148 lines
5 KiB
Lua
148 lines
5 KiB
Lua
|
local XUiCharacterQualityOverviewV2P6 = XLuaUiManager.Register(XLuaUi, "UiCharacterQualityOverviewV2P6")
|
||
|
local XUiGridQualitySkillV2P6 = require("XUi/XUiCharacterV2P6/Grid/XUiGridQualitySkillV2P6")
|
||
|
local XUiGridQualityAttributeV2P6 = require("XUi/XUiCharacterV2P6/Grid/XUiGridQualityAttributeV2P6")
|
||
|
|
||
|
local BtnTypeSvDic =
|
||
|
{
|
||
|
"SViewSkillGrowUp",
|
||
|
"SViewAttributeGrowUp",
|
||
|
}
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:OnAwake()
|
||
|
---@type XCharacterAgency
|
||
|
local ag = XMVCA:GetAgency(ModuleId.XCharacter)
|
||
|
self.CharacterAgency = ag
|
||
|
|
||
|
self:InitButton()
|
||
|
self:InitDynamicTable()
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:OnStart(characterId, enableCb, closeCb)
|
||
|
self.CharacterId = characterId
|
||
|
self.EnableCb = enableCb
|
||
|
self.CloseCb = closeCb
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:RefreshInitSelectIndex()
|
||
|
if XTool.IsTableEmpty(self.SkillData) then
|
||
|
self.BtnSkill.gameObject:SetActiveEx(false)
|
||
|
end
|
||
|
|
||
|
if XTool.IsTableEmpty(self.AttributeData) then
|
||
|
self.BtnAttribute.gameObject:SetActiveEx(false)
|
||
|
end
|
||
|
local btns = {self.BtnSkill, self.BtnAttribute}
|
||
|
local index = 1
|
||
|
for k, btn in pairs(btns) do
|
||
|
if btn.gameObject.activeSelf then
|
||
|
index = k
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
self.ButtonGroup:SelectIndex(index)
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:OnEnable()
|
||
|
self:RefreshDynamicTableSkill()
|
||
|
self:RefreshDynamicTableAttribute()
|
||
|
self:RefreshInitSelectIndex()
|
||
|
if self.EnableCb then
|
||
|
self.EnableCb()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:InitDynamicTable()
|
||
|
self.DynamicTableSkill = XDynamicTableNormal.New(self.SViewSkillGrowUp)
|
||
|
self.DynamicTableSkill:SetProxy(XUiGridQualitySkillV2P6, self)
|
||
|
self.DynamicTableSkill:SetDelegate(self)
|
||
|
self.DynamicTableSkill:SetDynamicEventDelegate(function (event, index, grid)
|
||
|
self:OnDynamicTableSkillEvent(event, index, grid)
|
||
|
end)
|
||
|
|
||
|
self.DynamicTableAttribute = XDynamicTableNormal.New(self.SViewAttributeGrowUp)
|
||
|
self.DynamicTableAttribute:SetProxy(XUiGridQualityAttributeV2P6, self)
|
||
|
self.DynamicTableAttribute:SetDelegate(self)
|
||
|
self.DynamicTableAttribute:SetDynamicEventDelegate(function (event, index, grid)
|
||
|
self:OnDynamicTableAttributeEvent(event, index, grid)
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:RefreshDynamicTableSkill()
|
||
|
local dataList = self.CharacterAgency:GetCharQualitySkillInfo(self.CharacterId)
|
||
|
self.SkillData = dataList
|
||
|
|
||
|
local character = self.CharacterAgency:GetCharacter(self.CharacterId)
|
||
|
-- 自动定位
|
||
|
local index = 1
|
||
|
for i = #dataList, 1, -1 do
|
||
|
-- 当前节点是否激活
|
||
|
local skillApartId = dataList[i]
|
||
|
local skillQuality = XCharacterConfigs.GetCharSkillQualityApartQuality(skillApartId)
|
||
|
local skillPhase = XCharacterConfigs.GetCharSkillQualityApartPhase(skillApartId)
|
||
|
local star = character.Star
|
||
|
local charQuality = character.Quality
|
||
|
local isActive = charQuality > skillQuality or (charQuality == skillQuality and star >= skillPhase)
|
||
|
if isActive then
|
||
|
index = i
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
self.DynamicTableSkill:SetDataSource(dataList)
|
||
|
self.DynamicTableSkill:ReloadDataASync(index)
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:RefreshDynamicTableAttribute()
|
||
|
local dataList = self.CharacterAgency:GetCharQualityAttributeInfoV2P6(self.CharacterId)
|
||
|
self.AttributeData = dataList
|
||
|
|
||
|
local index = 1
|
||
|
for i = #dataList, 1, -1 do
|
||
|
local attributeData = dataList[i]
|
||
|
local charQuality = self.CharacterAgency:GetCharacterQuality(self.CharacterId)
|
||
|
local qualityIndex = 5
|
||
|
local quality = attributeData[qualityIndex]
|
||
|
local isCurQuality = charQuality == quality
|
||
|
if isCurQuality then
|
||
|
index = i
|
||
|
break
|
||
|
end
|
||
|
end
|
||
|
self.DynamicTableAttribute:SetDataSource(dataList)
|
||
|
self.DynamicTableAttribute:ReloadDataASync(index)
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:OnDynamicTableSkillEvent(event, index, grid)
|
||
|
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
|
||
|
grid:Refresh(self.SkillData[index], self.CharacterId)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:OnDynamicTableAttributeEvent(event, index, grid)
|
||
|
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
|
||
|
grid:Refresh(self.AttributeData[index], self.CharacterId)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:InitButton()
|
||
|
XUiHelper.RegisterClickEvent(self, self.BtnTanchuangClose, self.Close)
|
||
|
local btns = {self.BtnSkill, self.BtnAttribute}
|
||
|
self.ButtonGroup:Init(btns,function(index)
|
||
|
self:OnSelectTab(index)
|
||
|
end)
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:OnSelectTab(index)
|
||
|
self:PlayAnimation("QieHuan")
|
||
|
for k, svName in pairs(BtnTypeSvDic) do
|
||
|
self[svName].gameObject:SetActiveEx(index == k)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function XUiCharacterQualityOverviewV2P6:OnDestroy()
|
||
|
if self.CloseCb then
|
||
|
self.CloseCb()
|
||
|
end
|
||
|
end
|
||
|
|
||
|
return XUiCharacterQualityOverviewV2P6
|