PGRData/Script/matrix/xui/xuibiancatheatre/XUiBiancaTheatreMain.lua

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Lua
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2024-09-01 20:49:41 +00:00
local XUiBiancaTheatrePanelReward = require("XUi/XUiBiancaTheatre/Common/XUiBiancaTheatrePanelReward")
--肉鸽玩法二期主界面
local XUiBiancaTheatreMain = XLuaUiManager.Register(XLuaUi, "UiBiancaTheatreMain")
function XUiBiancaTheatreMain:OnAwake()
XDataCenter.BiancaTheatreManager.SetIsAutoOpen(true)
XDataCenter.BiancaTheatreManager.SetIsAutoOpenSettleWin(true)
self.IsShowPanel = true
XUiHelper.NewPanelActivityAsset(XDataCenter.BiancaTheatreManager.GetAssetItemIds(), self.PanelSpecialTool, nil, handler(self, self.OnBtnClick))
self:InitButtonCallBack()
self.TaskManager = XDataCenter.BiancaTheatreManager.GetTaskManager()
--奖励面板
self.PanelReward = XUiBiancaTheatrePanelReward.New(self.BtnReward)
self:InitReward()
end
function XUiBiancaTheatreMain:OnStart()
self:PlayStartAnim()
end
function XUiBiancaTheatreMain:OnEnable()
self:Refresh()
self:CheckRedPoint()
self:CheckShowPanel()
self:UpdateBg()
-- 剧情结局结算完才显示提示弹窗
if not XDataCenter.BiancaTheatreManager.CheckOpenSettleWin() and not XDataCenter.BiancaTheatreManager.CheckIsInMovie() then
self:CheckAllUnlockTip()
end
self:CheckPlayAnim()
XDataCenter.BiancaTheatreManager.ResetAudioFilter()
XEventManager.AddEventListener(XEventId.EVENT_BIANCA_THEATRE_TOTAL_EXP_CHANGE, self.PanelReward.Refresh, self.PanelReward)
end
function XUiBiancaTheatreMain:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_BIANCA_THEATRE_TOTAL_EXP_CHANGE, self.PanelReward.Refresh, self.PanelReward)
end
function XUiBiancaTheatreMain:OnReleaseInst()
return self.IsShowPanel
end
function XUiBiancaTheatreMain:OnResume(value)
self.IsShowPanel = value
end
--主要奖励
function XUiBiancaTheatreMain:InitReward()
local rewardId = XBiancaTheatreConfigs.GetClientConfig("MainViewShowRewardId")
rewardId = rewardId and tonumber(rewardId)
if not XTool.IsNumberValid(rewardId) then
return
end
if XTool.UObjIsNil(self.GridReward) or XTool.UObjIsNil(self.PanelList) then
return
end
local rewardItems = XRewardManager.GetRewardList(rewardId)
local rewardGoodsList = XRewardManager.MergeAndSortRewardGoodsList(rewardItems)
for i, reward in ipairs(rewardGoodsList) do
local grid = i == 1 and self.GridReward or XUiHelper.Instantiate(self.GridReward, self.PanelList)
local gridCommon = XUiGridCommon.New(self, grid)
gridCommon:Refresh(reward)
if gridCommon.BtnClick then
XUiHelper.RegisterClickEvent(gridCommon, gridCommon.BtnClick, function()
XLuaUiManager.Open("UiBiancaTheatreTips", reward)
end)
end
end
end
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-- 红点相关
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--检查红点
function XUiBiancaTheatreMain:CheckRedPoint()
self:CheckTaskRedPoint()
self:CheckStrengthenPoint()
self.BtnAtlas:ShowReddot(false)
self.BtnCollection:ShowReddot(XDataCenter.BiancaTheatreManager.CheckFieldGuideRedPoint())
self.BtnAchievement:ShowReddot(XDataCenter.BiancaTheatreManager.CheckAchievementTaskCanAchieved()) --成就红点
end
function XUiBiancaTheatreMain:CheckStrengthenPoint()
self.BtnStrengthen:ShowReddot(self:CheckStrengthenUnlock() and not XDataCenter.BiancaTheatreManager.GetStrengthenUnlockCache())
end
--任务红点
function XUiBiancaTheatreMain:CheckTaskRedPoint()
local isShowRedPoint = XDataCenter.BiancaTheatreManager.CheckTaskCanReward()
self.BtnTask:ShowReddot(isShowRedPoint)
end
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-- Ui刷新相关
--------------------------------------------------------------------------------
function XUiBiancaTheatreMain:Refresh()
local adventureManager = XDataCenter.BiancaTheatreManager.GetCurrentAdventureManager()
local chapter = adventureManager and adventureManager:GetCurrentChapter()
local chapterId = chapter and chapter:GetCurrentChapterId()
--开始冒险按钮的文本
local curStateIsBegin = not XDataCenter.BiancaTheatreManager.CheckHasAdventure()
