)
self:RegisterClickEvent(self.BtnClose, self.Close)
self:RegisterClickEvent(self.BtnMax, self.OnBtnMaxClick)
self:RegisterClickEvent(self.BtnAddSelect, self.OnBtnAddSelectClick)
self:RegisterClickEvent(self.BtnMinusSelect, self.OnBtnMinusSelectClick)
self:RegisterClickEvent(self.TargetCardPanel.ImgBtn, function ()
local data = XDataCenter.ItemManager.GetItem(self.TargetItemData.ItemId)
XLuaUiManager.Open("UiTip", data)
end)
self.TxtSelect.onValueChanged:AddListener(function() self:OnSelectTextChange() end)
end
--- func desc
---@param itemData1 {ItemId, CostNum, Sale}
---@param itemData2 any
---@param targetItemData any {ItemId, CostNum, Sale}
---@param closeCb any
function XUiEpicFashionGachaBuyTicket:OnStart(gachaCfg, itemData1, itemData2, targetItemData, forceBuyCount, closeCb)
self.GachaCfg = gachaCfg
self.ItemData1 = itemData1
self.ItemData2 = itemData2
self.TargetItemData = targetItemData
self.ForceBuyCount = forceBuyCount
self.CloseCb = closeCb
self.GachaBuyTicketRuleConfig = XGachaConfigs.GetGachaItemExchangeCfgById(self.GachaCfg.ExchangeId)
BuyCountMax = self.GachaBuyTicketRuleConfig.BuyCountMax
BuyAmount = nil
end
function XUiEpicFashionGachaBuyTicket:OnEnable()
self:Refresh()
if self.ForceBuyCount then -- 如果没有货币 强制设为10
self:OnSelfSetBuyCount(self.ForceBuyCount)
end
end
function XUiEpicFashionGachaBuyTicket:Refresh()
self:RefreshUiShow()
self:RefreshBuyAmount(tonumber(self.TxtSelect.text))
end
function XUiEpicFashionGachaBuyTicket:RefreshUiShow()
for index, panel in pairs(PanelDic) do
local currItemData = self["ItemData"..index]
panel.Sale.gameObject:SetActiveEx(currItemData.Sale)
panel.SaleText.text = currItemData.Sale
local curCost = currItemData.CostNum * (BuyAmount or 1)
panel.CostNum.text = curCost
local curCount = XDataCenter.ItemManager.GetItem(currItemData.ItemId).Count
if curCount < curCost then -- 不足显示红色
curCount = CS.XTextManager.GetText("RedText", curCount)
end
panel.CurNum.text = curCount
local goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(currItemData.ItemId)
local icon = currItemData.ItemImg or goods.BigIcon or goods.Icon
panel.CardImg:SetRawImage(icon)
end
local goods = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(self.TargetItemData.ItemId)
local icon = goods.BigIcon or goods.Icon
self.TargetCardPanel.CardImg:SetRawImage(icon)
-- self.TargetCardPanel.CostNum.text = self.TargetItemData.CostNum
end
function XUiEpicFashionGachaBuyTicket:RefreshBuyAmount(count)
BuyAmount = count
end
function XUiEpicFashionGachaBuyTicket:CheckBuyAmountLimit(count)
if type(count) ~= "number" then
return 1
end
local leftCanBuy = self.GachaBuyTicketRuleConfig.TotalBuyCountMax - XDataCenter.GachaManager.GetCurExchangeItemCount(self.GachaCfg.Id)
if count > leftCanBuy then
if leftCanBuy <= 0 then
leftCanBuy = 1
end
return leftCanBuy
elseif count > BuyCountMax then
return BuyCountMax
elseif count < 1 then
return 1
end
return false
end
-- 如果想要在程序直接控制文本的购买数量 只能调用该接口
function XUiEpicFashionGachaBuyTicket:OnSelfSetBuyCount(count)
local targetCount = count
if self:CheckBuyAmountLimit(targetCount) then
return
end
self.TxtSelect.text = targetCount
end
function XUiEpicFashionGachaBuyTicket:OnBtnMaxClick()
local targetCount = BuyCountMax
local res = self:CheckBuyAmountLimit(targetCount)
if res then
targetCount = res
end
self.TxtSelect.text = targetCount
end
function XUiEpicFashionGachaBuyTicket:OnBtnAddSelectClick()
local count = tonumber(self.TxtSelect.text)
