PGRData/Script/matrix/xui/xuidormfieldguide/XUiDormFieldGuideDes.lua

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Lua
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local XUiDormFieldGuideDesListItem = require("XUi/XUiDormFieldGuide/XUiDormFieldGuideDesListItem")
local XUiDormFieldGuideDes = XLuaUiManager.Register(XLuaUi, "UiDormFieldGuideDes")
function XUiDormFieldGuideDes:OnAwake()
self:AddListener()
self:InitList()
end
function XUiDormFieldGuideDes:AddListener()
self:RegisterClickEvent(self.BtnTanchuangClose, self.OnBtnClick)
end
function XUiDormFieldGuideDes:OnBtnClick()
self:PlayAnimation("PanelDesDisable", function()
self:Close()
end)
end
-- 更新数据
function XUiDormFieldGuideDes:OnStart(furnitureCfg)
if not furnitureCfg then
return
end
self:PlayAnimation("PanelDesEnable")
self.TxtName.text = furnitureCfg.Name or ""
self.TxtSuit.text = XFurnitureConfigs.GetFurnitureSuitName(furnitureCfg.SuitId) or ""
self.TxtDes.text = furnitureCfg.Desc or ""
local iconpath = furnitureCfg.Icon
if iconpath then
self:SetUiSprite(self.ImgIcon, iconpath)
end
local randomGroupId = furnitureCfg.RandomGroupId
if self.PrerandomGroupId ~= randomGroupId then
self.PrerandomGroupId = randomGroupId
local d = XFurnitureConfigs.GetGroupRandomIntroduce(randomGroupId, true) or {}
local listdata = {}
if furnitureCfg.SuitId > 0 then
local suitBgmInfo = XDormConfig.GetDormSuitBgmInfo(furnitureCfg.SuitId)
if suitBgmInfo then
table.insert(listdata, CS.XGame.ClientConfig:GetString("DormSuitBgmTitleDesc"))
local suitDesc = string.format(CS.XGame.ClientConfig:GetString("DormSuitBgmDesc"), suitBgmInfo.SuitNum, "", suitBgmInfo.Name)
table.insert(listdata, suitDesc)
end
end
for k1, v1 in pairs(d) do
table.insert(listdata, k1)
for _, v2 in pairs(v1) do
table.insert(listdata, v2.Introduce)
end
end
self.ListData = listdata
self.DynamicTable:SetDataSource(listdata)
self.DynamicTable:ReloadDataASync(1)
end
end
function XUiDormFieldGuideDes:InitList()
self.DynamicTable = XDynamicTableNormal.New(self.PanelDesList)
self.DynamicTable:SetProxy(XUiDormFieldGuideDesListItem)
self.DynamicTable:SetDelegate(self)
end
-- [监听动态列表事件]
function XUiDormFieldGuideDes:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
grid:OnRefresh(data)
end
end