local txtPath = curStateIsBegin and XBiancaTheatreConfigs.TheatreTxtStartPath or XBiancaTheatreConfigs.TheatreTxtContinuePath
self.BtnMain:SetRawImage(txtPath)
--是否显示终止冒险
self.BtnTermination.gameObject:SetActiveEx(not curStateIsBegin)
--背景图片
if self.BiancaTheatreBg then
local bgA = XBiancaTheatreConfigs.GetChapterBgA(chapterId)
self.BiancaTheatreBg:SetRawImage(bgA)
end
if self.ImgBt then
local bgB = XBiancaTheatreConfigs.GetChapterBgB(chapterId)
self.ImgBt:SetRawImage(bgB)
end
--外循环强化是否解锁
local isUnlock = self:CheckStrengthenUnlock()
self.BtnStrengthen:SetDisable(not isUnlock)
self:UpdateTask()
self:UpdateAchievement()
self.PanelReward:Refresh()
self:CheckRedPoint()
end
function XUiBiancaTheatreMain:UpdateTask()
local taskId = self.TaskManager:GetMainShowTaskId()
local isComplete = not XTool.IsNumberValid(taskId) and true or XDataCenter.TaskManager.IsTaskFinished(taskId)
local config = not isComplete and XDataCenter.TaskManager.GetTaskTemplate(taskId)
local desc = config and config.Desc or XBiancaTheatreConfigs.GetClientConfig("MissionComplete")
--任务描述
self.BtnTask:SetNameByGroup(0, desc)
self.BtnTask.gameObject:SetActiveEx(true)
end
function XUiBiancaTheatreMain:UpdateBg()
local chapter = XDataCenter.BiancaTheatreManager.GetCurrentAdventureManager():GetCurrentChapter()
local chapterId = chapter and chapter:GetCurrentChapterId()
self.BiancaTheatreBg:SetRawImage(XBiancaTheatreConfigs.GetChapterBgA(chapterId))
self.ImgBt:SetRawImage(XBiancaTheatreConfigs.GetChapterBgB(chapterId))
end
function XUiBiancaTheatreMain:UpdateAchievement()
self.BtnAchievement:SetDisable(not XDataCenter.BiancaTheatreManager.CheckAchievementIsOpen())
local allTaskCount = self.TaskManager:GetAllAchievementTabTaskCount()
local allFinishCount = self.TaskManager:GetAllAchievementTabFinishCount()
self.BtnAchievement:SetNameByGroup(0, string.format(XBiancaTheatreConfigs.GetClientConfig("MainAchievementAllPrecoss"), allFinishCount, allTaskCount))
end
function XUiBiancaTheatreMain:CheckShowPanel()
local isShowPanel = self.IsShowPanel or false
self.PanelSpecialTool.gameObject:SetActiveEx(isShowPanel)
self.BtnMain.gameObject:SetActiveEx(isShowPanel)
end
function XUiBiancaTheatreMain:OnNotify(evt, ...)
if evt == XEventId.EVENT_TASK_SYNC then
self:UpdateTask()
self:UpdateAchievement()
end
end
function XUiBiancaTheatreMain:OnGetEvents()
return { XEventId.EVENT_TASK_SYNC }
end
function XUiBiancaTheatreMain:PlayStartAnim()
self:PlayAnimationWithMask("AnimEnable1", function ()
local animEnable1 = self:FindComponent("AnimEnable1", "PlayableDirector")
self.AnimEnable1CurrentTime = animEnable1.time
self:PlayAnimation("UiLoop", nil, nil, CS.UnityEngine.Playables.DirectorWrapMode.Loop)
end)
end
-- 防止因为弹出结算界面被中断的动画不再播放
function XUiBiancaTheatreMain:CheckPlayAnim()
if not XTool.IsNumberValid(self.AnimEnable1CurrentTime) then
return
end
local animEnable1 = self:FindComponent("AnimEnable1", "PlayableDirector")
local isPlaying = animEnable1.state == CS.UnityEngine.Playables.PlayState.Playing
local isFinish = self.AnimEnable1CurrentTime <= animEnable1.duration
if animEnable1 and not isPlaying and isFinish then
self:PlayStartAnim()
else
self:PlayAnimation("UiLoop", nil, nil, CS.UnityEngine.Playables.DirectorWrapMode.Loop)
end
end
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-- 按钮相关
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function XUiBiancaTheatreMain:InitButtonCallBack()
self:BindHelpBtn(self.BtnHelp, XDataCenter.BiancaTheatreManager.GetHelpKey())
self:RegisterClickEvent(self.BtnBack, function()
XDataCenter.BiancaTheatreManager.ResetAudioFilter()
self:Close()
end)
self:RegisterClickEvent(self.BtnMainUi, function() XDataCenter.BiancaTheatreManager.RunMain() end)
self:RegisterClickEvent(self.BtnMain, self.OnBtnMainClick) --开始冒险
self:RegisterClickEvent(self.BtnTermination, self.OnBtnTerminationClick) --结束冒险
self:RegisterClickEvent(self.BtnAtlas, self.OnBtnAtlasClick) --羁绊图鉴
self:RegisterClickEvent(self.BtnCollection, self.OnBtnCollectionClick) --道具图鉴
