PGRData/Script/matrix/xui/xuicerberusgame/grid/XUiCerberusGameRoomZd.lua

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2024-09-01 20:49:41 +00:00
---@class XUiCerberusGameRoomZd
local XUiCerberusGameRoomZd = XClass(nil, "XUiCerberusGameRoomZd")
function XUiCerberusGameRoomZd:Ctor(ui, rootui)
self.RootUi2D = rootui
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
end
function XUiCerberusGameRoomZd:SetData(stageId)
local xStagePoint = XDataCenter.CerberusGameManager.GetLastSelectXStoryPoint()
if not xStagePoint then
self.GameObject:SetActiveEx(false)
return
end
-- 防止剧情模式点了后又进这
local xStage = xStagePoint:GetXStage()
if not xStage or xStage.StageId ~= stageId then
self.GameObject:SetActiveEx(false)
return
end
local charList = xStagePoint:GetTargetCharacterList()
if #charList >= 3 or #charList <= 0 then
self.GameObject:SetActiveEx(false)
return
end
for k, id in pairs(charList) do
local icon = XDataCenter.CharacterManager.GetCharBigRoundnessHeadIcon(id)
self["StandIcon"..k]:SetRawImage(icon)
self["Head"..k].gameObject:SetActiveEx(true)
end
end
return XUiCerberusGameRoomZd