PGRData/Script/matrix/xui/xuicharacterv2p6/XUiCharacterQualityOverviewV2P6.lua

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2024-09-01 20:49:41 +00:00
local XUiCharacterQualityOverviewV2P6 = XLuaUiManager.Register(XLuaUi, "UiCharacterQualityOverviewV2P6")
local XUiGridQualitySkillV2P6 = require("XUi/XUiCharacterV2P6/Grid/XUiGridQualitySkillV2P6")
local XUiGridQualityAttributeV2P6 = require("XUi/XUiCharacterV2P6/Grid/XUiGridQualityAttributeV2P6")
local BtnTypeSvDic =
{
"SViewSkillGrowUp",
"SViewAttributeGrowUp",
}
function XUiCharacterQualityOverviewV2P6:OnAwake()
---@type XCharacterAgency
local ag = XMVCA:GetAgency(ModuleId.XCharacter)
self.CharacterAgency = ag
self:InitButton()
self:InitDynamicTable()
end
function XUiCharacterQualityOverviewV2P6:OnStart(characterId, enableCb, closeCb)
self.CharacterId = characterId
self.EnableCb = enableCb
self.CloseCb = closeCb
end
function XUiCharacterQualityOverviewV2P6:RefreshInitSelectIndex()
if XTool.IsTableEmpty(self.SkillData) then
self.BtnSkill.gameObject:SetActiveEx(false)
end
if XTool.IsTableEmpty(self.AttributeData) then
self.BtnAttribute.gameObject:SetActiveEx(false)
end
local btns = {self.BtnSkill, self.BtnAttribute}
local index = 1
for k, btn in pairs(btns) do
if btn.gameObject.activeSelf then
index = k
break
end
end
self.ButtonGroup:SelectIndex(index)
end
function XUiCharacterQualityOverviewV2P6:OnEnable()
self:RefreshDynamicTableSkill()
self:RefreshDynamicTableAttribute()
self:RefreshInitSelectIndex()
if self.EnableCb then
self.EnableCb()
end
end
function XUiCharacterQualityOverviewV2P6:InitDynamicTable()
self.DynamicTableSkill = XDynamicTableNormal.New(self.SViewSkillGrowUp)
self.DynamicTableSkill:SetProxy(XUiGridQualitySkillV2P6, self)
self.DynamicTableSkill:SetDelegate(self)
self.DynamicTableSkill:SetDynamicEventDelegate(function (event, index, grid)
self:OnDynamicTableSkillEvent(event, index, grid)
end)
self.DynamicTableAttribute = XDynamicTableNormal.New(self.SViewAttributeGrowUp)
self.DynamicTableAttribute:SetProxy(XUiGridQualityAttributeV2P6, self)
self.DynamicTableAttribute:SetDelegate(self)
self.DynamicTableAttribute:SetDynamicEventDelegate(function (event, index, grid)
self:OnDynamicTableAttributeEvent(event, index, grid)
end)
end
function XUiCharacterQualityOverviewV2P6:RefreshDynamicTableSkill()
local dataList = self.CharacterAgency:GetCharQualitySkillInfo(self.CharacterId)
self.SkillData = dataList
local character = self.CharacterAgency:GetCharacter(self.CharacterId)
-- 自动定位
local index = 1
for i = #dataList, 1, -1 do
-- 当前节点是否激活
local skillApartId = dataList[i]
local skillQuality = XCharacterConfigs.GetCharSkillQualityApartQuality(skillApartId)
local skillPhase = XCharacterConfigs.GetCharSkillQualityApartPhase(skillApartId)
local star = character.Star
local charQuality = character.Quality
local isActive = charQuality > skillQuality or (charQuality == skillQuality and star >= skillPhase)
if isActive then
index = i
break
end
end
self.DynamicTableSkill:SetDataSource(dataList)
self.DynamicTableSkill:ReloadDataASync(index)
end
function XUiCharacterQualityOverviewV2P6:RefreshDynamicTableAttribute()
local dataList = self.CharacterAgency:GetCharQualityAttributeInfoV2P6(self.CharacterId)
self.AttributeData = dataList
local index = 1
for i = #dataList, 1, -1 do
local attributeData = dataList[i]
local charQuality = self.CharacterAgency:GetCharacterQuality(self.CharacterId)
local qualityIndex = 5
local quality = attributeData[qualityIndex]
local isCurQuality = charQuality == quality
if isCurQuality then
index = i
break
end
end
self.DynamicTableAttribute:SetDataSource(dataList)
self.DynamicTableAttribute:ReloadDataASync(index)
end
function XUiCharacterQualityOverviewV2P6:OnDynamicTableSkillEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Refresh(self.SkillData[index], self.CharacterId)
end
end
function XUiCharacterQualityOverviewV2P6:OnDynamicTableAttributeEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:Refresh(self.AttributeData[index], self.CharacterId)
end
end
function XUiCharacterQualityOverviewV2P6:InitButton()
XUiHelper.RegisterClickEvent(self, self.BtnTanchuangClose, self.Close)
local btns = {self.BtnSkill, self.BtnAttribute}
self.ButtonGroup:Init(btns,function(index)
self:OnSelectTab(index)
end)
end
function XUiCharacterQualityOverviewV2P6:OnSelectTab(index)
self:PlayAnimation("QieHuan")
for k, svName in pairs(BtnTypeSvDic) do
self[svName].gameObject:SetActiveEx(index == k)
end
end
function XUiCharacterQualityOverviewV2P6:OnDestroy()
if self.CloseCb then
self.CloseCb()
end
end
return XUiCharacterQualityOverviewV2P6