PGRData/Script/matrix/xui/xuibiancatheatre/XUiBiancaTheatreTask.lua

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Lua
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2024-09-01 20:49:41 +00:00
--肉鸽玩法二期任务界面
local XUiBiancaTheatreTask = XLuaUiManager.Register(XLuaUi, "UiBiancaTheatreTask")
function XUiBiancaTheatreTask:OnAwake()
XUiHelper.NewPanelActivityAsset(XDataCenter.BiancaTheatreManager.GetAssetItemIds(), self.PanelSpecialTool, nil, handler(self, self.OnBtnClick))
self:InitDynamicTable()
self:AddListener()
end
function XUiBiancaTheatreTask:OnStart()
self.TaskManager = XDataCenter.BiancaTheatreManager.GetTaskManager()
self:InitLeftTabBtns()
end
function XUiBiancaTheatreTask:OnEnable()
if self.SelectIndex then
self.BtnTabGroup:SelectIndex(self.SelectIndex)
end
end
function XUiBiancaTheatreTask:OnDisable()
end
function XUiBiancaTheatreTask:InitLeftTabBtns()
self.BtnTask.gameObject:SetActiveEx(false)
self.TabBtns = {}
local theatreTaskIdList = XBiancaTheatreConfigs.GetTheatreTaskIdList()
for index, id in ipairs(theatreTaskIdList) do
local tabBtn = index == 1 and self.BtnTask or XUiHelper.Instantiate(self.BtnTask, self.BtnContent)
tabBtn:SetName(XBiancaTheatreConfigs.GetTaskName(id))
tabBtn.gameObject:SetActiveEx(true)
table.insert(self.TabBtns, tabBtn)
end
self.BtnTabGroup:Init(self.TabBtns, function(index) self:OnSelectedTog(index) end)
self.SelectIndex = 1
end
function XUiBiancaTheatreTask:OnSelectedTog(index)
self.SelectIndex = index
self:PlayAnimation("QieHuan")
self:UpdateDynamicTable()
self:UpdateRedPoint()
end
function XUiBiancaTheatreTask:UpdateRedPoint()
local theatreTaskIdList = XBiancaTheatreConfigs.GetTheatreTaskIdList()
local isShowRewardRedPoint
for index, id in ipairs(theatreTaskIdList) do
isShowRewardRedPoint = XDataCenter.BiancaTheatreManager.CheckTaskCanRewardByTheatreTaskId(id)
self.TabBtns[index]:ShowReddot(isShowRewardRedPoint)
end
end
function XUiBiancaTheatreTask:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelTaskStoryList)
self.DynamicTable:SetProxy(XDynamicGridTask, self, nil, handler(self, self.OnClickTaskGrid))
self.DynamicTable:SetDelegate(self)
self.GridTask.gameObject:SetActiveEx(false)
end
function XUiBiancaTheatreTask:UpdateDynamicTable()
local index = self.SelectIndex
local theatreTaskIdList = XBiancaTheatreConfigs.GetTheatreTaskIdList()
local theatreTaskId = theatreTaskIdList[index]
if not theatreTaskId then
return
end
self.TaskDataList = self.TaskManager:GetTaskDatas(theatreTaskId)
self.DynamicTable:SetDataSource(self.TaskDataList)
self.DynamicTable:ReloadDataASync()
self.PanelNoneStoryTask.gameObject:SetActiveEx(XTool.IsTableEmpty(self.TaskDataList))
end
function XUiBiancaTheatreTask:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local taskData = self.TaskDataList[index]
local gridTemp = grid
gridTemp:ResetData(taskData)
gridTemp.BtnFinish.CallBack = function() self:OnBtnFinishClick(gridTemp) end
end
end
function XUiBiancaTheatreTask:OnNotify(evt, ...)
if evt == XEventId.EVENT_FINISH_TASK then
self:UpdateDynamicTable()
self:UpdateRedPoint()
end
end
function XUiBiancaTheatreTask:OnGetEvents()
return { XEventId.EVENT_FINISH_TASK }
end
function XUiBiancaTheatreTask:AddListener()
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.BtnMainUi, function() XDataCenter.BiancaTheatreManager.RunMain() end)
end
--货币点击方法
function XUiBiancaTheatreTask:OnBtnClick(index)
XLuaUiManager.Open("UiBiancaTheatreTips", XBiancaTheatreConfigs.TheatreOutCoin)
end
function XUiBiancaTheatreTask:OnClickTaskGrid(reward)
XLuaUiManager.Open("UiBiancaTheatreTips", reward)
end
function XUiBiancaTheatreTask:OnBtnFinishClick(taskGrid)
if taskGrid.BeforeFinishCheckEvent then
if not taskGrid.BeforeFinishCheckEvent(taskGrid.tableData) then
return
end
end
local weaponCount = 0
local chipCount = 0
local isHaveTheatreExp = false
local rewards = XRewardManager.GetRewardList(taskGrid.tableData.RewardId)
for i = 1, #rewards do
local rewardsId = taskGrid.RewardPanelList[i].TemplateId
if XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Weapon) then
weaponCount = weaponCount + 1
elseif XDataCenter.EquipManager.IsClassifyEqualByTemplateId(rewardsId, XEquipConfig.Classify.Awareness) then
chipCount = chipCount + 1
end
if rewards[i].TemplateId == XBiancaTheatreConfigs.TheatreExp then
isHaveTheatreExp = true
end
end
if weaponCount > 0 and XDataCenter.EquipManager.CheckBagCount(weaponCount, XEquipConfig.Classify.Weapon) == false or
chipCount > 0 and XDataCenter.EquipManager.CheckBagCount(chipCount, XEquipConfig.Classify.Awareness) == false then
return
end
--领取的任务奖励存在经验,且当前的奖励等级满级时二次弹窗确认
local finishTaskFunc = function()
XDataCenter.TaskManager.FinishTask(taskGrid.Data.Id, function(rewardGoodsList)
XLuaUiManager.Open("UiBiancaTheatreTipReward", nil, rewardGoodsList)
end)
end
if XDataCenter.BiancaTheatreManager.GetCurRewardLevel() >= XBiancaTheatreConfigs.GetMaxRewardLevel() and isHaveTheatreExp then
local title = XUiHelper.GetText("TipTitle")
local content = XBiancaTheatreConfigs.GetClientConfig("ReceiveExpTipsContent")
XLuaUiManager.Open("UiBiancaTheatreEndTips", title, content, XUiManager.DialogType.Normal, nil, finishTaskFunc)
else
finishTaskFunc()
end
end