local targetCount = count + 1
if self:CheckBuyAmountLimit(targetCount) then
return
end
self.TxtSelect.text = targetCount
end
function XUiEpicFashionGachaBuyTicket:OnBtnMinusSelectClick()
local count = tonumber(self.TxtSelect.text)
local targetCount = count - 1
if self:CheckBuyAmountLimit(targetCount) then
return
end
self.TxtSelect.text = targetCount
end
-- text改动的回调
function XUiEpicFashionGachaBuyTicket:OnSelectTextChange()
local count = 0
local str = self.TxtSelect.text
if not str or str == "" then
count = 1
else
count = tonumber(str)
end
if count > 10 then
count = 10
elseif count == 0 then
count = 1
end
self:RefreshBuyAmount(count)
self.TxtSelect.text = count
self:RefreshUiShow()
end
function XUiEpicFashionGachaBuyTicket:OnImgBtnClick(index)
local data = XDataCenter.ItemManager.GetItem(self["ItemData"..index].ItemId)
XLuaUiManager.Open("UiTip", data)
end
function XUiEpicFashionGachaBuyTicket:OnBtnBuyClick(index)
-- CD检测
if not self:CheckBuyCD() then
XUiManager.TipError(CS.XTextManager.GetText("BuySpeedLimit"))
return
end
-- 购买上限检测
if XDataCenter.GachaManager.GetCurExchangeItemCount(self.GachaCfg.Id) + BuyAmount > self.GachaBuyTicketRuleConfig.TotalBuyCountMax then
XUiManager.TipError(CS.XTextManager.GetText("BuyItemCountLimit", XDataCenter.ItemManager.GetItemName(self.GachaCfg.ConsumeId)))
self:Close()
return
end
-- 检查物品数量是否足够,不够弹出购买
local currItemData = self["ItemData"..index]
local itemId = currItemData.ItemId
local currentCount = XDataCenter.ItemManager.GetCount(itemId)
local needCount = currItemData.CostNum * (BuyAmount or 1)
if currentCount < needCount then
if itemId == XDataCenter.ItemManager.ItemId.FreeGem or itemId == XDataCenter.ItemManager.ItemId.PaidGem then
XUiManager.TipError(CS.XTextManager.GetText("MoeWarDailyVoteItemNotEnoughTip", XDataCenter.ItemManager.GetItemName(itemId)))
XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.HK)
elseif itemId == XDataCenter.ItemManager.ItemId.HongKa then
XUiManager.TipError(CS.XTextManager.GetText("MoeWarDailyVoteItemNotEnoughTip", XDataCenter.ItemManager.GetItemName(itemId)))
XLuaUiManager.Open("UiPurchase", XPurchaseConfigs.TabsConfig.Pay)
elseif XItemConfigs.GetBuyAssetTemplateById(itemId) then
XLuaUiManager.Open("UiBuyAsset", itemId, function()
if self.CurNum then
self.CurNum.text = XDataCenter.ItemManager.GetItem(self.TicketData.ItemId).Count
end
end, nil, needCount - currentCount)
else
XUiManager.TipError(XUiHelper.GetText("AssetsBuyConsumeNotEnough", XDataCenter.ItemManager.GetItemName(itemId)))
end
return
end
-- 购买协议
XDataCenter.GachaManager.BuyTicket(self.GachaCfg.Id, BuyAmount, index-1, function (rewardList) -- index-1 服务器下标0开始
self:Refresh()
-- 购买后再次检测上限,如果达到了上限则关掉界面
if XDataCenter.GachaManager.GetCurExchangeItemCount(self.GachaCfg.Id) >= self.GachaBuyTicketRuleConfig.TotalBuyCountMax then
XUiManager.TipError(CS.XTextManager.GetText("BuyItemCountLimit", XDataCenter.ItemManager.GetItemName(self.GachaCfg.ConsumeId)))
self:Close()
end
XUiManager.OpenUiObtain(rewardList)
end)
end
function XUiEpicFashionGachaBuyTicket:CheckBuyCD()
local nowTime = XTime.GetServerNowTimestamp() -- 使用目标时间点做标记来替代计时器
-- 第一次必定可以请求
if not TargetCanBuyTimestamp then
TargetCanBuyTimestamp = nowTime + CDTime
return true
end
local leftTime = TargetCanBuyTimestamp - nowTime
if leftTime >= 0 then
return false
end
TargetCanBuyTimestamp = nowTime + CDTime
return true
end
function XUiEpicFashionGachaBuyTicket:OnDestroy()
if self.CloseCb then
self.CloseCb()
end
end