self:RegisterClickEvent(self.BtnStrengthen, self.OnBtnStrengthenClick) --外循环强化
self:RegisterClickEvent(self.BtnTask, self.OnBtnTaskClick) --任务
self:RegisterClickEvent(self.BtnAchievement, self.OnBtnAchievementClick) --成就
end
--货币点击方法
function XUiBiancaTheatreMain:OnBtnClick(index)
XLuaUiManager.Open("UiBiancaTheatreTips", XBiancaTheatreConfigs.TheatreOutCoin)
end
function XUiBiancaTheatreMain:OnBtnTaskClick()
XLuaUiManager.Open("UiBiancaTheatreTask")
end
function XUiBiancaTheatreMain:OnBtnAtlasClick()
XLuaUiManager.Open("UiBiancaTheatreComboTips", nil, true)
end
function XUiBiancaTheatreMain:OnBtnCollectionClick()
XLuaUiManager.Open("UiBiancaTheatreProp")
end
-- V2.1 打开成就界面
function XUiBiancaTheatreMain:OnBtnAchievementClick()
if XDataCenter.BiancaTheatreManager.CheckAchievementIsOpen(true) then
XLuaUiManager.Open("UiBiancaTheatreAchievement")
end
end
function XUiBiancaTheatreMain:OnBtnStrengthenClick()
local isUnlock = self:CheckStrengthenUnlock(true)
if not isUnlock then
return
end
XDataCenter.BiancaTheatreManager.SetStrengthenUnlockCache()
self:CheckStrengthenPoint()
XLuaUiManager.Open("UiBiancaTheatreSkill")
end
function XUiBiancaTheatreMain:CheckStrengthenUnlock(isTips)
local conditionId = XBiancaTheatreConfigs.GetTheatreConfig("StrongerConditionId").Value
conditionId = tonumber(conditionId)
if XTool.IsNumberValid(conditionId) then
local unlock, desc = XConditionManager.CheckCondition(conditionId)
if not unlock and isTips then
XUiManager.TipMsg(desc)
end
return unlock, desc
end
return true
end
function XUiBiancaTheatreMain:OnBtnMainClick()
local difficultyId = XDataCenter.BiancaTheatreManager.GetDifficultyId()
local curChapter = XDataCenter.BiancaTheatreManager.GetCurrentAdventureManager():GetCurrentChapter()
local curStep = curChapter and curChapter:GetCurStep()
if curStep then
-- 继续冒险
XDataCenter.BiancaTheatreManager.CheckOpenView()
elseif XTool.IsNumberValid(difficultyId) then
-- 已选难度,进入分队选择
XLuaUiManager.Open("UiBiancaTheatreChoice", {UiType = XBiancaTheatreConfigs.UiChoiceType.TeamSelect})
else
-- 选择难度
XLuaUiManager.Open("UiBiancaTheatreChoice", {UiType = XBiancaTheatreConfigs.UiChoiceType.Difficulty})
end
end
--结束冒险
function XUiBiancaTheatreMain:OnBtnTerminationClick()
local adventureManager = XDataCenter.BiancaTheatreManager.GetCurrentAdventureManager()
local chapter = adventureManager and adventureManager:GetCurrentChapter()
if not chapter then
return
end
XLuaUiManager.Open("UiBiancaTheatreEndTips", XUiHelper.GetText("TheatreChapterSettleSureTitle")
, XUiHelper.GetText("TheatreChapterSettleSureTip", chapter:GetTitle())
, XUiManager.DialogType.Normal, nil
, function()
adventureManager:RequestSettleAdventure(function()
self:Refresh()
end)
end)
end
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-- 自动弹窗相关
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function XUiBiancaTheatreMain:CheckAllUnlockTip()
local beforeLv = XDataCenter.BiancaTheatreManager.GetCurLevelCache()
local afterLv = XDataCenter.BiancaTheatreManager.GetCurRewardLevel()
if XDataCenter.BiancaTheatreManager.CheckCurLevelIsUpdate() then
-- 升级提示弹窗结束再道具弹窗提示
XDataCenter.BiancaTheatreManager.AddTipOpenData("UiBiancaTheatreLvTips", nil, beforeLv, afterLv)
end
if XDataCenter.BiancaTheatreManager.CheckUnlockItemUpdate() then
XDataCenter.BiancaTheatreManager.AddTipOpenData("UiBiancaTheatreItemUnlockTips", nil, XDataCenter.BiancaTheatreManager.GetNewUnlockItemDic())
end
if self:CheckStrengthenUnlock() and not XDataCenter.BiancaTheatreManager.GetStrengthenUnlockTipsCache() then
XDataCenter.BiancaTheatreManager.AddTipOpenData("UiBiancaTheatreUnlockTips")
end
if XDataCenter.BiancaTheatreManager.CheckVisionSystemIsOpen() and not XDataCenter.BiancaTheatreManager.GetVisionOpenTipCache() then
XDataCenter.BiancaTheatreManager.AddTipOpenData("UiBiancaTheatrePsionicVision", nil, true)
end
XDataCenter.BiancaTheatreManager.CheckTipOpenList(function ()
XDataCenter.GuideManager.CheckGuideOpen() -- 触发成就引导
end)
end
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