142 lines
5.3 KiB
Lua
142 lines
5.3 KiB
Lua
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local XUiBiancaTheatreItemGrid = require("XUi/XUiBiancaTheatre/Common/XUiBiancaTheatreItemGrid")
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local XUiItemDetailPanel = require("XUi/XUiBiancaTheatre/Common/XUiItemDetailPanel")
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--肉鸽玩法二期 本局小队和已获取道具列表界面
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local XUiBiancaTheatreBureauTeam = XLuaUiManager.Register(XLuaUi, "UiBiancaTheatreBureauTeam")
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function XUiBiancaTheatreBureauTeam:OnAwake()
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self.ItemDetailPanel = XUiItemDetailPanel.New(self.PanelDetail, self)
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self.AdventureManager = XDataCenter.BiancaTheatreManager.GetCurrentAdventureManager()
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self:InitButtonCallBack()
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self:InitDeyamicTable()
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end
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function XUiBiancaTheatreBureauTeam:OnEnable()
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self:Refresh()
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end
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function XUiBiancaTheatreBureauTeam:InitButtonCallBack()
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self:BindExitBtns()
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--self:RegisterClickEvent(self.GameObject, handler(self, self.HideDetail))
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--self.GameObject:AddComponent(typeof(CS.UnityEngine.UI.XEmpty4Raycast))
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self:RegisterClickEvent(self.BtnCloseDetail, self.HideDetail)
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end
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-- Ui刷新相关
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--------------------------------------------------------------------------------
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function XUiBiancaTheatreBureauTeam:Refresh()
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self:UpdateItems()
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self:UpdateTeam()
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self:UpdateTeamEffectTxt()
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self:UpdateVisionEffect()
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XDataCenter.BiancaTheatreManager.UpdateChapterBg(self.Bg)
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end
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--刷新分队
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function XUiBiancaTheatreBureauTeam:UpdateTeam()
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local teamId = self.AdventureManager:GetCurTeamId()
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if not XTool.IsNumberValid(teamId) then
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return
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end
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local teamType = XBiancaTheatreConfigs.GetTeamType(teamId)
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--分队类型名和颜色
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local teamTypeColor = XBiancaTheatreConfigs.GetTeamTypeColor(teamType)
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if teamTypeColor then
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self.TextTeamTypeName.text = XBiancaTheatreConfigs.GetTeamTypeName(teamType)
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self.ImageTeamType.color = XUiHelper.Hexcolor2Color(teamTypeColor)
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self.ImageTeamType.gameObject:SetActiveEx(true)
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else
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self.ImageTeamType.gameObject:SetActiveEx(false)
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end
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--分队名
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self.TxtTeamName.text = XBiancaTheatreConfigs.GetTeamName(teamId)
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--分队描述
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self.TxtTeamDesc.text = XBiancaTheatreConfigs.GetTeamDesc(teamId)
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--分队图标
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self.ImgIcon:SetRawImage(XBiancaTheatreConfigs.GetTeamIcon(teamId))
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end
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-- 调查团效果额外描述文本
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function XUiBiancaTheatreBureauTeam:UpdateTeamEffectTxt()
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local teamId = self.AdventureManager:GetCurTeamId()
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-- 远征队调查团才显示额外描述
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if not XTool.IsNumberValid(teamId) or teamId ~= XBiancaTheatreConfigs.NeedExtraDescTeamId.ExpeditionTeam then
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self.TxtTeamDesc2.gameObject:SetActiveEx(false)
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return
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end
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self.TxtTeamDesc2.gameObject:SetActiveEx(true)
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self.TxtTeamDesc2.text = string.format(XBiancaTheatreConfigs.GetClientConfig("TxtBureauTeam5Effect"), 5 * XDataCenter.BiancaTheatreManager.GetGamePassNodeCount().."%")
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end
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function XUiBiancaTheatreBureauTeam:UpdateItems()
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self.DynamicTable:SetDataSource(self.TheatreItemList)
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self.DynamicTable:ReloadDataSync()
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local isEmpty = XTool.IsTableEmpty(self.TheatreItemList)
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self.PanelEmpty.gameObject:SetActiveEx(isEmpty)
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self.LocalProps.gameObject:SetActiveEx(not isEmpty)
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end
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function XUiBiancaTheatreBureauTeam:UpdateVisionEffect()
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if not self.Effect then
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self.Effect = XUiHelper.TryGetComponent(self.Transform, "FullScreenBackground/Effect")
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end
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if self.Effect then
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local isVisionOpen = XDataCenter.BiancaTheatreManager.CheckVisionIsOpen()
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self.Effect.gameObject:SetActiveEx(isVisionOpen)
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end
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end
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--------------------------------------------------------------------------------
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-- 动态列表相关
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--------------------------------------------------------------------------------
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function XUiBiancaTheatreBureauTeam:InitDeyamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.SViewlList)
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self.DynamicTable:SetProxy(XUiBiancaTheatreItemGrid, true, self, true)
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self.DynamicTable:SetDelegate(self)
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self.TheatreItemList = self.AdventureManager:GetItemList() --XTheatreItem的列表
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self.ItemGrid.gameObject:SetActiveEx(false)
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end
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function XUiBiancaTheatreBureauTeam:OnDynamicTableEvent(event, index, grid)
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local theatreItem = self.TheatreItemList[index]
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:Refresh(theatreItem:GetItemId())
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grid:SetIsSelect(self.CurrTheatreItemUid == theatreItem:GetId())
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elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
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self:CancelGridSelect()
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grid:SetIsSelect(true)
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self.CurrTheatreItemUid = theatreItem:GetId()
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self.CurrTheatreItemId = grid:GetTheatreItemId()
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self:ShowDetail()
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end
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end
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--------------------------------------------------------------------------------
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-- 秘藏品预览相关
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--------------------------------------------------------------------------------
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--取消所有格子的选中状态
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function XUiBiancaTheatreBureauTeam:CancelGridSelect()
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local dynamicTable = self.DynamicTable
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for _, value in pairs(dynamicTable and dynamicTable:GetGrids() or {}) do
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value:SetIsSelect(false)
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end
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end
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function XUiBiancaTheatreBureauTeam:ShowDetail()
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self.ItemDetailPanel:Show(self.CurrTheatreItemId)
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end
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function XUiBiancaTheatreBureauTeam:HideDetail()
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self.ItemDetailPanel:Hide()
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self:CancelGridSelect()
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end
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--------------------------------------------------------------------------------
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