PGRData/Script/matrix/xui/xuidormtask/XUiPanelDormTaskDaily.lua

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Lua
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XUiPanelDormTaskDaily = XClass(nil, "XUiPanelDormTaskDaily")
local DailyTimeSchedule = nil
function XUiPanelDormTaskDaily:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
XTool.InitUiObject(self)
self.BtnWeekActive.CallBack = function() self:OnBtnBackClick() end
self:InitPanelActiveGrid()
self.ItemObjList = {}
-- 自适应调整
self.OriginPosition = self.PanelActiveGrids[1].Transform.localPosition
self.ActiveProgressRect = self.ImgDaylyActiveProgress:GetComponent("RectTransform")
self.ActiveProgressPosition = self.ImgDaylyActiveProgress.transform.localPosition
self.OffsetPanelPosition = self.PanelContent.localPosition
self.PanelDailyListRect = self.PanelTaskDailyList
self:UpdateActiveness()
self:ShowDailyPanel()
self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskDailyList.gameObject)
self.DynamicTable:SetProxy(XDynamicDailyTask)
self.DynamicTable:SetDelegate(self)
XRedPointManager.AddRedPointEvent(self.ImgWeek, self.CheckWeeKActiveRedDot, self, { XRedPointConditions.Types.CONDITION_TASK_WEEK_ACTIVE })
XDataCenter.ItemManager.AddCountUpdateListener(XDataCenter.ItemManager.ItemId.DailyActiveness, function()
self:UpdateActiveness()
self.Parent:CheckDailyTask()
end, self.TxtDailyActive)
end
--动态列表事件
function XUiPanelDormTaskDaily:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.DailyTasks[index]
if data == nil then return end
grid.RootUi = self.Parent
grid:ResetData(data)
end
end
--
function XUiPanelDormTaskDaily:CheckWeeKActiveRedDot(count)
self.ImgWeek.gameObject:SetActive(count >= 0)
end
function XUiPanelDormTaskDaily:InitPanelActiveGrid()
self.PanelActiveGrids = {}
self.PanelActiveGridRects = {}
for i = 1, 5, 1 do
local grid = self.PanelActiveGrids[i]
if not grid then
if i == 1 then
grid = XUiPanelActive.New(self.PanelActive, self.Parent, i, self)
else
local activeGO = CS.UnityEngine.Object.Instantiate(self.PanelActive)
activeGO.transform:SetParent(self.PanelContent, false)
grid = XUiPanelActive.New(activeGO, self.Parent, i, self)
end
self.PanelActiveGrids[i] = grid
self.PanelActiveGridRects[i] = grid.Transform:GetComponent("RectTransform")
end
end
end
function XUiPanelDormTaskDaily:UpdateActiveness()
local dActiveness = XDataCenter.ItemManager.GetDailyActiveness().Count
local dailyActiveness = XTaskConfig.GetDailyActiveness()
self.ImgDaylyActiveProgress.fillAmount = dActiveness / XTaskConfig.GetDailyActivenessTotal()
self.TxtDailyActive.text = dActiveness
for i = 1, 5 do
self.PanelActiveGrids[i]:UpdateActiveness(dailyActiveness[i], dActiveness)
end
-- 自适应
local activeProgressRectSize = self.ActiveProgressRect.rect.size
local offsetWidth = self.OffsetPanelPosition.x - self.ActiveProgressPosition.x
local itemOffset = activeProgressRectSize.x / #self.PanelActiveGrids
for i = 1, #self.PanelActiveGrids do
local itemWidth = self.PanelActiveGridRects[i].sizeDelta.x / 2
local x = self.ActiveProgressPosition.x + i * itemOffset - offsetWidth - itemWidth
local adjustPosition = CS.UnityEngine.Vector3(x, self.OriginPosition.y, self.OriginPosition.z)
self.PanelActiveGridRects[i].anchoredPosition3D = adjustPosition
end
end
function XUiPanelDormTaskDaily:OnBtnBackClick()
self:ShowDailyPanel()
end
function XUiPanelDormTaskDaily:ShowDailyPanel()
self.PanelDaily.gameObject:SetActive(true)
end
function XUiPanelDormTaskDaily:ShowPanel()
self:StartSchedule()
self.GameObject:SetActive(true)
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self:Refresh()
end
function XUiPanelDormTaskDaily:HidePanel()
self:StopSchedule()
self.GameObject:SetActive(false)
end
function XUiPanelDormTaskDaily:Refresh()
self:UpdateActiveness()
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local tasks = XDataCenter.TaskManager.GetDormDailyTasksAllReceiveData()
self.DailyTasks = tasks
self.PanelNoneDailyTask.gameObject:SetActive(#self.DailyTasks <= 0)
self.DynamicTable:SetDataSource(tasks)
self.DynamicTable:ReloadDataASync()
end
function XUiPanelDormTaskDaily:StartSchedule()
self:StopSchedule()
DailyTimeSchedule = XScheduleManager.ScheduleForever(function()
if self.DynamicTable then
for i = 1, #self.DailyTasks do
local grid = self.DynamicTable:GetGridByIndex(i)
if grid then
grid:UpdateTimes()
end
end
end
end, 1000 * 60)
end
function XUiPanelDormTaskDaily:StopSchedule()
if DailyTimeSchedule then
XScheduleManager.UnSchedule(DailyTimeSchedule)
DailyTimeSchedule = nil
end
end