150 lines
5.6 KiB
Lua
150 lines
5.6 KiB
Lua
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--肉鸽玩法二期任务界面
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local XUiBiancaTheatreTask = XLuaUiManager.Register(XLuaUi, "UiBiancaTheatreTask")
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function XUiBiancaTheatreTask:OnAwake()
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XUiHelper.NewPanelActivityAsset(XDataCenter.BiancaTheatreManager.GetAssetItemIds(), self.PanelSpecialTool, nil, handler(self, self.OnBtnClick))
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self:InitDynamicTable()
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self:AddListener()
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end
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function XUiBiancaTheatreTask:OnStart()
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self.TaskManager = XDataCenter.BiancaTheatreManager.GetTaskManager()
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self:InitLeftTabBtns()
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end
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function XUiBiancaTheatreTask:OnEnable()
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if self.SelectIndex then
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self.BtnTabGroup:SelectIndex(self.SelectIndex)
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end
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end
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function XUiBiancaTheatreTask:OnDisable()
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end
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function XUiBiancaTheatreTask:InitLeftTabBtns()
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self.BtnTask.gameObject:SetActiveEx(false)
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self.TabBtns = {}
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local theatreTaskIdList = XBiancaTheatreConfigs.GetTheatreTaskIdList()
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for index, id in ipairs(theatreTaskIdList) do
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local tabBtn = index == 1 and self.BtnTask or XUiHelper.Instantiate(self.BtnTask, self.BtnContent)
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tabBtn:SetName(XBiancaTheatreConfigs.GetTaskName(id))
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tabBtn.gameObject:SetActiveEx(true)
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table.insert(self.TabBtns, tabBtn)
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end
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self.BtnTabGroup:Init(self.TabBtns, function(index) self:OnSelectedTog(index) end)
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self.SelectIndex = 1
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end
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function XUiBiancaTheatreTask:OnSelectedTog(index)
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self.SelectIndex = index
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self:PlayAnimation("QieHuan")
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self:UpdateDynamicTable()
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self:UpdateRedPoint()
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end
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function XUiBiancaTheatreTask:UpdateRedPoint()
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local theatreTaskIdList = XBiancaTheatreConfigs.GetTheatreTaskIdList()
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local isShowRewardRedPoint
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for index, id in ipairs(theatreTaskIdList) do
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isShowRewardRedPoint = XDataCenter.BiancaTheatreManager.CheckTaskCanRewardByTheatreTaskId(id)
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self.TabBtns[index]:ShowReddot(isShowRewardRedPoint)
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end
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end
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function XUiBiancaTheatreTask:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskStoryList)
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self.DynamicTable:SetProxy(XDynamicGridTask, self, nil, handler(self, self.OnClickTaskGrid))
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self.DynamicTable:SetDelegate(self)
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self.GridTask.gameObject:SetActiveEx(false)
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end
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function XUiBiancaTheatreTask:UpdateDynamicTable()
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local index = self.SelectIndex
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local theatreTaskIdList = XBiancaTheatreConfigs.GetTheatreTaskIdList()
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local theatreTaskId = theatreTaskIdList[index]
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if not theatreTaskId then
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return
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end
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self.TaskDataList = self.TaskManager:GetTaskDatas(theatreTaskId)
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self.DynamicTable:SetDataSource(self.TaskDataList)
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self.DynamicTable:ReloadDataASync()
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self.PanelNoneStoryTask.gameObject:SetActiveEx(XTool.IsTableEmpty(self.TaskDataList))
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end
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function XUiBiancaTheatreTask:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local taskData = self.TaskDataList[index]
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local gridTemp = grid
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gridTemp:ResetData(taskData)
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gridTemp.BtnFinish.CallBack = function() self:OnBtnFinishClick(gridTemp) end
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end
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end
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function XUiBiancaTheatreTask:OnNotify(evt, ...)
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if evt == XEventId.EVENT_FINISH_TASK then
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self:UpdateDynamicTable()
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self:UpdateRedPoint()
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end
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end
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function XUiBiancaTheatreTask:OnGetEvents()
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return { XEventId.EVENT_FINISH_TASK }
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end
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function XUiBiancaTheatreTask:AddListener()
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self:RegisterClickEvent(self.BtnBack, self.Close)
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self:RegisterClickEvent(self.BtnMainUi, function() XDataCenter.BiancaTheatreManager.RunMain() end)
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end
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--货币点击方法
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function XUiBiancaTheatreTask:OnBtnClick(index)
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XLuaUiManager.Open("UiBiancaTheatreTips", XBiancaTheatreConfigs.TheatreOutCoin)
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end
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function XUiBiancaTheatreTask:OnClickTaskGrid(reward)
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XLuaUiManager.Open("UiBiancaTheatreTips", reward)
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end
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function XUiBiancaTheatreTask:OnBtnFinishClick(taskGrid)
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if taskGrid.BeforeFinishCheckEvent then
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if not taskGrid.BeforeFinishCheckEvent(taskGrid.tableData) then
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return
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end
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end
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local weaponCount = 0
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local chipCount = 0
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local isHaveTheatreExp = false
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local rewards = XRewardManager.GetRewardList(taskGrid.tableData.RewardId)
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for i = 1, #rewards do
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local rewardsId = taskGrid.RewardPanelList[i].TemplateId
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if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then
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weaponCount = weaponCount + 1
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elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then
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chipCount = chipCount + 1
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end
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if rewards[i].TemplateId == XBiancaTheatreConfigs.TheatreExp then
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isHaveTheatreExp = true
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end
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end
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if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or
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chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then
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return
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end
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--领取的任务奖励存在经验,且当前的奖励等级满级时二次弹窗确认
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local finishTaskFunc = function()
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XDataCenter.TaskManager.FinishTask(taskGrid.Data.Id, function(rewardGoodsList)
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XLuaUiManager.Open("UiBiancaTheatreTipReward", nil, rewardGoodsList)
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end)
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end
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if XDataCenter.BiancaTheatreManager.GetCurRewardLevel() >= XBiancaTheatreConfigs.GetMaxRewardLevel() and isHaveTheatreExp then
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local title = XUiHelper.GetText("TipTitle")
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local content = XBiancaTheatreConfigs.GetClientConfig("ReceiveExpTipsContent")
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XLuaUiManager.Open("UiBiancaTheatreEndTips", title, content, XUiManager.DialogType.Normal, nil, finishTaskFunc)
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else
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finishTaskFunc()
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end
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end
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