38 lines
1.1 KiB
Lua
38 lines
1.1 KiB
Lua
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---@class XUiCerberusGameRoomZd
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local XUiCerberusGameRoomZd = XClass(nil, "XUiCerberusGameRoomZd")
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function XUiCerberusGameRoomZd:Ctor(ui, rootui)
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self.RootUi2D = rootui
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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end
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function XUiCerberusGameRoomZd:SetData(stageId)
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local xStagePoint = XDataCenter.CerberusGameManager.GetLastSelectXStoryPoint()
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if not xStagePoint then
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self.GameObject:SetActiveEx(false)
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return
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end
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-- 防止剧情模式点了后又进这
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local xStage = xStagePoint:GetXStage()
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if not xStage or xStage.StageId ~= stageId then
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self.GameObject:SetActiveEx(false)
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return
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end
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local charList = xStagePoint:GetTargetCharacterList()
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if #charList >= 3 or #charList <= 0 then
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self.GameObject:SetActiveEx(false)
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return
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end
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for k, id in pairs(charList) do
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local icon = XDataCenter.CharacterManager.GetCharBigRoundnessHeadIcon(id)
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self["StandIcon"..k]:SetRawImage(icon)
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self["Head"..k].gameObject:SetActiveEx(true)
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end
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end
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return XUiCerberusGameRoomZd
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