PGRData/Script/matrix/xui/xuidormtemplate/XUiDormTemplateDetail.lua

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local XUiDormTemplateDetail = XLuaUiManager.Register(XLuaUi, "UiDormTemplateDetail")
local XUiGridTemplateDetail = require("XUi/XUiDormTemplate/XUiGridTemplateDetail")
local XUiPanelTemlateSelectRoom = require("XUi/XUiDormTemplate/XUiPanelTemlateSelectRoom")
local XUiPanelRefitQuick = require("XUi/XUiDormTemplate/XUiPanelRefitQuick")
local SELECT_TYPE = {
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All = 0, -- 全选
Enough = 1, -- 已经达成
NotEnough = 2 -- 未达成
}
function XUiDormTemplateDetail:OnAwake()
self:AddListener()
end
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function XUiDormTemplateDetail:OnStart(homeRoomData, enterSceneCb)
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset,
XDataCenter.ItemManager.ItemId.DormCoin,
XDataCenter.ItemManager.ItemId.FurnitureCoin,
XDataCenter.ItemManager.ItemId.DormEnterIcon)
self.SelectRoomPanel = XUiPanelTemlateSelectRoom.New(self.PanelSelectRoom, self, function(freshHomeRoomData)
self:Refresh(freshHomeRoomData)
end)
self.RefitPanel = XUiPanelRefitQuick.New(self.PanelRefitQuick, self)
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self.EnterSceneCb = enterSceneCb
self.PageDatas = {}
self.SortType = SELECT_TYPE.All
self:InitDynamicTable()
self:Refresh(homeRoomData)
end
function XUiDormTemplateDetail:OnEnable()
XEventManager.AddEventListener(XEventId.EVENT_ITEM_BUYASSET, self.RefitPanel.UpdateTxtDrawingCount, self.RefitPanel)
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XEventManager.AddEventListener(XEventId.EVENT_FURNITURE_GET_FURNITURE, self.RefitPanel.OnGetFurniture, self.RefitPanel)
self:Refresh()
end
function XUiDormTemplateDetail:AddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnPreview, self.OnBtnPreviewClick)
self:RegisterClickEvent(self.BtnTarget, self.OnBtnTargetClick)
self:RegisterClickEvent(self.BtnPut, self.OnBtnPutClick)
self.DrdSort.onValueChanged:AddListener(function()
self.SortType = self.DrdSort.value
self:RefreshSelectedPanel()
end)
end
function XUiDormTemplateDetail:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiDormTemplateDetail:OnBtnBackClick()
self:Close()
end
function XUiDormTemplateDetail:OnBtnPreviewClick()
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if self.EnterSceneCb then
self.EnterSceneCb()
end
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XDataCenter.DormManager.EnterTemplateDormitory(self.RoomId, self.RoomType)
end
-- 选择宿舍
function XUiDormTemplateDetail:OnBtnTargetClick()
self:PlayAnimation("SelectRoomEnable")
self.SelectRoomPanel:Open(self.HomeRoomData, self.CurDormId)
end
-- 打开快捷建造界面
function XUiDormTemplateDetail:OpenRefitQuick(furnitureData)
self:PlayAnimation("RefitQuickEnable")
self.RefitPanel:Open(furnitureData)
end
-- 一键摆放
function XUiDormTemplateDetail:OnBtnPutClick()
local connectRoom = XDataCenter.DormManager.GetRoomDataByRoomId(self.ConnectId)
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local title = CS.XTextManager.GetText("TipTitle")
local content = CS.XTextManager.GetText("DormTemplateOneKeyTip", connectRoom:GetRoomName())
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, function()
XDataCenter.DormManager.CopyTemplateDorm(self.ConnectId, self.RoomId, self.RoomType, function()
XUiManager.TipSuccess(CS.XTextManager.GetText("DormTemplateOneKeySuccesss"))
self:Refresh()
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if self.EnterSceneCb then
local roomData = XDataCenter.DormManager.GetRoomDataByRoomId(self.ConnectId)
local characterIds = roomData:GetCharacterIds()
XDataCenter.DormManager.ResetPutCharacter(self.ConnectId, characterIds)
end
end)
end)
end
function XUiDormTemplateDetail:Refresh(homeRoomData)
if homeRoomData then
self.HomeRoomData = homeRoomData
end
self.ConnectId = self.HomeRoomData:GetConnectDormId()
self.IsConnect = self.ConnectId > 0
self.RoomId = self.HomeRoomData:GetRoomId()
self.RoomType = self.HomeRoomData:GetRoomDataType()
self:RefreshTitle()
self:RefreshButtons()
self:RefreshSelectedPanel()
end
function XUiDormTemplateDetail:RefreshTitle()
if self.IsConnect then
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local prrcent = XDataCenter.DormManager.GetDormTemplatePercent(self.ConnectId, self.RoomId)
self.TextTitle.text = CS.XTextManager.GetText("DormTemplateTitlePrecnt", prrcent)
return
end
self.TextTitle.text = CS.XTextManager.GetText("DormTemplateTitle")
end
function XUiDormTemplateDetail:RefreshButtons()
self.DrdSort.gameObject:SetActiveEx(self.IsConnect)
self.BtnPut.gameObject:SetActiveEx(self.IsConnect)
if self.IsConnect then
local name = XDataCenter.DormManager.GetRoomDataByRoomId(self.ConnectId):GetRoomName()
self.BtnTarget:SetName(name)
else
self.BtnTarget:SetName(CS.XTextManager.GetText("DormTemplateTarget"))
end
end
function XUiDormTemplateDetail:RefreshSelectedPanel()
if self.SortType == SELECT_TYPE.All then
self.PageDatas = self.HomeRoomData:GetAllFurnitures()
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elseif self.SortType == SELECT_TYPE.Enough then
self.PageDatas = self.HomeRoomData:GetEnoughFurnitures()
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elseif self.SortType == SELECT_TYPE.NotEnough then
self.PageDatas = self.HomeRoomData:GetNotEnoughFurnitures()
end
self:SetupDynamicTable()
end
function XUiDormTemplateDetail:InitDynamicTable()
self.GridTemplateDetail.gameObject:SetActiveEx(false)
self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
self.DynamicTable:SetProxy(XUiGridTemplateDetail)
self.DynamicTable:SetDelegate(self)
end
function XUiDormTemplateDetail:SetupDynamicTable()
self.DynamicTable:SetDataSource(self.PageDatas)
self.DynamicTable:ReloadDataSync(1)
end
-- 动态列表事件
function XUiDormTemplateDetail:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.PageDatas[index]
grid:Refresh(data)
end
end
function XUiDormTemplateDetail:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_ITEM_BUYASSET, self.RefitPanel.UpdateTxtDrawingCount, self.RefitPanel)
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XEventManager.RemoveEventListener(XEventId.EVENT_FURNITURE_GET_FURNITURE, self.RefitPanel.OnGetFurniture, self.RefitPanel)
end